/* * Copyright (c) 1998, 2005, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. *//* * * (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved */ package sun.font; import java.awt.Font;import java.awt.Graphics2D;import java.awt.Rectangle;import java.awt.Shape; import java.awt.font.FontRenderContext;import java.awt.font.GlyphJustificationInfo;import java.awt.font.GlyphMetrics;import java.awt.font.LineMetrics;import java.awt.font.TextAttribute; import java.awt.geom.AffineTransform;import java.awt.geom.Point2D;import java.awt.geom.Rectangle2D; import java.util.Map; /** * Default implementation of ExtendedTextLabel. */ // {jbr} I made this class package-private to keep the// Decoration.Label API package-private. /* public */class ExtendedTextSourceLabel extends ExtendedTextLabel implements Decoration.Label { TextSource source; private Decoration decorator; // caches private Font font; private AffineTransform baseTX; private CoreMetrics cm; Rectangle2D lb; Rectangle2D ab; Rectangle2D vb; Rectangle2D ib; StandardGlyphVector gv; float[] charinfo; /** * Create from a TextSource. */ public ExtendedTextSourceLabel(TextSource source, Decoration decorator) { this.source = source; this.decorator = decorator; finishInit(); } /** * Create from a TextSource, optionally using cached data from oldLabel starting at the offset. * If present oldLabel must have been created from a run of text that includes the text used in * the new label. Start in source corresponds to logical character offset in oldLabel. */ public ExtendedTextSourceLabel(TextSource source, ExtendedTextSourceLabel oldLabel, int offset) { // currently no optimization. this.source = source; this.decorator = oldLabel.decorator; finishInit(); } private void finishInit() { font = source.getFont(); Map<TextAttribute, ?> atts = font.getAttributes(); baseTX = AttributeValues.getBaselineTransform(atts); if (baseTX == null){ cm = source.getCoreMetrics(); } else { AffineTransform charTX = AttributeValues.getCharTransform(atts); if (charTX == null) { charTX = new AffineTransform(); } font = font.deriveFont(charTX); LineMetrics lm = font.getLineMetrics(source.getChars(), source.getStart(), source.getStart() + source.getLength(), source.getFRC()); cm = CoreMetrics.get(lm); } } // TextLabel API public Rectangle2D getLogicalBounds() { return getLogicalBounds(0, 0); } public Rectangle2D getLogicalBounds(float x, float y) { if (lb == null) { lb = createLogicalBounds(); } return new Rectangle2D.Float((float)(lb.getX() + x), (float)(lb.getY() + y), (float)lb.getWidth(), (float)lb.getHeight()); } public float getAdvance() { if (lb == null) { lb = createLogicalBounds(); } return (float)lb.getWidth(); } public Rectangle2D getVisualBounds(float x, float y) { if (vb == null) { vb = decorator.getVisualBounds(this); } return new Rectangle2D.Float((float)(vb.getX() + x), (float)(vb.getY() + y), (float)vb.getWidth(), (float)vb.getHeight()); } public Rectangle2D getAlignBounds(float x, float y) { if (ab == null) { ab = createAlignBounds(); } return new Rectangle2D.Float((float)(ab.getX() + x), (float)(ab.getY() + y), (float)ab.getWidth(), (float)ab.getHeight()); } public Rectangle2D getItalicBounds(float x, float y) { if (ib == null) { ib = createItalicBounds(); } return new Rectangle2D.Float((float)(ib.getX() + x), (float)(ib.getY() + y), (float)ib.getWidth(), (float)ib.getHeight()); } public Rectangle getPixelBounds(FontRenderContext frc, float x, float y) { return getGV().getPixelBounds(frc, x, y); } public boolean isSimple() { return decorator == Decoration.getPlainDecoration() && baseTX == null; } public AffineTransform getBaselineTransform() { return baseTX; // passing internal object, caller must not modify! } public Shape handleGetOutline(float x, float y) { return getGV().getOutline(x, y); } public Shape getOutline(float x, float y) { return decorator.getOutline(this, x, y); } public void handleDraw(Graphics2D g, float x, float y) { g.drawGlyphVector(getGV(), x, y); } public void draw(Graphics2D g, float x, float