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/* * Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.sampled; import java.io.InputStream;import java.io.IOException; /** * The <code>Clip</code> interface represents a special kind of data line whose * audio data can be loaded prior to playback, instead of being streamed in * real time. * <p> * Because the data is pre-loaded and has a known length, you can set a clip * to start playing at any position in its audio data.  You can also create a * loop, so that when the clip is played it will cycle repeatedly.  Loops are * specified with a starting and ending sample frame, along with the number of * times that the loop should be played. * <p> * Clips may be obtained from a <code>{@link Mixer}</code> that supports lines * of this type.  Data is loaded into a clip when it is opened. * <p> * Playback of an audio clip may be started and stopped using the <code>start</code> * and <code>stop</code> methods.  These methods do not reset the media position; * <code>start</code> causes playback to continue from the position where playback * was last stopped.  To restart playback from the beginning of the clip's audio * data, simply follow the invocation of <code>{@link DataLine#stop stop}</code> * with setFramePosition(0), which rewinds the media to the beginning * of the clip. * * @author Kara Kytle * @since 1.3 */public interface Clip extends DataLine {      /**     * A value indicating that looping should continue indefinitely rather than     * complete after a specific number of loops.     * @see #loop     */    public static final int LOOP_CONTINUOUSLY = -1;     /**     * Opens the clip, meaning that it should acquire any required     * system resources and become operational.  The clip is opened     * with the format and audio data indicated.     * If this operation succeeds, the line is marked as open and an     * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched     * to the line's listeners.     * <p>     * Invoking this method on a line which is already open is illegal     * and may result in an IllegalStateException.     * <p>     * Note that some lines, once closed, cannot be reopened.  Attempts     * to reopen such a line will always result in a     * <code>{@link LineUnavailableException}</code>.     *     * @param format the format of the supplied audio data     * @param data a byte array containing audio data to load into the clip     * @param offset the point at which to start copying, expressed in     * <em>bytes</em> from the beginning of the array     * @param bufferSize the number of <em>bytes</em>     * of data to load into the clip from the array.     * @throws LineUnavailableException if the line cannot be     * opened due to resource restrictions     * @throws IllegalArgumentException if the buffer size does not represent     * an integral number of sample frames,     * or if <code>format</code> is not fully specified or invalid     * @throws IllegalStateException if the line is already open     * @throws SecurityException if the line cannot be     * opened due to security restrictions     *     * @see #close     * @see #isOpen     * @see LineListener     */    public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException;     /**     * Opens the clip with the format and audio data present in the provided audio     * input stream.  Opening a clip means that it should acquire any required     * system resources and become operational.  If this operation     * input stream.  If this operation     * succeeds, the line is marked open and an     * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched     * to the line's listeners.     * <p>     * Invoking this method on a line which is already open is illegal     * and may result in an IllegalStateException.     * <p>     * Note that some lines, once closed, cannot be reopened.  Attempts     * to reopen such a line will always result in a     * <code>{@link LineUnavailableException}</code>.     *     * @param stream an audio input stream from which audio data will be read into     * the clip     * @throws LineUnavailableException if the line cannot be     * opened due to resource restrictions     * @throws IOException if an I/O exception occurs during reading of     * the stream     * @throws IllegalArgumentException if the stream's audio format     * is not fully specified or invalid     * @throws IllegalStateException if the line is already open     * @throws SecurityException if the line cannot be     * opened due to security restrictions     *     * @see #close     * @see #isOpen     * @see LineListener     */    public void open(AudioInputStream stream) throws LineUnavailableException, IOException;     /**     * Obtains the media length in sample frames.     * @return the media length, expressed in sample frames,     * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.     * @see AudioSystem#NOT_SPECIFIED     */    public int getFrameLength();     /**     * Obtains the media duration in microseconds     * @return the media duration, expressed in microseconds,     * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.     * @see AudioSystem#NOT_SPECIFIED     */    public long getMicrosecondLength();     /**     * Sets the media position in sample frames.  The position is zero-based;     * the first frame is frame number zero.  When the clip begins playing the     * next time, it will start by playing the frame at this position.     * <p>     * To obtain the current position in sample frames, use the     * <code>{@link DataLine#getFramePosition getFramePosition}</code>     * method of <code>DataLine</code>.     *     * @param frames the desired new media position, expressed in sample frames     */    public void setFramePosition(int frames);     /**     * Sets the media position in microseconds.  When the clip begins playing the     * next time, it will start at this position.     * The level of precision is not guaranteed.  For example, an implementation     * might calculate the microsecond position from the current frame position     * and the audio sample frame rate.  The precision in microseconds would     * then be limited to the number of microseconds per sample frame.     * <p>     * To obtain the current position in microseconds, use the     * <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code>     * method of <code>DataLine</code>.     *     * @param microseconds the desired new media position, expressed in microseconds     */    public void setMicrosecondPosition(long microseconds);     /**     * Sets the first and last sample frames that will be played in     * the loop.  The ending point must be greater than     * or equal to the starting point, and both must fall within the     * the size of the loaded media.  A value of 0 for the starting     * point means the beginning of the loaded media.  Similarly, a value of -1     * for the ending point indicates the last frame of the media.     * @param start the loop's starting position, in sample frames (zero-based)     * @param end the loop's ending position, in sample frames (zero-based), or     * -1 to indicate the final frame     * @throws IllegalArgumentException if the requested     * loop points cannot be set, usually because one or both falls outside     * the media's duration or because the ending point is     * before the starting point     */    public void setLoopPoints(int start, int end);     /**     * Starts looping playback from the current position.   Playback will     * continue to the loop's end point, then loop back to the loop start point     * <code>count</code> times, and finally continue playback to the end of     * the clip.     * <p>     * If the current position when this method is invoked is greater than the     * loop end point, playback simply continues to the     * end of the clip without looping.     * <p>     * A <code>count</code> value of 0 indicates that any current looping should     * cease and playback should continue to the end of the clip.  The behavior     * is undefined when this method is invoked with any other value during a     * loop operation.     * <p>     * If playback is stopped during looping, the current loop status is     * cleared; the behavior of subsequent loop and start requests is not     * affected by an interrupted loop operation.     *     * @param count the number of times playback should loop back from the     * loop's end position to the loop's  start position, or     * <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should     * continue until interrupted     */    public void loop(int count);}