// SPDX-License-Identifier: GPL-2.0#include <linux/kernel.h>#include "../progress.h"#include "../libslang.h"#include "../ui.h"#include "tui.h"#include "units.h"#include "../browser.h" static void __tui_progress__init(struct ui_progress *p){ p->next = p->step = p->total / (SLtt_Screen_Cols - 2) ?: 1;} static int get_title(struct ui_progress *p, char *buf, size_t size){ char buf_cur[20]; char buf_tot[20]; int ret; ret = unit_number__scnprintf(buf_cur, sizeof(buf_cur), p->curr); ret += unit_number__scnprintf(buf_tot, sizeof(buf_tot), p->total); return ret + scnprintf(buf, size, "%s [%s/%s]", p->title, buf_cur, buf_tot);} static void tui_progress__update(struct ui_progress *p){ char buf[100], *title = (char *) p->title; int bar, y; /* * FIXME: We should have a per UI backend way of showing progress, * stdio will just show a percentage as NN%, etc. */ if (use_browser <= 0) return; if (p->total == 0) return; if (p->size) { get_title(p, buf, sizeof(buf)); title = buf; } ui__refresh_dimensions(false); mutex_lock(&ui__lock); y = SLtt_Screen_Rows / 2 - 2; SLsmg_set_color(0); SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); SLsmg_gotorc(y++, 1); SLsmg_write_string(title); SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' '); SLsmg_set_color(HE_COLORSET_SELECTED); bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total; SLsmg_fill_region(y, 1, 1, bar, ' '); SLsmg_refresh(); mutex_unlock(&ui__lock);} static void tui_progress__finish(void){ int y; if (use_browser <= 0) return; ui__refresh_dimensions(false); mutex_lock(&ui__lock); y = SLtt_Screen_Rows / 2 - 2; SLsmg_set_color(0); SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' '); SLsmg_refresh(); mutex_unlock(&ui__lock);} static struct ui_progress_ops tui_progress__ops = { .init = __tui_progress__init, .update = tui_progress__update, .finish = tui_progress__finish,}; void tui_progress__init(void){ ui_progress__ops = &tui_progress__ops;}
// SPDX-License-Identifier: GPL-2.0
#include <linux/kernel.h>
#include "../progress.h"
#include "../libslang.h"
#include "../ui.h"
#include "tui.h"
#include "units.h"
#include "../browser.h"
static void __tui_progress__init(struct ui_progress *p)
{
p->next = p->step = p->total / (SLtt_Screen_Cols - 2) ?: 1;
}
static int get_title(struct ui_progress *p, char *buf, size_t size)
{
char buf_cur[20];
char buf_tot[20];
int ret;
ret = unit_number__scnprintf(buf_cur, sizeof(buf_cur), p->curr);
ret += unit_number__scnprintf(buf_tot, sizeof(buf_tot), p->total);
return ret + scnprintf(buf, size, "%s [%s/%s]",
p->title, buf_cur, buf_tot);
}
static void tui_progress__update(struct ui_progress *p)
{
char buf[100], *title = (char *) p->title;
int bar, y;
/*
* FIXME: We should have a per UI backend way of showing progress,
* stdio will just show a percentage as NN%, etc.
*/
if (use_browser <= 0)
return;
if (p->total == 0)
return;
if (p->size) {
get_title(p, buf, sizeof(buf));
title = buf;
}
ui__refresh_dimensions(false);
mutex_lock(&ui__lock);
y = SLtt_Screen_Rows / 2 - 2;
SLsmg_set_color(0);
SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
SLsmg_gotorc(y++, 1);
SLsmg_write_string(title);
SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
SLsmg_set_color(HE_COLORSET_SELECTED);
bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
SLsmg_fill_region(y, 1, 1, bar, ' ');
SLsmg_refresh();
mutex_unlock(&ui__lock);
}
static void tui_progress__finish(void)
{
int y;
if (use_browser <= 0)
return;
ui__refresh_dimensions(false);
mutex_lock(&ui__lock);
y = SLtt_Screen_Rows / 2 - 2;
SLsmg_set_color(0);
SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' ');
SLsmg_refresh();
mutex_unlock(&ui__lock);
}
static struct ui_progress_ops tui_progress__ops = {
.init = __tui_progress__init,
.update = tui_progress__update,
.finish = tui_progress__finish,
};
void tui_progress__init(void)
{
ui_progress__ops = &tui_progress__ops;
}