y) { decorator.drawTextAndDecorations(this, g, x, y); } /** * The logical bounds extends from the origin of the glyphvector to the * position at which a following glyphvector's origin should be placed. * We always assume glyph vectors are rendered from left to right, so * the origin is always to the left. * <p> On a left-to-right run, combining marks and 'ligatured away' * characters are to the right of their base characters. The charinfo * array will record the character positions for these 'missing' characters * as being at the origin+advance of the base glyph, with zero advance. * (This is not necessarily the same as the glyph position, for example, * an umlaut glyph may have a position to the left of this point, it depends * on whether the font was designed so that such glyphs overhang to the left * of their origin, or whether it presumes some kind of kerning to position * the glyphs). Anyway, the left of the bounds is the origin of the first * logical (leftmost) character, and the right is the origin + advance of the * last logical (rightmost) character. * <p> On a right-to-left run, these special characters are to the left * of their base characters. Again, since 'glyph position' has been abstracted * away, we can use the origin of the leftmost character, and the origin + * advance of the rightmost character. * <p> On a mixed run (hindi) we can't rely on the first logical character * being the leftmost character. However we can again rely on the leftmost * character origin and the rightmost character + advance. */ protected Rectangle2D createLogicalBounds() { return getGV().getLogicalBounds(); } public Rectangle2D handleGetVisualBounds() { return getGV().getVisualBounds(); } /** * Like createLogicalBounds except ignore leading and logically trailing white space. * this assumes logically trailing whitespace is also visually trailing. * Whitespace is anything that has a zero visual width, regardless of its advance. * <p> We make the same simplifying assumptions as in createLogicalBounds, namely * that we can rely on the charinfo to shield us from any glyph positioning oddities * in the font that place the glyph for a character at other than the pos + advance * of the character to its left. So we no longer need to skip chars with zero * advance, as their bounds (right and left) are already correct. */ protected Rectangle2D createAlignBounds() { float[] info = getCharinfo(); float al = 0f; float at = -cm.ascent; float aw = 0f; float ah = cm.ascent + cm.descent; boolean lineIsLTR = (source.getLayoutFlags() & 0x8) == 0; int rn = info.length - numvals; if (lineIsLTR) { while (rn > 0 && info[rn+visw] == 0) { rn -= numvals; } } if (rn >= 0) { int ln = 0; while (ln < rn && ((info[ln+advx] == 0) || (!lineIsLTR && info[ln+visw] == 0))) { ln += numvals; } al = Math.max(0f, info[ln+posx]); aw = info[rn+posx] + info[rn+advx] - al; } /* boolean lineIsLTR = source.lineIsLTR(); int rn = info.length - numvals; while (rn > 0 && ((info[rn+advx] == 0) || (lineIsLTR && info[rn+visw] == 0))) { rn -= numvals; } if (rn >= 0) { int ln = 0; while (ln < rn && ((info[ln+advx] == 0) || (!lineIsLTR && info[ln+visw] == 0))) { ln += numvals; } al = Math.max(0f, info[ln+posx]); aw = info[rn+posx] + info[rn+advx] - al; } */ return new Rectangle2D.Float(al, at, aw, ah); } public Rectangle2D createItalicBounds() { float ia = cm.italicAngle; Rectangle2D lb = getLogicalBounds(); float l = (float)lb.getMinX(); float t = -cm.ascent; float r = (float)lb.getMaxX(); float b = cm.descent; if (ia != 0) { if (ia > 0) { l -= ia * (b - cm.ssOffset); r -= ia * (t - cm.ssOffset); } else { l -= ia * (t - cm.ssOffset); r -= ia * (b - cm.ssOffset); } } return new Rectangle2D.Float(l, t, r - l, b - t); } private final StandardGlyphVector getGV() { if (gv == null) { gv = createGV(); } return gv; } protected StandardGlyphVector createGV() { FontRenderContext frc = source.getFRC(); int flags = source.getLayoutFlags(); char[] context = source.getChars(); int start = source.getStart(); int length = source.getLength(); GlyphLayout