raw_spin_unlock_irq(&wq_mayday_lock); worker_attach_to_pool(rescuer, pool); raw_spin_lock_irq(&pool->lock); /* * Slurp in all works issued via this workqueue and * process'em. */ WARN_ON_ONCE(!list_empty(scheduled)); list_for_each_entry_safe(work, n, &pool->worklist, entry) { if (get_work_pwq(work) == pwq) { if (first) pool->watchdog_ts = jiffies; move_linked_works(work, scheduled, &n); } first = false; } if (!list_empty(scheduled)) { process_scheduled_works(rescuer); /* * The above execution of rescued work items could * have created more to rescue through * pwq_activate_first_delayed() or chained * queueing. Let's put @pwq back on mayday list so * that such back-to-back work items, which may be * being used to relieve memory pressure, don't * incur MAYDAY_INTERVAL delay inbetween. */ if (pwq->nr_active && need_to_create_worker(pool)) { raw_spin_lock(&wq_mayday_lock); /* * Queue iff we aren't racing destruction * and somebody else hasn't queued it already. */ if (wq->rescuer && list_empty(&pwq->mayday_node)) { get_pwq(pwq); list_add_tail(&pwq->mayday_node, &wq->maydays); } raw_spin_unlock(&wq_mayday_lock); } } /* * Put the reference grabbed by send_mayday(). @pool won't * go away while we're still attached to it. */ put_pwq(pwq); /* * Leave this pool. If need_more_worker() is %true, notify a * regular worker; otherwise, we end up with 0 concurrency * and stalling the execution. */ if (need_more_worker(pool)) wake_up_worker(pool); raw_spin_unlock_irq(&pool->lock); worker_detach_from_pool(rescuer); raw_spin_lock_irq(&wq_mayday_lock); } raw_spin_unlock_irq(&wq_mayday_lock); if (should_stop) { __set_current_state(TASK_RUNNING); set_pf_worker(false); return 0; } /* rescuers should never participate in concurrency management */ WARN_ON_ONCE(!(rescuer->flags & WORKER_NOT_RUNNING)); schedule(); goto repeat;} /** * check_flush_dependency - check for flush dependency sanity * @target_wq: workqueue being flushed * @target_work: work item being flushed (NULL for workqueue flushes) * * %current is trying to flush the whole @target_wq or @target_work on it. * If @target_wq doesn't have %WQ_MEM_RECLAIM, verify that %current is not * reclaiming memory or running on a workqueue which doesn't have * %WQ_MEM_RECLAIM as that can break forward-progress guarantee leading to * a deadlock. */static void check_flush_dependency(struct workqueue_struct *target_wq, struct work_struct *target_work){ work_func_t target_func = target_work ? target_work->func : NULL; struct worker *worker; if (target_wq->flags & WQ_MEM_RECLAIM) return; worker = current_wq_worker(); WARN_ONCE(current->flags & PF_MEMALLOC, "workqueue: PF_MEMALLOC task %d(%s) is flushing !WQ_MEM_RECLAIM %s:%ps", current->pid, current->comm, target_wq->name, target_func); WARN_ONCE(worker && ((worker->current_pwq->wq->flags & (WQ_MEM_RECLAIM | __WQ_LEGACY)) == WQ_MEM_RECLAIM), "workqueue: WQ_MEM_RECLAIM %s:%ps is flushing !WQ_MEM_RECLAIM %s:%ps", worker->current_pwq->wq->name, worker->current_func, target_wq->name, target_func);} struct wq_barrier { struct work_struct work; struct completion done; struct task_struct *task; /* purely informational */}; static void wq_barrier_func(struct work_struct *work){ struct wq_barrier *barr = container_of(work, struct wq_barrier, work); complete(&barr->done);} /** * insert_wq_barrier - insert a barrier work * @pwq: pwq to insert barrier into * @barr: wq_barrier to insert * @target: target work to attach @barr to * @worker: worker currently executing @target, NULL if @target is not executing * * @barr is linked to @target such that @barr is completed only after * @target finishes execution. Please note that the ordering * guarantee is observed only with respect to @target and on the local * cpu. * * Currently, a queued barrier can't be canceled. This is because * try_to_grab_pending() can't determine whether the work to be * grabbed is at the head of the queue and thus can't clear LINKED * flag of the previous work while there must be a valid next work * after a work with LINKED flag set. * * Note that when @worker is non-NULL, @target may be modified * underneath us, so we can't reliably determine pwq from @target. