#include "u.h"#include "../port/lib.h"#include "mem.h"#include "dat.h"#include "fns.h"#include "io.h"#include "ureg.h"#include "../port/error.h" #include <draw.h>#include <memdraw.h>#include <cursor.h>#include "screen.h" #define RGB2K(r,g,b) ((156763*(r)+307758*(g)+59769*(b))>>19) Point ZP = {0, 0}; Rectangle physgscreenr;Cursorinfo cursor; /* TO DO */ Memdata gscreendata;Memimage *gscreen; VGAscr vgascreen[1]; Cursor arrow = { { -1, -1 }, { 0xFF, 0xFF, 0x80, 0x01, 0x80, 0x02, 0x80, 0x0C, 0x80, 0x10, 0x80, 0x10, 0x80, 0x08, 0x80, 0x04, 0x80, 0x02, 0x80, 0x01, 0x80, 0x02, 0x8C, 0x04, 0x92, 0x08, 0x91, 0x10, 0xA0, 0xA0, 0xC0, 0x40, }, { 0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFC, 0x7F, 0xF0, 0x7F, 0xE0, 0x7F, 0xE0, 0x7F, 0xF0, 0x7F, 0xF8, 0x7F, 0xFC, 0x7F, 0xFE, 0x7F, 0xFC, 0x73, 0xF8, 0x61, 0xF0, 0x60, 0xE0, 0x40, 0x40, 0x00, 0x00, },}; intscreensize(int x, int y, int z, ulong chan){ VGAscr *scr; memimageinit(); scr = &vgascreen[0]; /* * BUG: need to check if any xalloc'ed memory needs to * be given back if aperture is set. */ if(scr->aperture == 0){ int width = (x*z)/BI2WD; gscreendata.bdata = xalloc(width*BY2WD*y); if(gscreendata.bdata == 0) error("screensize: vga soft memory");/* memset(gscreendata.bdata, 0x72, width*BY2WD*y); /* not really black */ scr->useflush = 1; scr->aperture = VGAMEM(); scr->apsize = 1<<16; } else gscreendata.bdata = KADDR(scr->aperture); if(gscreen) freememimage(gscreen); gscreen = allocmemimaged(Rect(0,0,x,y), chan, &gscreendata); vgaimageinit(chan); if(gscreen == nil) return -1; if(scr->dev && scr->dev->flush) scr->useflush = 1; scr->palettedepth = 6; /* default */ scr->gscreendata = &gscreendata; scr->memdefont = getmemdefont(); scr->gscreen = gscreen; physgscreenr = gscreen->r; drawcmap(); return 0;} intscreenaperture(int size, int align){ VGAscr *scr; ulong aperture; scr = &vgascreen[0]; if(size == 0){ if(scr->aperture && scr->isupamem) upafree(scr->aperture, scr->apsize); scr->aperture = 0; scr->isupamem = 0; return 0; } if(scr->dev && scr->dev->linear){ aperture = scr->dev->linear(scr, &size, &align); if(aperture == 0) return 1; }else{ aperture = upamalloc(0, size, align); if(aperture == 0) return 1; if(scr->aperture && scr->isupamem) upafree(scr->aperture, scr->apsize); scr->isupamem = 1; } scr->aperture = aperture; scr->apsize = size; return 0;} uchar*attachscreen(Rectangle* r, ulong* chan, int* d, int* width, int *softscreen){ VGAscr *scr; scr = &vgascreen[0]; if(scr->gscreen == nil || scr->gscreendata == nil) return nil; *r = scr->gscreen->clipr; *chan = scr->gscreen->chan; *d = scr->gscreen->depth; *width = scr->gscreen->width; *softscreen = scr->useflush; return scr->gscreendata->bdata;} /* * It would be fair to say that this doesn't work for >8-bit screens. */voidflushmemscreen(Rectangle r){ VGAscr *scr; uchar *sp, *disp, *sdisp, *edisp; int y, len, incs, off, page; scr = &vgascreen[0]; if(scr->dev && scr->dev->flush){ scr->dev->flush(scr, r); return; } if(scr->gscreen == nil || scr->useflush == 0) return; if(scr->dev == nil || scr->dev->page == nil) return; if(rectclip(&r, scr->gscreen->r) == 0) return; incs = scr->gscreen->width * BY2WD; switch(scr->gscreen->depth){ default: len = 0; panic("flushmemscreen: depth\n"); break; case 8: len = Dx(r); break; } if(len < 1) return; off = r.min.y*scr->gscreen->width*BY2WD+(r.min.x*scr->gscreen->depth)/8; page = off/scr->apsize; off %= scr->apsize; disp = KADDR(scr->aperture); sdisp = disp+off; edisp = disp+scr->apsize; off = r.min.y*scr->gscreen->width*BY2WD+(r.min.x*scr->gscreen->depth)/8; sp = scr->gscreendata->bdata + off; scr->dev->page(scr, page); for(y = r.min.y; y < r.max.y; y++) { if(sdisp + incs < edisp) { memmove(sdisp, sp, len); sp += incs; sdisp += incs; } else { off = edisp - sdisp; page++; if(off <= len){ if(off > 0) memmove(sdisp, sp, off); scr->dev->page(scr, page); if(len - off > 0) memmove(disp, sp+off, len - off); } else { memmove(sdisp, sp, len); scr->dev->page(scr, page); } sp += incs; sdisp += incs - scr->apsize; } }} voidgetcolor(ulong p, ulong* pr, ulong* pg, ulong* pb){ VGAscr *scr; ulong x; scr = &vgascreen[0]; if(scr->gscreen == nil) return; switch(scr->gscreen->depth){ default: x = 0x0F; break; case 8: x = 0xFF; break; } p &= x; lock(&cursor); *pr = scr->colormap[p][0]; *pg = scr->colormap[p][1]; *pb = scr->colormap[p][2]; unlock(&cursor);} intsetpalette(ulong p, ulong r, ulong g, ulong b){ VGAscr *scr; int d; scr = &vgascreen[0]; d = scr->palettedepth; lock(&cursor); scr->colormap[p][0] = r; scr->colormap[p][1] = g; scr->colormap[p][2] = b; vgao(PaddrW, p); vgao(Pdata, r>>(32-d)); vgao(Pdata, g>>(32-d)); vgao(Pdata, b>>(32-d)); unlock(&cursor); return ~0;} /* * On some video cards (e.g. Mach64), the palette is used as the * DAC registers for >8-bit modes. We don't want to set them when the user * is trying to set a colormap and the card is in one of these modes. */intsetcolor(ulong p, ulong r, ulong g, ulong b){ VGAscr *scr; int x; scr = &vgascreen[0]; if(scr->gscreen == nil) return 0; switch(scr->gscreen->depth){ case 1: case 2: case 4: x = 0x0F; break; case 8: x = 0xFF; break; default: return 0; } p &= x; return setpalette(p, r, g, b);} intcursoron(int dolock){ VGAscr *scr; int v; scr = &vgascreen[0]; if(scr->cur == nil || scr->cur->move == nil) return 0; if(dolock) lock(&cursor); v = scr->cur->move(scr, mousexy()); if(dolock) unlock(&cursor); return v;} voidcursoroff(int){} voidsetcursor(Cursor* curs){ VGAscr *scr; scr = &vgascreen[0]; if(scr->cur == nil || scr->cur->load == nil) return; scr->cur->load(scr, curs);} int hwaccel = 1;int hwblank = 0; /* turned on by drivers that are known good */int panning = 0; inthwdraw(Memdrawparam *par){ VGAscr *scr; Memimage *dst, *src; int m; if(hwaccel == 0) return 0; dst = par->dst; scr = &vgascreen[0]; if(dst == nil || dst->data == nil) return 0; if(dst->data->bdata != gscreendata.bdata) return 0; if(scr->fill==nil && scr->scroll==nil) return 0; /* * If we have an opaque mask and source is one opaque * pixel we can convert to the destination format and just * replicate with memset. */ m = Simplesrc|Simplemask|Fullmask; if(scr->fill && (par->state&m)==m && ((par->srgba&0xFF) == 0xFF) && (par->op&S) == S) return scr->fill(scr, par->r, par->sdval); /* * If no source alpha, an opaque mask, we can just copy the * source onto the destination. If the channels are the same and * the source is not replicated, memmove suffices. */ m = Simplemask|Fullmask; src = par->src; if(scr->scroll && src->data->bdata==dst->data->bdata && !(src->flags&Falpha) && (par->state&m)==m && (par->op&S) == S) return scr->scroll(scr, par->r, par->sr); return 0; } voidblankscreen(int blank){ VGAscr *scr; scr = &vgascreen[0]; if(hwblank){ if(scr->blank) scr->blank(scr, blank); else vgablank(scr, blank); }} voidcursorenable(void){} voidcursordisable(void){}
#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "io.h"
#include "ureg.h"
#include "../port/error.h"
#include <draw.h>
#include <memdraw.h>
#include <cursor.h>
#include "screen.h"
#define RGB2K(r,g,b) ((156763*(r)+307758*(g)+59769*(b))>>19)
Point ZP = {0, 0};
Rectangle physgscreenr;
Cursorinfo cursor; /* TO DO */
Memdata gscreendata;
Memimage *gscreen;
VGAscr vgascreen[1];
Cursor arrow = {
{ -1, -1 },
{ 0xFF, 0xFF, 0x80, 0x01, 0x80, 0x02, 0x80, 0x0C,
0x80, 0x10, 0x80, 0x10, 0x80, 0x08, 0x80, 0x04,
0x80, 0x02, 0x80, 0x01, 0x80, 0x02, 0x8C, 0x04,
0x92, 0x08, 0x91, 0x10, 0xA0, 0xA0, 0xC0, 0x40,
},
{ 0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFC, 0x7F, 0xF0,
0x7F, 0xE0, 0x7F, 0xE0, 0x7F, 0xF0, 0x7F, 0xF8,
0x7F, 0xFC, 0x7F, 0xFE, 0x7F, 0xFC, 0x73, 0xF8,
0x61, 0xF0, 0x60, 0xE0, 0x40, 0x40, 0x00, 0x00,
},
};
int
screensize(int x, int y, int z, ulong chan)
{
VGAscr *scr;
memimageinit();
scr = &vgascreen[0];
/*
* BUG: need to check if any xalloc'ed memory needs to
* be given back if aperture is set.