gl = GlyphLayout.get(null); // !!! no custom layout engines gv = gl.layout(font, frc, context, start, length, flags, null); // ??? use textsource GlyphLayout.done(gl); return gv; } // ExtendedTextLabel API private static final int posx = 0, posy = 1, advx = 2, advy = 3, visx = 4, visy = 5, visw = 6, vish = 7; private static final int numvals = 8; public int getNumCharacters() { return source.getLength(); } public CoreMetrics getCoreMetrics() { return cm; } public float getCharX(int index) { validate(index); return getCharinfo()[l2v(index) * numvals + posx]; } public float getCharY(int index) { validate(index); return getCharinfo()[l2v(index) * numvals + posy]; } public float getCharAdvance(int index) { validate(index); return getCharinfo()[l2v(index) * numvals + advx]; } public Rectangle2D handleGetCharVisualBounds(int index) { validate(index); float[] charinfo = getCharinfo(); index = l2v(index) * numvals; return new Rectangle2D.Float( charinfo[index + visx], charinfo[index + visy], charinfo[index + visw], charinfo[index + vish]); } public Rectangle2D getCharVisualBounds(int index, float x, float y) { Rectangle2D bounds = decorator.getCharVisualBounds(this, index); if (x != 0 || y != 0) { bounds.setRect(bounds.getX()+x, bounds.getY()+y, bounds.getWidth(), bounds.getHeight()); } return bounds; } private void validate(int index) { if (index < 0) { throw new IllegalArgumentException("index " + index + " < 0"); } else if (index >= source.getLength()) { throw new IllegalArgumentException("index " + index + " < " + source.getLength()); } } /* public int hitTestChar(float x, float y) { // !!! return index of char hit, for swing // result is negative for trailing-edge hits // no italics so no problem at margins. // for now, ignore y since we assume horizontal text // find non-combining char origin to right of x float[] charinfo = getCharinfo(); int n = 0; int e = source.getLength(); while (n < e && charinfo[n + advx] != 0 && charinfo[n + posx] > x) { n += numvals; } float rightx = n < e ? charinfo[n+posx] : charinfo[e - numvals + posx] + charinfo[e - numvals + advx]; // find non-combining char to left of that char n -= numvals; while (n >= 0 && charinfo[n+advx] == 0) { n -= numvals; } float leftx = n >= 0 ? charinfo[n+posx] : 0; float lefta = n >= 0 ? charinfo[n+advx] : 0; n /= numvals; boolean left = true; if (x < leftx + lefta / 2f) { // left of prev char } else if (x < (leftx + lefta + rightx) / 2f) { // right of prev char left = false; } else { // left of follow char n += 1; } if ((source.getLayoutFlags() & 0x1) != 0) { n = getNumCharacters() - 1 - n; left = !left; } return left ? n : -n; } */ public int logicalToVisual(int logicalIndex) { validate(logicalIndex); return l2v(logicalIndex); } public int visualToLogical(int visualIndex) { validate(visualIndex); return v2l(visualIndex); } public int getLineBreakIndex(int start, float width) { float[] charinfo = getCharinfo(); int length = source.getLength(); --start; while (width >= 0 && ++start < length) { float adv = charinfo[l2v(start) * numvals + advx]; width -= adv; } return start; } public float getAdvanceBetween(int start, int limit) { float a = 0f; float[] charinfo = getCharinfo(); --start; while (++start < limit) { a += charinfo[l2v(start) * numvals + advx]; } return a; } public boolean caretAtOffsetIsValid(int offset) { // REMIND: improve this implementation // Ligature formation can either be done in logical order, // with the ligature glyph logically preceding the null // chars; or in visual order, with the ligature glyph to // the left of the null chars. This method's implementation // must reflect which strategy is used. if (offset == 0 || offset == source.getLength()) { return true; } char c = source.getChars()[source.getStart() + offset]; if (c == '\t' || c == '\n' || c == '\r') { // hack return true; } int v = l2v(offset); // If ligatures are always to the left, do this stuff: //if (!(source.getLayoutFlags() & 0x1) == 0) { // v += 1; // if (v == source.getLength()) { // return true;Lines 1–500 of 1040. Load more