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */static void insert_wq_barrier(struct pool_workqueue *pwq, struct wq_barrier *barr, struct work_struct *target, struct worker *worker){ struct list_head *head; unsigned int linked = 0; /* * debugobject calls are safe here even with pool->lock locked * as we know for sure that this will not trigger any of the * checks and call back into the fixup functions where we * might deadlock. */ INIT_WORK_ONSTACK(&barr->work, wq_barrier_func); __set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(&barr->work)); init_completion_map(&barr->done, &target->lockdep_map); barr->task = current; /* * If @target is currently being executed, schedule the * barrier to the worker; otherwise, put it after @target. */ if (worker) head = worker->scheduled.next; else { unsigned long *bits = work_data_bits(target); head = target->entry.next; /* there can already be other linked works, inherit and set */ linked = *bits & WORK_STRUCT_LINKED; __set_bit(WORK_STRUCT_LINKED_BIT, bits); } debug_work_activate(&barr->work); insert_work(pwq, &barr->work, head, work_color_to_flags(WORK_NO_COLOR) | linked);} /** * flush_workqueue_prep_pwqs - prepare pwqs for workqueue flushing * @wq: workqueue being flushed * @flush_color: new flush color, < 0 for no-op * @work_color: new work color, < 0 for no-op * * Prepare pwqs for workqueue flushing. * * If @flush_color is non-negative, flush_color on all pwqs should be * -1. If no pwq has in-flight commands at the specified color, all * pwq->flush_color's stay at -1 and %false is returned. If any pwq * has in flight commands, its pwq->flush_color is set to * @flush_color, @wq->nr_pwqs_to_flush is updated accordingly, pwq * wakeup logic is armed and %true is returned. * * The caller should have initialized @wq->first_flusher prior to * calling this function with non-negative @flush_color. If * @flush_color is negative, no flush color update is done and %false * is returned. * * If @work_color is non-negative, all pwqs should have the same * work_color which is previous to @work_color and all will be * advanced to @work_color. * * CONTEXT: * mutex_lock(wq->mutex). * * Return: * %true if @flush_color >= 0 and there's something to flush. %false * otherwise. */static bool flush_workqueue_prep_pwqs(struct workqueue_struct *wq, int flush_color, int work_color){ bool wait = false; struct pool_workqueue *pwq; if (flush_color >= 0) { WARN_ON_ONCE(atomic_read(&wq->nr_pwqs_to_flush)); atomic_set(&wq->nr_pwqs_to_flush, 1); } for_each_pwq(pwq, wq) { struct worker_pool *pool = pwq->pool; raw_spin_lock_irq(&pool->lock); if (flush_color >= 0) { WARN_ON_ONCE(pwq->flush_color != -1); if (pwq->nr_in_flight[flush_color]) { pwq->flush_color = flush_color; atomic_inc(&wq->nr_pwqs_to_flush); wait = true; } } if (work_color >= 0) { WARN_ON_ONCE(work_color != work_next_color(pwq->work_color)); pwq->work_color = work_color; } raw_spin_unlock_irq(&pool->lock); } if (flush_color >= 0 && atomic_dec_and_test(&wq->nr_pwqs_to_flush)) complete(&wq->first_flusher->done); return wait;} /** * flush_workqueue - ensure that any scheduled work has run to completion. * @wq: workqueue to flush * * This function sleeps until all work items which were queued on entry * have finished execution, but it is not livelocked by new incoming ones. */void flush_workqueue(struct workqueue_struct *wq){ struct wq_flusher this_flusher = { .list = LIST_HEAD_INIT(this_flusher.list), .flush_color = -1, .done = COMPLETION_INITIALIZER_ONSTACK_MAP(this_flusher.done, wq->lockdep_map), }; int next_color; if (WARN_ON(!wq_online)) return; lock_map_acquire(&wq->lockdep_map); lock_map_release(&wq->lockdep_map); mutex_lock(&wq->mutex); /* * Start-to-wait phase */ next_color = work_next_color(wq->work_color); if (next_color != wq->flush_color) { /* * Color space is not full. The current work_color * becomes our flush_color and work_color is advanced * by one. */ WARN_ON_ONCE(!list_empty(&wq->flusher_overflow)); this_flusher.flush_color = wq->work_color; wq->work_color = next_color; if (!wq->first_flusher) { /* no flush in progress, become the first flusher */ WARN_ON_ONCE(wq->flush_color != this_flusher.flush_color); wq->first_flusher = &this_flusher; if (!flush_workqueue_prep_pwqs(wq, wq->flush_color, wq->work_color)) { /* nothing to flush, done */ wq->flush_color = next_color; wq->first_flusher = NULL; goto out_unlock; } } else { /* wait in queue */ WARN_ON_ONCE(wq->flush_color == this_flusher.flush_color); list_add_tail(&this_flusher.list, &wq->flusher_queue); flush_workqueue_prep_pwqs(wq, -1, wq->work_color); } } else { /* * Oops, color space is full, wait on overflow queue. * The next flush completion will assign us * flush_color and transfer to flusher_queue. */ list_add_tail(&this_flusher.list, &wq->flusher_overflow); } check_flush_dependency(wq, NULL); mutex_unlock(&wq->mutex); wait_for_completion(&this_flusher.done); /* * Wake-up-and-cascade phase * * First flushers are responsible for cascading flushes and * handling overflow. Non-first flushers can simply return. */ if (READ_ONCE(wq->first_flusher) != &this_flusher) return; mutex_lock(&wq->mutex); /* we might have raced, check again with mutex held */ if (wq->first_flusher != &this_flusher) goto out_unlock; WRITE_ONCE(wq->first_flusher, NULL); WARN_ON_ONCE(!list_empty(&this_flusher.list)); WARN_ON_ONCE(wq->flush_color != this_flusher.flush_color); while (true) { struct wq_flusher *next, *tmp; /* complete all the flushers sharing the current flush color */ list_for_each_entry_safe(next, tmp, &wq->flusher_queue, list) { if (next->flush_color != wq->flush_color) break; list_del_init(&next->list); complete(&next->done); } WARN_ON_ONCE(!list_empty(&wq->flusher_overflow) && wq->flush_color != work_next_color(wq->work_color)); /* this flush_color is finished, advance by one */ wq->flush_color = work_next_color(wq->flush_color); /* one color has been freed, handle overflow queue */ if (!list_empty(&wq->flusher_overflow)) { /* * Assign the same color to all overflowed * flushers, advance work_color and append to * flusher_queue. This is the start-to-wait * phase for these overflowed flushers. */ list_for_each_entry(tmp, &wq->flusher_overflow, list) tmp->flush_color = wq->work_color; wq->work_color = work_next_color(wq->work_color); list_splice_tail_init(&wq->flusher_overflow, &wq->flusher_queue); flush_workqueue_prep_pwqs(wq, -1, wq->work_color); } if (list_empty(&wq->flusher_queue)) { WARN_ON_ONCE(wq->flush_color != wq->work_color); break; } /* * Need to flush more colors. Make the next flusher * the new first flusher and arm pwqs. */ WARN_ON_ONCE(wq->flush_color == wq->work_color); WARN_ON_ONCE(wq->flush_color != next->flush_color); list_del_init(&next->list); wq->first_flusher = next; if (flush_workqueue_prep_pwqs(wq, wq->flush_color, -1)) break; /* * Meh... this color is already done, clear first * flusher and repeat cascading. */ wq->first_flusher = NULL; } out_unlock: mutex_unlock(&wq->mutex);}EXPORT_SYMBOL(flush_workqueue); /** * drain_workqueue - drain a workqueue * @wq: workqueue to drain * * Wait until the workqueue becomes empty. While draining is in progress, * only chain queueing is allowed. IOW, only