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/* * Copyright 2011 Red Hat Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * *//* * Authors: *    Jerome Glisse <glisse@freedesktop.org> *//* Algorithm: * * We store the last allocated bo in "hole", we always try to allocate * after the last allocated bo. Principle is that in a linear GPU ring * progression was is after last is the oldest bo we allocated and thus * the first one that should no longer be in use by the GPU. * * If it's not the case we skip over the bo after last to the closest * done bo if such one exist. If none exist and we are not asked to * block we report failure to allocate. * * If we are asked to block we wait on all the oldest fence of all * rings. We just wait for any of those fence to complete. */#include <drm/drmP.h>#include "amdgpu.h" static void amdgpu_sa_bo_remove_locked(struct amdgpu_sa_bo *sa_bo);static void amdgpu_sa_bo_try_free(struct amdgpu_sa_manager *sa_manager); int amdgpu_sa_bo_manager_init(struct amdgpu_device *adev,			      struct amdgpu_sa_manager *sa_manager,			      unsigned size, u32 align, u32 domain){	int i, r; 	init_waitqueue_head(&sa_manager->wq);	sa_manager->bo = NULL;	sa_manager->size = size;	sa_manager->domain = domain;	sa_manager->align = align;	sa_manager->hole = &sa_manager->olist;	INIT_LIST_HEAD(&sa_manager->olist);	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {		INIT_LIST_HEAD(&sa_manager->flist[i]);	} 	r = amdgpu_bo_create(adev, size, align, true,			     domain, 0, NULL, &sa_manager->bo);	if (r) {		dev_err(adev->dev, "(%d) failed to allocate bo for manager\n", r);		return r;	} 	return r;} void amdgpu_sa_bo_manager_fini(struct amdgpu_device *adev,			       struct amdgpu_sa_manager *sa_manager){	struct amdgpu_sa_bo *sa_bo, *tmp; 	if (!list_empty(&sa_manager->olist)) {		sa_manager->hole = &sa_manager->olist,		amdgpu_sa_bo_try_free(sa_manager);		if (!list_empty(&sa_manager->olist)) {			dev_err(adev->dev, "sa_manager is not empty, clearing anyway\n");		}	}	list_for_each_entry_safe(sa_bo, tmp, &sa_manager->olist, olist) {		amdgpu_sa_bo_remove_locked(sa_bo);	}	amdgpu_bo_unref(&sa_manager->bo);	sa_manager->size = 0;} int amdgpu_sa_bo_manager_start(struct amdgpu_device *adev,			       struct amdgpu_sa_manager *sa_manager){	int r; 	if (sa_manager->bo == NULL) {		dev_err(adev->dev, "no bo for sa manager\n");		return -EINVAL;	} 	/* map the buffer */	r = amdgpu_bo_reserve(sa_manager->bo, false);	if (r) {		dev_err(adev->dev, "(%d) failed to reserve manager bo\n", r);		return r;	}	r = amdgpu_bo_pin(sa_manager->bo, sa_manager->domain, &sa_manager->gpu_addr);	if (r) {		amdgpu_bo_unreserve(sa_manager->bo);		dev_err(adev->dev, "(%d) failed to pin manager bo\n", r);		return r;	}	r = amdgpu_bo_kmap(sa_manager->bo, &sa_manager->cpu_ptr);	amdgpu_bo_unreserve(sa_manager->bo);	return r;} int amdgpu_sa_bo_manager_suspend(struct amdgpu_device *adev,				 struct amdgpu_sa_manager *sa_manager){	int r; 	if (sa_manager->bo == NULL) {		dev_err(adev->dev, "no bo for sa manager\n");		return -EINVAL;	} 	r = amdgpu_bo_reserve(sa_manager->bo, false);	if (!r) {		amdgpu_bo_kunmap(sa_manager->bo);		amdgpu_bo_unpin(sa_manager->bo);		amdgpu_bo_unreserve(sa_manager->bo);	}	return r;} static void amdgpu_sa_bo_remove_locked(struct amdgpu_sa_bo *sa_bo){	struct amdgpu_sa_manager *sa_manager = sa_bo->manager;	