/* * Copyright (c) 1998, 2005, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /* * * (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved */ package sun.font; import java.awt.Font; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.Shape; import java.awt.font.FontRenderContext; import java.awt.font.GlyphJustificationInfo; import java.awt.font.GlyphMetrics; import java.awt.font.LineMetrics; import java.awt.font.TextAttribute; import java.awt.geom.AffineTransform; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.Map; /** * Default implementation of ExtendedTextLabel. */ // {jbr} I made this class package-private to keep the // Decoration.Label API package-private. /* public */ class ExtendedTextSourceLabel extends ExtendedTextLabel implements Decoration.Label { TextSource source; private Decoration decorator; // caches private Font font; private AffineTransform baseTX; private CoreMetrics cm; Rectangle2D lb; Rectangle2D ab; Rectangle2D vb; Rectangle2D ib; StandardGlyphVector gv; float[] charinfo; /** * Create from a TextSource. */ public ExtendedTextSourceLabel(TextSource source, Decoration decorator) { this.source = source; this.decorator = decorator; finishInit(); } /** * Create from a TextSource, optionally using cached data from oldLabel starting at the offset. * If present oldLabel must have been created from a run of text that includes the text used in * the new label. Start in source corresponds to logical character offset in oldLabel. */ public ExtendedTextSourceLabel(TextSource source, ExtendedTextSourceLabel oldLabel, int offset) { // currently no optimization. this.source = source; this.decorator = oldLabel.decorator; finishInit(); } private void finishInit() { font = source.getFont(); Map<TextAttribute, ?> atts = font.getAttributes(); baseTX = AttributeValues.getBaselineTransform(atts); if (baseTX == null){ cm = source.getCoreMetrics(); } else { AffineTransform charTX = AttributeValues.getCharTransform(atts); if (charTX == null) { charTX = new AffineTransform(); } font = font.deriveFont(charTX); LineMetrics lm = font.getLineMetrics(source.getChars(), source.getStart(), source.getStart() + source.getLength(), source.getFRC()); cm = CoreMetrics.get(lm); } } // TextLabel API public Rectangle2D getLogicalBounds() { return getLogicalBounds(0, 0); } public Rectangle2D getLogicalBounds(float x, float y) { if (lb == null) { lb = createLogicalBounds(); } return new Rectangle2D.Float((float)(lb.getX() + x), (float)(lb.getY() + y), (float)lb.getWidth(), (float)lb.getHeight()); } public float getAdvance() { if (lb == null) { lb = createLogicalBounds(); } return (float)lb.getWidth(); } public Rectangle2D getVisualBounds(float x, float y) { if (vb == null) { vb = decorator.getVisualBounds(this); } return new Rectangle2D.Float((float)(vb.getX() + x), (float)(vb.getY() + y), (float)vb.getWidth(), (float)vb.getHeight()); } public Rectangle2D getAlignBounds(float x, float y) { if (ab == null) { ab = createAlignBounds(); } return new Rectangle2D.Float((float)(ab.getX() + x), (float)(ab.getY() + y), (float)ab.getWidth(), (float)ab.getHeight()); } public Rectangle2D getItalicBounds(float x, float y) { if (ib == null) { ib = createItalicBounds(); } return new Rectangle2D.Float((float)(ib.getX() + x), (float)(ib.getY() + y), (float)ib.getWidth(), (float)ib.getHeight()); } public Rectangle getPixelBounds(FontRenderContext frc, float x, float y) { return getGV().getPixelBounds(frc, x, y); } public boolean isSimple() { return decorator == Decoration.getPlainDecoration() && baseTX == null; } public AffineTransform getBaselineTransform() { return baseTX; // passing internal object, caller must not modify! } public Shape handleGetOutline(float x, float y) { return getGV().getOutline(x, y); } public Shape getOutline(float x, float y) { return decorator.getOutline(this, x, y); } public void handleDraw(Graphics2D g, float x, float y) { g.drawGlyphVector(getGV(), x, y); } public void draw(Graphics2D g, float x, float