currently pending or running * work items on @wq can queue further work items on it. @wq is flushed * repeatedly until it becomes empty. The number of flushing is determined * by the depth of chaining and should be relatively short. Whine if it * takes too long. */void drain_workqueue(struct workqueue_struct *wq){ unsigned int flush_cnt = 0; struct pool_workqueue *pwq; /* * __queue_work() needs to test whether there are drainers, is much * hotter than drain_workqueue() and already looks at @wq->flags. * Use __WQ_DRAINING so that queue doesn't have to check nr_drainers. */ mutex_lock(&wq->mutex); if (!wq->nr_drainers++) wq->flags |= __WQ_DRAINING; mutex_unlock(&wq->mutex);reflush: flush_workqueue(wq); mutex_lock(&wq->mutex); for_each_pwq(pwq, wq) { bool drained; raw_spin_lock_irq(&pwq->pool->lock); drained = !pwq->nr_active && list_empty(&pwq->delayed_works); raw_spin_unlock_irq(&pwq->pool->lock); if (drained) continue; if (++flush_cnt == 10 || (flush_cnt % 100 == 0 && flush_cnt <= 1000)) pr_warn("workqueue %s: drain_workqueue() isn't complete after %u tries\n", wq->name, flush_cnt); mutex_unlock(&wq->mutex); goto reflush; } if (!--wq->nr_drainers) wq->flags &= ~__WQ_DRAINING; mutex_unlock(&wq->mutex);}EXPORT_SYMBOL_GPL(drain_workqueue); static bool start_flush_work(struct work_struct *work, struct wq_barrier *barr, bool from_cancel){ struct worker *worker = NULL; struct worker_pool *pool; struct pool_workqueue *pwq; might_sleep(); rcu_read_lock(); pool = get_work_pool(work); if (!pool) { rcu_read_unlock(); return false; } raw_spin_lock_irq(&pool->lock); /* see the comment in try_to_grab_pending() with the same code */ pwq = get_work_pwq(work); if (pwq) { if (unlikely(pwq->pool != pool)) goto already_gone; } else { worker = find_worker_executing_work(pool, work); if (!worker) goto already_gone; pwq = worker->current_pwq;Lines 2501–3000 of 6039. Previous lines Load more
raw_spin_unlock_irq(&wq_mayday_lock); worker_attach_to_pool(rescuer, pool); raw_spin_lock_irq(&pool->lock); /* * Slurp in all works issued via this workqueue and * process'em. */ WARN_ON_ONCE(!list_empty(scheduled)); list_for_each_entry_safe(work, n, &pool->worklist, entry) { if (get_work_pwq(work) == pwq) { if (first) pool->watchdog_ts = jiffies; move_linked_works(work, scheduled, &n); } first = false; } if (!list_empty(scheduled)) { process_scheduled_works(rescuer); /* * The above execution of rescued work items could * have created more to rescue through * pwq_activate_first_delayed() or chained * queueing. Let's put @pwq back on mayday list so * that such back-to-back work items, which may be * being used to relieve memory pressure, don't * incur MAYDAY_INTERVAL delay inbetween. */ if (pwq->nr_active && need_to_create_worker(pool)) { raw_spin_lock(&wq_mayday_lock); /* * Queue iff we aren't racing destruction * and somebody else hasn't queued it already. */ if (wq->rescuer && list_empty(&pwq->mayday_node)) { get_pwq(pwq); list_add_tail(&pwq->mayday_node, &wq->maydays); } raw_spin_unlock(&wq_mayday_lock); } } /* * Put the reference grabbed by send_mayday(). @pool won't * go away while we're still attached to it. */ put_pwq(pwq); /* * Leave this pool. If need_more_worker() is %true, notify a * regular worker; otherwise, we end up with 0 concurrency * and stalling the execution. */ if (need_more_worker(pool)) wake_up_worker(pool); raw_spin_unlock_irq(&pool->lock); worker_detach_from_pool(rescuer); raw_spin_lock_irq(&wq_mayday_lock); } raw_spin_unlock_irq(&wq_mayday_lock); if (should_stop) { __set_current_state(TASK_RUNNING); set_pf_worker(false); return 0; } /* rescuers should never participate in concurrency management */ WARN_ON_ONCE(!