*/
if(scr->aperture == 0){
int width = (x*z)/BI2WD;
gscreendata.bdata = xalloc(width*BY2WD*y);
if(gscreendata.bdata == 0)
error("screensize: vga soft memory");
/* memset(gscreendata.bdata, 0x72, width*BY2WD*y); /* not really black */
scr->useflush = 1;
scr->aperture = VGAMEM();
scr->apsize = 1<<16;
}
else
gscreendata.bdata = KADDR(scr->aperture);
if(gscreen)
freememimage(gscreen);
gscreen = allocmemimaged(Rect(0,0,x,y), chan, &gscreendata);
vgaimageinit(chan);
if(gscreen == nil)
return -1;
if(scr->dev && scr->dev->flush)
scr->useflush = 1;
scr->palettedepth = 6; /* default */
scr->gscreendata = &gscreendata;
scr->memdefont = getmemdefont();
scr->gscreen = gscreen;
physgscreenr = gscreen->r;
drawcmap();
return 0;
}
int
screenaperture(int size, int align)
{
VGAscr *scr;
ulong aperture;
scr = &vgascreen[0];
if(size == 0){
if(scr->aperture && scr->isupamem)
upafree(scr->aperture, scr->apsize);
scr->aperture = 0;
scr->isupamem = 0;
return 0;
}
if(scr->dev && scr->dev->linear){
aperture = scr->dev->linear(scr, &size, &align);
if(aperture == 0)
return 1;
}else{
aperture = upamalloc(0, size, align);
if(aperture == 0)
return 1;
if(scr->aperture && scr->isupamem)
upafree(scr->aperture, scr->apsize);
scr->isupamem = 1;
}
scr->aperture = aperture;
scr->apsize = size;
return 0;
}
uchar*
attachscreen(Rectangle* r, ulong* chan, int* d, int* width, int *softscreen)
{
VGAscr *scr;
scr = &vgascreen[0];
if(scr->gscreen == nil || scr->gscreendata == nil)
return nil;
*r = scr->gscreen->clipr;
*chan = scr->gscreen->chan;
*d = scr->gscreen->depth;
*width = scr->gscreen->width;
*softscreen = scr->useflush;
return scr->gscreendata->bdata;
}
/*
* It would be fair to say that this doesn't work for >8-bit screens.