if (sa_manager->hole == &sa_bo->olist) {		sa_manager->hole = sa_bo->olist.prev;	}	list_del_init(&sa_bo->olist);	list_del_init(&sa_bo->flist);	amdgpu_fence_unref(&sa_bo->fence);	kfree(sa_bo);} static void amdgpu_sa_bo_try_free(struct amdgpu_sa_manager *sa_manager){	struct amdgpu_sa_bo *sa_bo, *tmp; 	if (sa_manager->hole->next == &sa_manager->olist)		return; 	sa_bo = list_entry(sa_manager->hole->next, struct amdgpu_sa_bo, olist);	list_for_each_entry_safe_from(sa_bo, tmp, &sa_manager->olist, olist) {		if (sa_bo->fence == NULL || !amdgpu_fence_signaled(sa_bo->fence)) {			return;		}		amdgpu_sa_bo_remove_locked(sa_bo);	}} static inline unsigned amdgpu_sa_bo_hole_soffset(struct amdgpu_sa_manager *sa_manager){	struct list_head *hole = sa_manager->hole; 	if (hole != &sa_manager->olist) {		return list_entry(hole, struct amdgpu_sa_bo, olist)->eoffset;	}	return 0;} static inline unsigned amdgpu_sa_bo_hole_eoffset(struct amdgpu_sa_manager *sa_manager){	struct list_head *hole = sa_manager->hole; 	if (hole->next != &sa_manager->olist) {		return list_entry(hole->next, struct amdgpu_sa_bo, olist)->soffset;	}	return sa_manager->size;} static bool amdgpu_sa_bo_try_alloc(struct amdgpu_sa_manager *sa_manager,				   struct amdgpu_sa_bo *sa_bo,				   unsigned size, unsigned align){	unsigned soffset, eoffset, wasted; 	soffset = amdgpu_sa_bo_hole_soffset(sa_manager);	eoffset = amdgpu_sa_bo_hole_eoffset(sa_manager);	wasted = (align - (soffset % align)) % align; 	if ((eoffset - soffset) >= (size + wasted)) {		soffset += wasted; 		sa_bo->manager = sa_manager;		sa_bo->soffset = soffset;		sa_bo->eoffset = soffset + size;		list_add(&sa_bo->olist, sa_manager->hole);		INIT_LIST_HEAD(&sa_bo->flist);		sa_manager->hole = &sa_bo->olist;		return true;	}	return false;} /** * amdgpu_sa_event - Check if we can stop waiting * * @sa_manager: pointer to the sa_manager * @size: number of bytes we want to allocate * @align: alignment we need to match * * Check if either there is a fence we can wait for or * enough free memory to satisfy the allocation directly */static bool amdgpu_sa_event(struct amdgpu_sa_manager *sa_manager,			    unsigned size, unsigned align){	unsigned soffset, eoffset, wasted;	int i; 	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {		if (!list_empty(&sa_manager->flist[i])) {			return true;		}	} 	soffset = amdgpu_sa_bo_hole_soffset(sa_manager);	eoffset = amdgpu_sa_bo_hole_eoffset(sa_manager);	wasted = (align - (soffset % align)) % align; 	if ((eoffset - soffset) >= (size + wasted)) {		return true;	} 	return false;} static bool amdgpu_sa_bo_next_hole(struct amdgpu_sa_manager *sa_manager,				   struct amdgpu_fence **fences,				   unsigned *tries){	struct amdgpu_sa_bo *best_bo = NULL;	unsigned i, soffset, best, tmp; 	/* if hole points to the end of the buffer */	if (sa_manager->hole->next == &sa_manager->olist) {		/* try again with its beginning */		sa_manager->hole = &sa_manager->olist;		return true;	} 	soffset = amdgpu_sa_bo_hole_soffset(sa_manager);	/* to handle wrap around we add sa_manager->size */	best = sa_manager->size * 2;	/* go over all fence list and try to find the closest sa_bo	 * of the current last	 */	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {		struct amdgpu_sa_bo *sa_bo; 		if (list_empty(&sa_manager->flist[i])) {			continue;		} 		sa_bo = list_first_entry(&sa_manager->flist[i],					 