y) { decorator.drawTextAndDecorations(this, g, x, y); } /** * The logical bounds extends from the origin of the glyphvector to the * position at which a following glyphvector's origin should be placed. * We always assume glyph vectors are rendered from left to right, so * the origin is always to the left. * <p> On a left-to-right run, combining marks and 'ligatured away' * characters are to the right of their base characters. The charinfo * array will record the character positions for these 'missing' characters * as being at the origin+advance of the base glyph, with zero advance. * (This is not necessarily the same as the glyph position, for example, * an umlaut glyph may have a position to the left of this point, it depends * on whether the font was designed so that such glyphs overhang to the left * of their origin, or whether it presumes some kind of kerning to position * the glyphs). Anyway, the left of the bounds is the origin of the first * logical (leftmost) character, and the right is the origin + advance of the * last logical (rightmost) character. * <p> On a right-to-left run, these special characters are to the left * of their base characters. Again, since 'glyph position' has been abstracted * away, we can use the origin of the leftmost character, and the origin + * advance of the rightmost character. * <p> On a mixed run (hindi) we can't rely on the first logical character * being the leftmost character. However we can again rely on the leftmost * character origin and the rightmost character + advance. */ protected Rectangle2D createLogicalBounds() { return getGV().getLogicalBounds(); } public Rectangle2D handleGetVisualBounds() { return getGV().getVisualBounds(); } /** * Like createLogicalBounds except ignore leading and logically trailing white space. * this assumes logically trailing whitespace is also visually trailing. * Whitespace is anything that has a zero visual width, regardless of its advance. * <p> We make the same simplifying assumptions as in createLogicalBounds, namely * that we can rely on the charinfo to shield us from any glyph positioning oddities * in the font that place the glyph for a character at other than the pos + advance * of the character to its left. So we no longer need to skip chars with zero * advance, as their bounds (right and left) are already correct. */ protected Rectangle2D createAlignBounds() { float[] info = getCharinfo(); float al = 0f; float at = -cm.ascent; float aw = 0f; float ah = cm.ascent + cm.descent; boolean lineIsLTR = (source.getLayoutFlags() & 0x8) == 0; int rn = info.length - numvals; if (lineIsLTR) { while (rn > 0 && info[rn+visw] == 0) { rn -= numvals; } } if (rn >= 0) { int ln = 0; while (ln < rn && ((info[ln+advx] == 0) || (!lineIsLTR && info[ln+visw] == 0))) { ln += numvals; } al = Math.max(0f, info[ln+posx]); aw = info[rn+posx] + info[rn+advx] - al; } /* boolean lineIsLTR = source.lineIsLTR(); int rn = info.length - numvals; while (rn > 0 && ((info[rn+advx] == 0) || (lineIsLTR && info[rn+visw] == 0))) { rn -= numvals; } if (rn >= 0) { int ln = 0; while (ln < rn && ((info[ln+advx] == 0) || (!lineIsLTR && info[ln+visw] == 0))) { ln += numvals; } al = Math.max(0f, info[ln+posx]); aw = info[rn+posx] + info[rn+advx] - al; } */ return new Rectangle2D.Float(al, at, aw, ah); } public Rectangle2D createItalicBounds() { float ia = cm.italicAngle; Rectangle2D lb = getLogicalBounds(); float l = (float)lb.getMinX(); float t = -cm.ascent; float r = (float)lb.getMaxX(); float b = cm.descent; if (ia != 0) { if (ia > 0) { l -= ia * (b - cm.ssOffset); r -= ia * (t - cm.ssOffset); } else { l -= ia * (t - cm.ssOffset); r -= ia * (b - cm.ssOffset); } } return new Rectangle2D.Float(l, t, r - l, b - t); } private final StandardGlyphVector getGV() { if (gv == null) { gv = createGV(); } return gv; } protected StandardGlyphVector createGV() { FontRenderContext frc = source.getFRC(); int flags = source.getLayoutFlags(); char[] context = source.getChars(); int start = source.getStart(); int length = source.getLength(); GlyphLayout