(rescuer->flags & WORKER_NOT_RUNNING)); schedule(); goto repeat; } /** * check_flush_dependency - check for flush dependency sanity * @target_wq: workqueue being flushed * @target_work: work item being flushed (NULL for workqueue flushes) * * %current is trying to flush the whole @target_wq or @target_work on it. * If @target_wq doesn't have %WQ_MEM_RECLAIM, verify that %current is not * reclaiming memory or running on a workqueue which doesn't have * %WQ_MEM_RECLAIM as that can break forward-progress guarantee leading to * a deadlock. */ static void check_flush_dependency(struct workqueue_struct *target_wq, struct work_struct *target_work) { work_func_t target_func = target_work ? target_work->func : NULL; struct worker *worker; if (target_wq->flags & WQ_MEM_RECLAIM) return; worker = current_wq_worker(); WARN_ONCE(current->flags & PF_MEMALLOC, "workqueue: PF_MEMALLOC task %d(%s) is flushing !WQ_MEM_RECLAIM %s:%ps", current->pid, current->comm, target_wq->name, target_func); WARN_ONCE(worker && ((worker->current_pwq->wq->flags & (WQ_MEM_RECLAIM | __WQ_LEGACY)) == WQ_MEM_RECLAIM), "workqueue: WQ_MEM_RECLAIM %s:%ps is flushing !WQ_MEM_RECLAIM %s:%ps", worker->current_pwq->wq->name, worker->current_func, target_wq->name, target_func); } struct wq_barrier { struct work_struct work; struct completion done; struct task_struct *task; /* purely informational */ }; static void wq_barrier_func(struct work_struct *work) { struct wq_barrier *barr = container_of(work, struct wq_barrier, work); complete(&barr->done); } /** * insert_wq_barrier - insert a barrier work * @pwq: pwq to insert barrier into * @barr: wq_barrier to insert * @target: target work to attach @barr to * @worker: worker currently executing @target, NULL if @target is not executing * * @barr is linked to @target such that @barr is completed only after * @target finishes execution. Please note that the ordering * guarantee is observed only with respect to @target and on the local * cpu. * * Currently, a queued barrier can't be canceled. This is because * try_to_grab_pending() can't determine whether the work to be * grabbed is at the head of the queue and thus can't clear LINKED * flag of the previous work while there must be a valid next work * after a work with LINKED flag set. * * Note that when @worker is non-NULL, @target may be modified * underneath us, so we can't reliably determine pwq from @target. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */ static void insert_wq_barrier(struct pool_workqueue *pwq, struct wq_barrier *barr, struct work_struct *target, struct worker *worker) { struct list_head *head; unsigned int linked = 0; /* * debugobject calls are safe here even with pool->lock locked * as we know for sure that this will not trigger any of the * checks and call back into the fixup functions where we * might deadlock. */ INIT_WORK_ONSTACK(&barr->work, wq_barrier_func); __set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(&barr->work)); init_completion_map(&barr->done, &target->lockdep_map); barr->task = current; /* * If @target is currently being executed, schedule the * barrier to the worker; otherwise, put it after @target. */ if (worker) head = worker->scheduled.next; else { unsigned long *bits = work_data_bits(target); head = target->entry.next; /* there can already be other linked works, inherit and set */ linked = *bits & WORK_STRUCT_LINKED; __set_bit(WORK_STRUCT_LINKED_BIT, bits); } debug_work_activate(&barr->work); insert_work(pwq, &barr->work, head, work_color_to_flags(WORK_NO_COLOR) | linked); } /** * flush_workqueue_prep_pwqs - prepare pwqs for workqueue flushing * @wq: workqueue being flushed * @flush_color: new flush color, < 0 for no-op * @work_color: new work color, < 0 for no-op * * Prepare pwqs for workqueue flushing. * * If @flush_color is non-negative, flush_color on all pwqs should be * -1. If no pwq has in-flight commands