struct amdgpu_sa_bo, flist); 		if (!amdgpu_fence_signaled(sa_bo->fence)) {			fences[i] = sa_bo->fence;			continue;		} 		/* limit the number of tries each ring gets */		if (tries[i] > 2) {			continue;		} 		tmp = sa_bo->soffset;		if (tmp < soffset) {			/* wrap around, pretend it's after */			tmp += sa_manager->size;		}		tmp -= soffset;		if (tmp < best) {			/* this sa bo is the closest one */			best = tmp;			best_bo = sa_bo;		}	} 	if (best_bo) {		++tries[best_bo->fence->ring->idx];		sa_manager->hole = best_bo->olist.prev; 		/* we knew that this one is signaled,		   so it's save to remote it */		amdgpu_sa_bo_remove_locked(best_bo);		return true;	}	return false;} int amdgpu_sa_bo_new(struct amdgpu_device *adev,		     struct amdgpu_sa_manager *sa_manager,		     struct amdgpu_sa_bo **sa_bo,		     unsigned size, unsigned align){	struct amdgpu_fence *fences[AMDGPU_MAX_RINGS];	unsigned tries[AMDGPU_MAX_RINGS];	int i, r; 	BUG_ON(align > sa_manager->align);	BUG_ON(size > sa_manager->size); 	*sa_bo = kmalloc(sizeof(struct amdgpu_sa_bo), GFP_KERNEL);	if ((*sa_bo) == NULL) {		return -ENOMEM;	}	(*sa_bo)->manager = sa_manager;	(*sa_bo)->fence = NULL;	INIT_LIST_HEAD(&(*sa_bo)->olist);	INIT_LIST_HEAD(&(*sa_bo)->flist); 	spin_lock(&sa_manager->wq.lock);	do {		for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {			fences[i] = NULL;			tries[i] = 0;		} 		do {			amdgpu_sa_bo_try_free(sa_manager); 			if (amdgpu_sa_bo_try_alloc(sa_manager, *sa_bo,						   size, align)) {				spin_unlock(&sa_manager->wq.lock);				return 0;			} 			/* see if we can skip over some allocations */		} while (amdgpu_sa_bo_next_hole(sa_manager, fences, tries)); 		spin_unlock(&sa_manager->wq.lock);		r = amdgpu_fence_wait_any(adev, fences, false);		spin_lock(&sa_manager->wq.lock);		/* if we have nothing to wait for block */		if (r == -ENOENT) {			r = wait_event_interruptible_locked(				sa_manager->wq,				amdgpu_sa_event(sa_manager, size, align)			);		} 	} while (!r); 	spin_unlock(&sa_manager->wq.lock);	kfree(*sa_bo);	*sa_bo = NULL;	return r;} void amdgpu_sa_bo_free(struct amdgpu_device *adev, struct amdgpu_sa_bo **sa_bo,		       struct amdgpu_fence *fence){	struct amdgpu_sa_manager *sa_manager; 	if (sa_bo == NULL || *sa_bo == NULL) {		return;	} 	sa_manager = (*sa_bo)->manager;	spin_lock(&sa_manager->wq.lock);	if (fence && !amdgpu_fence_signaled(fence)) {		(*sa_bo)->fence = amdgpu_fence_ref(fence);		list_add_tail(&(*sa_bo)->flist,			      &sa_manager->flist[fence->ring->idx]);	} else {		amdgpu_sa_bo_remove_locked(*sa_bo);	}	wake_up_all_locked(&sa_manager->wq);	spin_unlock(&sa_manager->wq.lock);	*sa_bo = NULL;} #if defined(CONFIG_DEBUG_FS)void amdgpu_sa_bo_dump_debug_info(struct amdgpu_sa_manager *sa_manager,				  struct seq_file *m){	struct amdgpu_sa_bo *i; 	spin_lock(&sa_manager->wq.lock);	list_for_each_entry(i, &sa_manager->olist, olist) {		uint64_t soffset = i->soffset + sa_manager->gpu_addr;		uint64_t eoffset = i->eoffset + sa_manager->gpu_addr;		if (&i->olist == sa_manager->hole) {			seq_printf(m, ">");		} else {			seq_printf(m, " ");		}		seq_printf(m, "[0x%010llx 0x%010llx] size %8lld",			   soffset, eoffset, eoffset - soffset);		if (i->fence) {			seq_printf(m, " protected by 0x%016llx on ring %d",				   i->fence->seq, i->fence->ring->idx);		}		seq_printf(m, "\n");	}	spin_unlock(&sa_manager->wq.lock);}#endif