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/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ /* * * (C) Copyright IBM Corp. 2003 - All Rights Reserved */ package sun.font; import sun.font.GlyphLayout.*;import java.awt.geom.Point2D;import java.lang.ref.SoftReference;import java.util.HashMap;import java.util.Locale; /* * different ways to do this * 1) each physical font2d keeps a hashtable mapping scripts to layout * engines, we query and fill this cache. * 2) we keep a mapping independent of font using the key Most likely * few fonts will be used, so option 2 seems better * * Once we know which engine to use for a font, we always know, so we * shouldn't have to recheck each time we do layout.  So the cache is * ok. * * Should we reuse engines?  We could instantiate an engine for each * font/script pair.  The engine would hold onto the table(s) from the * font that it needs.  If we have multiple threads using the same * engine, we still need to keep the state separate, so the native * engines would still need to be allocated for each call, since they * keep their state in themselves.  If they used the passed-in GVData * arrays directly (with some checks for space) then since each GVData * is different per thread, we could reuse the layout engines.  This * still requires a separate layout engine per font, because of the * table state in the engine.  If we pushed that out too and passed it * in with the native call as well, we'd be ok if the layout engines * keep all their process state on the stack, but I don't know if this * is true.  Then we'd basically just be down to an engine index which * we pass into native and then invoke the engine code (now a * procedure call, not an object invocation) based on a switch on the * index.  There would be only half a dozen engine objects then, not * potentially half a dozen per font.  But we'd have to stack-allocate * some state that included the pointer to the required font tables. * * Seems for now that the way to do things is to come in with a * selector and the font.  The selector indicates which engine to use, * the engine is stack allocated and initialized with the required * font tables (the selector indicates which).  Then layout is called, * the contents are copied (or not), and the stack is destroyed on * exit. So the association is between the font/script (layout engine * desc) and and one of a few permanent engine objects, which are * handed the key when they need to process something.  In the native * case, the engine holds an index, and just passes it together with * the key info down to native.  Some default cases are the 'default * layout' case that just runs the c2gmapper, this stays in java and * just uses the mapper from the font/strike.  Another default case * might be the unicode arabic shaper, since this doesn't care about * the font (or script or lang?) it wouldn't need to extract this * data.  It could be (yikes) ported back to java even to avoid * upcalls to check if the font supports a particular unicode * character. * * I'd expect that the majority of scripts use the default mapper for * a particular font.  Loading the hastable with 40 or so keys 30+ of * which all map to the same object is unfortunate.  It might be worth * instead having a per-font list of 'scripts with non-default * engines', e.g. the factory has a hashtable mapping fonts to 'script * lists' (the factory has this since the design potentially has other * factories, though I admit there's no client for this yet and no * public api) and then the script list is queried for the script in * question.  it can be preloaded at creation time with all the * scripts that don't have default engines-- either a list or a hash * table, so a null return from the table means 'default' and not 'i * don't know yet'. * * On the other hand, in most all cases the number of unique * script/font combinations will be small, so a flat hashtable should * suffice. * */public final class SunLayoutEngine implements LayoutEngine, LayoutEngineFactory {    private static native void initGVIDs();    static {        FontManagerNativeLibrary.load();        initGVIDs();    }     private LayoutEngineKey key;     private static LayoutEngineFactory instance;     public static LayoutEngineFactory instance() {        if (instance == null) {            instance = new SunLayoutEngine();        }        return instance;    }     private SunLayoutEngine() {        // actually a factory, key is null so layout cannot be called on it    }     public LayoutEngine getEngine(Font2D font, int script, int lang) {        return getEngine(new LayoutEngineKey(font, script, lang));    }   // !!! don't need this unless we have more than one sun layout engine...    public LayoutEngine getEngine(LayoutEngineKey key) {        HashMap cache = (HashMap)cacheref.get();        if (cache == null) {            cache = new HashMap();            cacheref = new SoftReference(cache);        }         LayoutEngine e = (LayoutEngine)cache.get(key);        if (e == null) {            e = new SunLayoutEngine(key.copy());            cache.put(key, e);        }        return e;    }    private SoftReference cacheref = new SoftReference(null);     private SunLayoutEngine(LayoutEngineKey key) {        this.key = key;    }     public void layout(FontStrikeDesc desc, float[] mat, int gmask,                       int baseIndex, TextRecord tr, int typo_flags,                       Point2D.Float pt, GVData data) {        Font2D font = key.font();        FontStrike strike = font.getStrike(desc);        long layoutTables = 0;        if (font instanceof TrueTypeFont) {            layoutTables = ((TrueTypeFont) font).getLayoutTableCache();        }        nativeLayout(font, strike, mat, gmask, baseIndex,             tr.text, tr.start, tr.limit, tr.min, tr.max,             key.script(), key.lang(), typo_flags, pt, data,             font.getUnitsPerEm(), layoutTables);    }     private static native void        nativeLayout(Font2D font, FontStrike strike, float[] mat, int gmask,             int baseIndex, char[] chars, int offset, int limit,             int min, int max, int script, int lang, int typo_flags,             Point2D.Float pt, GVData data, long upem, long layoutTables);}