*/
void
flushmemscreen(Rectangle r)
{
VGAscr *scr;
uchar *sp, *disp, *sdisp, *edisp;
int y, len, incs, off, page;
scr = &vgascreen[0];
if(scr->dev && scr->dev->flush){
scr->dev->flush(scr, r);
return;
}
if(scr->gscreen == nil || scr->useflush == 0)
return;
if(scr->dev == nil || scr->dev->page == nil)
return;
if(rectclip(&r, scr->gscreen->r) == 0)
return;
incs = scr->gscreen->width * BY2WD;
switch(scr->gscreen->depth){
default:
len = 0;
panic("flushmemscreen: depth\n");
break;
case 8:
len = Dx(r);
break;
}
if(len < 1)
return;
off = r.min.y*scr->gscreen->width*BY2WD+(r.min.x*scr->gscreen->depth)/8;
page = off/scr->apsize;
off %= scr->apsize;
disp = KADDR(scr->aperture);
sdisp = disp+off;
edisp = disp+scr->apsize;
off = r.min.y*scr->gscreen->width*BY2WD+(r.min.x*scr->gscreen->depth)/8;
sp = scr->gscreendata->bdata + off;
scr->dev->page(scr, page);
for(y = r.min.y; y < r.max.y; y++) {
if(sdisp + incs < edisp) {
memmove(sdisp, sp, len);
sp += incs;
sdisp += incs;
}
else {
off = edisp - sdisp;
page++;
if(off <= len){
if(off > 0)
memmove(sdisp, sp, off);
scr->dev->page(scr, page);
if(len - off > 0)
memmove(disp, sp+off, len - off);
}
else {
memmove(sdisp, sp, len);
scr->dev->page(scr, page);
}
sp += incs;
sdisp += incs - scr->apsize;
}
}
}
void
getcolor(ulong p, ulong* pr, ulong* pg, ulong* pb)
{
VGAscr *scr;
ulong x;
scr = &vgascreen[0];
if(scr->gscreen == nil)
return;
switch(scr->gscreen->depth){
default:
x = 0x0F;
break;
case 8:
x = 0xFF;
break;
}
p &= x;
lock(&cursor);
*pr = scr->colormap[p][0];
*pg = scr->colormap[p][1];
*pb = scr->colormap[p][2];
unlock(&cursor);
}
int
setpalette(ulong p, ulong r, ulong g, ulong b)
{
VGAscr *scr;
int d;
scr = &vgascreen[0];
d = scr->palettedepth;
lock(&cursor);
scr->colormap[p][0] = r;
scr->colormap[p][1] = g;
scr->colormap[p][2] = b;
vgao(PaddrW, p);
vgao(Pdata, r>>(32-d));
vgao(Pdata, g>>(32-d));
vgao(Pdata, b>>(32-d));
unlock(&cursor);
return ~0;
}
/*
* On some video cards (e.g. Mach64), the palette is used as the
* DAC registers for >8-bit modes. We don't want to set them when the user
* is trying to set a colormap and the card is in one of these modes.
*/
int
setcolor(ulong p, ulong r, ulong g, ulong b)
{
VGAscr *scr;
int x;
scr = &vgascreen[0];
if(scr->gscreen == nil)
return 0;
switch(scr->gscreen->depth){
case 1:
case 2:
case 4:
x = 0x0F;
break;
case 8:
x = 0xFF;
break;
default:
return 0;
}
p &= x;
return setpalette(p, r, g, b);
}
int
cursoron(int dolock)
{
VGAscr *scr;
int v;
scr = &vgascreen[0];
if(scr->cur == nil || scr->cur->move == nil)
return 0;
if(dolock)
lock(&cursor);
v = scr->cur->move(scr, mousexy());
if(dolock)
unlock(&cursor);
return v;
}
void
cursoroff(int)
{
}
void
setcursor(Cursor* curs)
{
VGAscr *scr;
scr = &vgascreen[0];
if(scr->cur == nil || scr->cur->load == nil)
return;
scr->cur->load(scr, curs);
}
int hwaccel = 1;
int hwblank = 0; /* turned on by drivers that are known good */
int panning = 0;
int
hwdraw(Memdrawparam *par)
{
VGAscr *scr;
Memimage *dst, *src;
int m;
if(hwaccel == 0)
return 0;
dst = par->dst;
scr = &vgascreen[0];
if(dst == nil || dst->data == nil)
return 0;
if(dst->data->bdata != gscreendata.bdata)
return 0;
if(scr->fill==nil && scr->scroll==nil)
return 0;
/*
* If we have an opaque mask and source is one opaque
* pixel we can convert to the destination format and just
* replicate with memset.
*/
m = Simplesrc|Simplemask|Fullmask;
if(scr->fill
&& (par->state&m)==m
&& ((par->srgba&0xFF) == 0xFF)
&& (par->op&S) == S)
return scr->fill(scr, par->r, par->sdval);
/*
* If no source alpha, an opaque mask, we can just copy the
* source onto the destination. If the channels are the same and
* the source is not replicated, memmove suffices.
*/
m = Simplemask|Fullmask;
src = par->src;
if(scr->scroll
&& src->data->bdata==dst->data->bdata
&& !(src->flags&Falpha)
&& (par->state&m)==m
&& (par->op&S) == S)
return scr->scroll(scr, par->r, par->sr);
return 0;
}
void
blankscreen(int blank)
{
VGAscr *scr;
scr = &vgascreen[0];
if(hwblank){
if(scr->blank)
scr->blank(scr, blank);
else
vgablank(scr, blank);
}
}
void
cursorenable(void)
{
}
void
cursordisable(void)
{
}