gl = GlyphLayout.get(null); // !!! no custom layout engines gv = gl.layout(font, frc, context, start, length, flags, null); // ??? use textsource GlyphLayout.done(gl); return gv; } // ExtendedTextLabel API private static final int posx = 0, posy = 1, advx = 2, advy = 3, visx = 4, visy = 5, visw = 6, vish = 7; private static final int numvals = 8; public int getNumCharacters() { return source.getLength(); } public CoreMetrics getCoreMetrics() { return cm; } public float getCharX(int index) { validate(index); return getCharinfo()[l2v(index) * numvals + posx]; } public float getCharY(int index) { validate(index); return getCharinfo()[l2v(index) * numvals + posy]; } public float getCharAdvance(int index) { validate(index); return getCharinfo()[l2v(index) * numvals + advx]; } public Rectangle2D handleGetCharVisualBounds(int index) { validate(index); float[] charinfo = getCharinfo(); index = l2v(index) * numvals; return new Rectangle2D.Float( charinfo[index + visx], charinfo[index + visy], charinfo[index + visw], charinfo[index + vish]); } public Rectangle2D getCharVisualBounds(int index, float x, float y) { Rectangle2D bounds = decorator.getCharVisualBounds(this, index); if (x != 0 || y != 0) { bounds.setRect(bounds.getX()+x, bounds.getY()+y, bounds.getWidth(), bounds.getHeight()); } return bounds; } private void validate(int index) { if (index < 0) { throw new IllegalArgumentException("index " + index + " < 0"); } else if (index >= source.getLength()) { throw new IllegalArgumentException("index " + index + " < " + source.getLength()); } } /* public int hitTestChar(float x, float y) { // !!! return index of char hit, for swing // result is negative for trailing-edge hits // no italics so no problem at margins. // for now, ignore y since we assume horizontal text // find non-combining char origin to right of x float[] charinfo = getCharinfo(); int n = 0; int e = source.getLength(); while (n < e && charinfo[n + advx] != 0 && charinfo[n + posx] > x) { n += numvals; } float rightx = n < e ? charinfo[n+posx] : charinfo[e - numvals + posx] + charinfo[e - numvals + advx]; // find non-combining char to left of that char n -= numvals; while (n >= 0 && charinfo[n+advx] == 0) { n -= numvals; } float leftx = n >= 0 ? charinfo[n+posx] : 0; float lefta = n >= 0 ? charinfo[n+advx] : 0; n /= numvals; boolean left = true; if (x < leftx + lefta / 2f) { // left of prev char } else if (x < (leftx + lefta + rightx) / 2f) { // right of prev char left = false; } else { // left of follow char n += 1; } if ((source.getLayoutFlags() & 0x1) != 0) { n = getNumCharacters() - 1 - n; left = !left; } return left ? n : -n; } */ public int logicalToVisual(int logicalIndex) { validate(logicalIndex); return l2v(logicalIndex); } public int visualToLogical(int visualIndex) { validate(visualIndex); return v2l(visualIndex); } public int getLineBreakIndex(int start, float width) { float[] charinfo = getCharinfo(); int length = source.getLength(); --start; while (width >= 0 && ++start < length) { float adv = charinfo[l2v(start) * numvals + advx]; width -= adv; } return start; } public float getAdvanceBetween(int start, int limit) { float a = 0f; float[] charinfo = getCharinfo(); --start; while (++start < limit) { a += charinfo[l2v(start) * numvals + advx]; } return a; } public boolean caretAtOffsetIsValid(int offset) { // REMIND: improve this implementation // Ligature formation can either be done in logical order, // with the ligature glyph logically preceding the null // chars; or in visual order, with the ligature glyph to // the left of the null chars. This method's implementation // must reflect which strategy is used. if (offset == 0 || offset == source.getLength()) { return true; } char c = source.getChars()[source.getStart() + offset]; if (c == '\t' || c == '\n' || c == '\r') { // hack return true; } int v = l2v(offset); // If ligatures are always to the left, do this stuff: //if (!(source.getLayoutFlags() & 0x1) == 0) { // v += 1; // if (v == source.getLength()) { // return true;