//! Ranim is an animation engine written in rust based on wgpu, inspired by [3b1b/manim](https://github.com/3b1b/manim/) and [jkjkil4/JAnim](https://github.com/jkjkil4/JAnim).//!//!//! ## Coordinate System//!//! Ranim's coordinate system is right-handed coordinate://!//! ```text//! +Y//! |//! |//! +----- +X//! ///! +Z//! ```//!#![warn(missing_docs)]#![recursion_limit = "256"]#![cfg_attr(docsrs, feature(doc_cfg))]#![allow(rustdoc::private_intra_doc_links)]#![doc( html_logo_url = "https://raw.githubusercontent.com/AzurIce/ranim/refs/heads/main/assets/ranim.svg", html_favicon_url = "https://raw.githubusercontent.com/AzurIce/ranim/refs/heads/main/assets/ranim.svg")]#[cfg(feature = "anims")]pub use ranim_anims as anims;pub use ranim_core as core;#[cfg(feature = "items")]pub use ranim_items as items;#[cfg(feature = "render")]pub use ranim_render as render;/// Commands like preview and renderpub mod cmd;pub use core::color;/// Utilspub mod utils { pub use ranim_core::utils::*;}/// Scene types for dylib / inventory registration and runtime use.mod link_magic;pub use link_magic::*;/// Scene description types (Scene, Output, OutputFormat, etc.)mod scene;pub use scene::*;pub use core::glam;pub use ranim_core::{RanimScene, lagged, seq, stack};/// The preludespub mod prelude { pub use ranim_core::prelude::*; pub use ranim_core::{lagged, seq, stack}; pub use ranim_macros::{output, scene, wasm_demo_doc};}
//! Ranim is an animation engine written in rust based on wgpu, inspired by [3b1b/manim](https://github.com/3b1b/manim/) and [jkjkil4/JAnim](https://github.com/jkjkil4/JAnim).
//!
//!
//! ## Coordinate System
//!
//! Ranim's coordinate system is right-handed coordinate:
//!
//! ```text
//! +Y
//! |
//! |
//! +----- +X
//! /
//! +Z
//! ```
//!
#![warn(missing_docs)]
#![recursion_limit = "256"]
#![cfg_attr(docsrs, feature(doc_cfg))]
#![allow(rustdoc::private_intra_doc_links)]
#![doc(
html_logo_url = "https://raw.githubusercontent.com/AzurIce/ranim/refs/heads/main/assets/ranim.svg",
html_favicon_url = "https://raw.githubusercontent.com/AzurIce/ranim/refs/heads/main/assets/ranim.svg"
)]
#[cfg(feature = "anims")]
pub use ranim_anims as anims;
pub use ranim_core as core;
#[cfg(feature = "items")]
pub use ranim_items as items;
#[cfg(feature = "render")]
pub use ranim_render as render;
/// Commands like preview and render
pub mod cmd;
pub use core::color;
/// Utils
pub mod utils {
pub use ranim_core::utils::*;
}
/// Scene types for dylib / inventory registration and runtime use.
mod link_magic;
pub use link_magic::*;
/// Scene description types (Scene, Output, OutputFormat, etc.)
mod scene;
pub use scene::*;
pub use core::glam;
pub use ranim_core::{RanimScene, lagged, seq, stack};
/// The preludes
pub mod prelude {
pub use ranim_core::prelude::*;
pub use ranim_core::{lagged, seq, stack};
pub use ranim_macros::{output, scene, wasm_demo_doc};
}