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//! Ranim is an animation engine written in rust based on wgpu, inspired by [3b1b/manim](https://github.com/3b1b/manim/) and [jkjkil4/JAnim](https://github.com/jkjkil4/JAnim).//!//!//! ## Coordinate System//!//! Ranim's coordinate system is right-handed coordinate://!//! ```text//!      +Y//!      |//!      |//!      +----- +X//!    ///! +Z//! ```//!#![warn(missing_docs)]#![recursion_limit = "256"]#![cfg_attr(docsrs, feature(doc_cfg))]#![allow(rustdoc::private_intra_doc_links)]#![doc(    html_logo_url = "https://raw.githubusercontent.com/AzurIce/ranim/refs/heads/main/assets/ranim.svg",    html_favicon_url = "https://raw.githubusercontent.com/AzurIce/ranim/refs/heads/main/assets/ranim.svg")] #[cfg(feature = "anims")]pub use ranim_anims as anims;pub use ranim_core as core;#[cfg(feature = "items")]pub use ranim_items as items;#[cfg(feature = "render")]pub use ranim_render as render; /// Commands like preview and renderpub mod cmd;pub use core::color; /// Utilspub mod utils {    pub use ranim_core::utils::*;} /// Scene types for dylib / inventory registration and runtime use.mod link_magic;pub use link_magic::*; /// Scene description types (Scene, Output, OutputFormat, etc.)mod scene;pub use scene::*; pub use core::glam;pub use ranim_core::{RanimScene, lagged, seq, stack}; /// The preludespub mod prelude {    pub use ranim_core::prelude::*;    pub use ranim_core::{lagged, seq, stack};    pub use ranim_macros::{output, scene, wasm_demo_doc};}