at the specified color, all * pwq->flush_color's stay at -1 and %false is returned. If any pwq * has in flight commands, its pwq->flush_color is set to * @flush_color, @wq->nr_pwqs_to_flush is updated accordingly, pwq * wakeup logic is armed and %true is returned. * * The caller should have initialized @wq->first_flusher prior to * calling this function with non-negative @flush_color. If * @flush_color is negative, no flush color update is done and %false * is returned. * * If @work_color is non-negative, all pwqs should have the same * work_color which is previous to @work_color and all will be * advanced to @work_color. * * CONTEXT: * mutex_lock(wq->mutex). * * Return: * %true if @flush_color >= 0 and there's something to flush. %false * otherwise. */ static bool flush_workqueue_prep_pwqs(struct workqueue_struct *wq, int flush_color, int work_color) { bool wait = false; struct pool_workqueue *pwq; if (flush_color >= 0) { WARN_ON_ONCE(atomic_read(&wq->nr_pwqs_to_flush)); atomic_set(&wq->nr_pwqs_to_flush, 1); } for_each_pwq(pwq, wq) { struct worker_pool *pool = pwq->pool; raw_spin_lock_irq(&pool->lock); if (flush_color >= 0) { WARN_ON_ONCE(pwq->flush_color != -1); if (pwq->nr_in_flight[flush_color]) { pwq->flush_color = flush_color; atomic_inc(&wq->nr_pwqs_to_flush); wait = true; } } if (work_color >= 0) { WARN_ON_ONCE(work_color != work_next_color(pwq->work_color)); pwq->work_color = work_color; } raw_spin_unlock_irq(&pool->lock); } if (flush_color >= 0 && atomic_dec_and_test(&wq->nr_pwqs_to_flush)) complete(&wq->first_flusher->done); return wait; } /** * flush_workqueue - ensure that any scheduled work has run to completion. * @wq: workqueue to flush * * This function sleeps until all work items which were queued on entry * have finished execution, but it is not livelocked by new incoming ones. */ void flush_workqueue(struct workqueue_struct *wq) { struct wq_flusher this_flusher = { .list = LIST_HEAD_INIT(this_flusher.list), .flush_color = -1, .done = COMPLETION_INITIALIZER_ONSTACK_MAP(this_flusher.done, wq->lockdep_map), }; int next_color; if (WARN_ON(!wq_online)) return; lock_map_acquire(&wq->lockdep_map); lock_map_release(&wq->lockdep_map); mutex_lock(&wq->mutex); /* * Start-to-wait phase */ next_color = work_next_color(wq->work_color); if (next_color != wq->flush_color) { /* * Color space is not full. The current work_color * becomes our flush_color and work_color is advanced * by one. */ WARN_ON_ONCE(!list_empty(&wq->flusher_overflow)); this_flusher.flush_color = wq->work_color; wq->work_color = next_color; if (!wq->first_flusher) { /* no flush in progress, become the first flusher */ WARN_ON_ONCE(wq->flush_color != this_flusher.flush_color); wq->first_flusher = &this_flusher; if (!flush_workqueue_prep_pwqs(wq, wq->flush_color, wq->work_color)) { /* nothing to flush, done */ wq->flush_color = next_color; wq->first_flusher = NULL; goto out_unlock; } } else { /* wait in queue */ WARN_ON_ONCE(wq->flush_color == this_flusher.flush_color); list_add_tail(&this_flusher.list, &wq->flusher_queue); flush_workqueue_prep_pwqs(wq, -1, wq->work_color); } } else { /* * Oops, color space is full, wait on overflow queue. * The next flush completion will assign us * flush_color and transfer to flusher_queue. */ list_add_tail(&this_flusher.list, &wq->flusher_overflow); } check_flush_dependency(wq, NULL); mutex_unlock(&wq->mutex); wait_for_completion(&this_flusher.done); /* * Wake-up-and-cascade phase * * First flushers are responsible for cascading flushes and * handling overflow. Non-first flushers can simply return. */ if (READ_ONCE(wq->first_flusher) != &this_flusher) return; mutex_lock(&wq->mutex); /* we might have raced, check again with mutex held */ if (wq->first_flusher != &this_flusher) goto out_unlock; WRITE_ONCE(wq->first_flusher, NULL); WARN_ON_ONCE(!list_empty(&this_flusher.list)); WARN_ON_ONCE(wq->flush_color != this_flusher.flush_color); while (true) { struct wq_flusher *next, *tmp; /* complete all the flushers sharing the current flush color */ list_for_each_entry_safe(next, tmp, &wq->flusher_queue, list) { if (next->flush_color != wq->flush_color) break; list_del_init(&next->list); complete(&next->done); } WARN_ON_ONCE(!list_empty(&wq->flusher_overflow) && wq->flush_color != work_next_color(wq->work_color)); /* this flush_color is finished, advance by one */ wq->flush_color = work_next_color(wq->flush_color); /* one color has been freed, handle overflow queue */ if (!list_empty(&wq->flusher_overflow)) { /* * Assign the same color to all overflowed * flushers, advance work_color and append to * flusher_queue. This is the start-to-wait * phase for these overflowed flushers. */ list_for_each_entry(tmp, &wq->flusher_overflow, list) tmp->flush_color = wq->work_color; wq->work_color = work_next_color(wq->work_color); list_splice_tail_init(&wq->flusher_overflow, &wq->flusher_queue); flush_workqueue_prep_pwqs(wq, -1, wq->work_color); } if (list_empty(&wq->flusher_queue)) { WARN_ON_ONCE(wq->flush_color != wq->work_color); break; } /* * Need to flush more colors. Make the next flusher * the new first flusher and arm pwqs. */ WARN_ON_ONCE(wq->flush_color == wq->work_color); WARN_ON_ONCE(wq->flush_color != next->flush_color); list_del_init(&next->list); wq->first_flusher = next; if (flush_workqueue_prep_pwqs(wq, wq->flush_color, -1)) break; /* * Meh... this color is already done, clear first * flusher and repeat cascading. */ wq->first_flusher = NULL; } out_unlock: mutex_unlock(&wq->mutex); } EXPORT_SYMBOL(flush_workqueue); /** * drain_workqueue - drain a workqueue * @wq: workqueue to drain * * Wait until the workqueue becomes empty. While draining is in progress, * only chain queueing is allowed. IOW, only currently pending or running * work items on @wq can queue further work items on it. @wq is flushed * repeatedly until it becomes empty. The number of flushing is determined * by the depth of chaining and should be relatively short. Whine if it * takes too long. */ void drain_workqueue(struct workqueue_struct *wq) { unsigned int flush_cnt = 0; struct pool_workqueue *pwq; /* * __queue_work() needs to test whether there are drainers, is much * hotter than drain_workqueue() and already looks at @wq->flags. * Use __WQ_DRAINING so that queue doesn't have to check nr_drainers. */ mutex_lock(&wq->mutex); if (!wq->nr_drainers++) wq->flags |= __WQ_DRAINING; mutex_unlock(&wq->mutex); reflush: flush_workqueue(wq); mutex_lock(&wq->mutex); for_each_pwq(pwq, wq) { bool drained; raw_spin_lock_irq(&pwq->pool->lock); drained = !pwq->nr_active && list_empty(&pwq->delayed_works); raw_spin_unlock_irq(&pwq->pool->lock); if (drained) continue; if (++flush_cnt == 10 || (flush_cnt % 100 == 0 && flush_cnt <= 1000)) pr_warn("workqueue %s: drain_workqueue() isn't complete after %u tries\n", wq->name, flush_cnt); mutex_unlock(&wq->mutex); goto reflush; } if (!--wq->nr_drainers) wq->flags &= ~__WQ_DRAINING; mutex_unlock(&wq->mutex); } EXPORT_SYMBOL_GPL(drain_workqueue); static bool start_flush_work(struct work_struct *work, struct wq_barrier *barr, bool from_cancel) { struct worker *worker = NULL; struct worker_pool *pool; struct pool_workqueue *pwq; might_sleep(); rcu_read_lock(); pool = get_work_pool(work); if (!pool) { rcu_read_unlock(); return false; } raw_spin_lock_irq(&pool->lock); /* see the comment in try_to_grab_pending() with the same code */ pwq = get_work_pwq(work); if (pwq) { if (unlikely(pwq->pool != pool)) goto already_gone; } else { worker = find_worker_executing_work(pool, work); if (!worker) goto already_gone; pwq = worker->current_pwq;