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/* * Copyright (c) 2003, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.misc; import sun.misc.FloatConsts;import sun.misc.DoubleConsts; /** * The class {@code FpUtils} contains static utility methods for * manipulating and inspecting {@code float} and * {@code double} floating-point numbers.  These methods include * functionality recommended or required by the IEEE 754 * floating-point standard. * * @author Joseph D. Darcy */ public class FpUtils {    /*     * The methods in this class are reasonably implemented using     * direct or indirect bit-level manipulation of floating-point     * values.  However, having access to the IEEE 754 recommended     * functions would obviate the need for most programmers to engage     * in floating-point bit-twiddling.     *     * An IEEE 754 number has three fields, from most significant bit     * to to least significant, sign, exponent, and significand.     *     *  msb                                lsb     * [sign|exponent|  fractional_significand]     *     * Using some encoding cleverness, explained below, the high order     * bit of the logical significand does not need to be explicitly     * stored, thus "fractional_significand" instead of simply     * "significand" in the figure above.     *     * For finite normal numbers, the numerical value encoded is     *     * (-1)^sign * 2^(exponent)*(1.fractional_significand)     *     * Most finite floating-point numbers are normalized; the exponent     * value is reduced until the leading significand bit is 1.     * Therefore, the leading 1 is redundant and is not explicitly     * stored.  If a numerical value is so small it cannot be     * normalized, it has a subnormal representation. Subnormal     * numbers don't have a leading 1 in their significand; subnormals     * are encoding using a special exponent value.  In other words,     * the high-order bit of the logical significand can be elided in     * from the representation in either case since the bit's value is     * implicit from the exponent value.     *     * The exponent field uses a biased representation; if the bits of     * the exponent are interpreted as a unsigned integer E, the     * exponent represented is E - E_bias where E_bias depends on the     * floating-point format.  E can range between E_min and E_max,     * constants which depend on the floating-point format.  E_min and     * E_max are -126 and +127 for float, -1022 and +1023 for double.     *     * The 32-bit float format has 1 sign bit, 8 exponent bits, and 23     * bits for the significand (which is logically 24 bits wide     * because of the implicit bit).  The 64-bit double format has 1     * sign bit, 11 exponent bits, and 52 bits for the significand     * (logically 53 bits).     *     * Subnormal numbers and zero have the special exponent value     * E_min -1; the numerical value represented by a subnormal is:     *     * (-1)^sign * 2^(E_min)*(0.fractional_significand)     *     * Zero is represented by all zero bits in the exponent and all     * zero bits in the significand; zero can have either sign.     *     * Infinity and NaN are encoded using the exponent value E_max +     * 1.  Signed infinities have all significand bits zero; NaNs have     * at least one non-zero significand bit.     *     * The details of IEEE 754 floating-point encoding will be used in     * the methods below without further comment.  For further     * exposition on IEEE 754 numbers, see "IEEE Standard for Binary     * Floating-Point Arithmetic" ANSI/IEEE Std 754-1985 or William     * Kahan's "Lecture Notes on the Status of IEEE Standard 754 for     * Binary Floating-Point Arithmetic",     * http://www.cs.berkeley.edu/~wkahan/ieee754status/ieee754.ps.     *     * Many of this class's methods are members of the set of IEEE 754     * recommended functions or similar functions recommended or     * required by IEEE 754R.  Discussion of various implementation     * techniques for these functions have occurred in:     *     * W.J. Cody and Jerome T. Coonen, "Algorithm 772 Functions to     * Support the IEEE Standard for Binary Floating-Point     * Arithmetic," ACM Transactions on Mathematical Software,     * vol. 19, no. 4, December 1993, pp. 443-451.     *     * Joseph D. Darcy, "Writing robust IEEE recommended functions in     * ``100% Pure Java''(TM)," University of California, Berkeley     * technical report UCB//CSD-98-1009.     */     /**     * Don't let anyone instantiate this class.     */    private FpUtils() {}     // Constants used in scalb    static double twoToTheDoubleScaleUp = powerOfTwoD(512);    static double twoToTheDoubleScaleDown = powerOfTwoD(-512);     // Helper Methods     // The following helper methods are used in the implementation of    // the public recommended functions; they generally omit certain    // tests for exception cases.     /**     * Returns unbiased exponent of a {@code double}.     */    public static int getExponent(double d){        /*         * Bitwise convert d to long, mask out exponent bits, shift         * to the right and then subtract out double's bias adjust to         * get true exponent value.         */        return (int)(((Double.doubleToRawLongBits(d) & DoubleConsts.EXP_BIT_MASK) >>                      (DoubleConsts.SIGNIFICAND_WIDTH - 1)) - DoubleConsts.EXP_BIAS);    }     /**     * Returns unbiased exponent of a {@code float}.     */    public static int getExponent(float f){        /*         * Bitwise convert f to integer, mask out exponent bits, shift         * to the right and then subtract out float's bias adjust to         * get true exponent value         */        return ((Float.floatToRawIntBits(f) & FloatConsts.EXP_BIT_MASK) >>                (FloatConsts.SIGNIFICAND_WIDTH - 1)) - FloatConsts.EXP_BIAS;    }     /**     * Returns a floating-point power of two in the normal range.     */    static double powerOfTwoD(int n) {        assert(n >= DoubleConsts.MIN_EXPONENT && n <= DoubleConsts.MAX_EXPONENT);        return Double.longBitsToDouble((((long)n + (long)DoubleConsts.EXP_BIAS) <<                                        (DoubleConsts.SIGNIFICAND_WIDTH-1))                                       & DoubleConsts.EXP_BIT_MASK);    }     /**     * Returns a floating-point power of two in the normal range.     */    static float powerOfTwoF(int n) {        assert(n >= FloatConsts.MIN_EXPONENT && n <= FloatConsts.MAX_EXPONENT);        return Float.intBitsToFloat(((n + FloatConsts.EXP_BIAS) <<                                     (FloatConsts.SIGNIFICAND_WIDTH-1))                                    & FloatConsts.EXP_BIT_MASK);    }     /**     * Returns the first floating-point argument with the sign of the     * second floating-point argument.  Note that unlike the {@link     * FpUtils#copySign(double, double) copySign} method, this method     * does not require NaN {@code sign} arguments to be treated     * as positive values; implementations are permitted to treat some     * NaN arguments as positive and other NaN arguments as negative     * to allow greater performance.     *     * @param magnitude  the parameter providing the magnitude of the result     * @param sign   the parameter providing the sign of the result     * @return a value with the magnitude of {@code magnitude}     * and the sign of {@code sign}.     * @author Joseph D. Darcy     */    public static double rawCopySign(double magnitude, double sign) {        return Double.longBitsToDouble((Double.doubleToRawLongBits(sign) &                                        (DoubleConsts.SIGN_BIT_MASK)) |                                       (Double.doubleToRawLongBits(magnitude) &                                        (DoubleConsts.EXP_BIT_MASK |                                         DoubleConsts.SIGNIF_BIT_MASK)));    }     /**     * Returns the first floating-point argument with the sign of the     * second floating-point argument.  Note that unlike the {@link     * FpUtils#copySign(float, float) copySign} method, this method     * does not require NaN {@code sign} arguments to be treated     * as positive values; implementations are permitted to treat some     * NaN arguments as positive and other NaN arguments as negative     * to allow greater performance.     *     * @param magnitude  the parameter providing the magnitude of the result     * @param sign   the parameter providing the sign of the result     * @return a value with the magnitude of {@code magnitude}     * and the sign of {@code sign}.     * @author Joseph D. Darcy     */    public static float rawCopySign(float magnitude, float sign) {        return Float.intBitsToFloat((Float.floatToRawIntBits(sign) &                                     (FloatConsts.SIGN_BIT_MASK)) |                                    (Float.floatToRawIntBits(magnitude) &                                     (FloatConsts.EXP_BIT_MASK |                                      FloatConsts.SIGNIF_BIT_MASK)));    }     /* ***************************************************************** */     /**     * Returns {@code true} if the argument is a finite     * floating-point value; returns {@code false} otherwise (for     * NaN and infinity arguments).     *     * @param d the {@code double} value to be tested     * @return {@code true} if the argument is a finite     * floating-point value, {@code false} otherwise.     */    public static boolean isFinite(double d) {        return Math.abs(d) <= DoubleConsts.MAX_VALUE;    }     /**     * Returns {@code true} if the argument is a finite     * floating-point value; returns {@code false} otherwise (for     * NaN and infinity arguments).     *     * @param f the {@code float} value to be tested     * @return {@code true} if the argument is a finite     * floating-point value, {@code false} otherwise.     */     public static boolean isFinite(float f) {        return Math.abs(f) <= FloatConsts.MAX_VALUE;    }     /**     * Returns {@code true} if the specified number is infinitely     * large in magnitude, {@code false} otherwise.     *     * <p>Note that this method is equivalent to the {@link     * Double#isInfinite(double) Double.isInfinite} method; the     * functionality is included in this class for convenience.     *     * @param   d   the value to be tested.     * @return  {@code true} if the value of the argument is positive     *          infinity or negative infinity; {@code false} otherwise.     */    public static boolean isInfinite(double d) {        return Double.isInfinite(d);    }     /**     * Returns {@code true} if the specified number is infinitely     * large in magnitude, {@code false} otherwise.     *     * <p>Note that this method is equivalent to the {@link     * Float#isInfinite(float) Float.isInfinite} method; the     * functionality is included in this class for convenience.     *     * @param   f   the value to be tested.     * @return  {@code true} if the argument is positive infinity or     *          negative infinity; {@code false} otherwise.     */     public static boolean isInfinite(float f) {         return Float.isInfinite(f);    }     /**     * Returns {@code true} if the specified number is a     * Not-a-Number (NaN) value, {@code false} otherwise.     *     * <p>Note that this method is equivalent to the {@link     * Double#isNaN(double) Double.isNaN} method; the functionality is     * included in this class for convenience.     *     * @param   d   the value to be tested.     * @return  {@code true} if the value of the argument is NaN;     *          {@code false} otherwise.     */    public static boolean isNaN(double d) {        return Double.isNaN(d);    }     /**     * Returns {@code true} if the specified number is a     * Not-a-Number (NaN) value, {@code false} otherwise.     *     * <p>Note that this method is equivalent to the {@link     * Float#isNaN(float) Float.isNaN} method; the functionality is     * included in this class for convenience.     *     * @param   f   the value to be tested.     * @return  {@code true} if the argument is NaN;     *          {@code false} otherwise.     */     public static boolean isNaN(float f) {        return Float.isNaN(f);    }     /**     * Returns {@code true} if the unordered relation holds     * between the two arguments.  When two floating-point values are     * unordered, one value is neither less than, equal to, nor     * greater than the other.  For the unordered relation to be true,     * at least one argument must be a {@code NaN}.     *     * @param arg1      the first argument     * @param arg2      the second argument     * @return {@code true} if at least one argument is a NaN,     * {@code false} otherwise.     */    public static boolean isUnordered(double arg1, double arg2) {        return isNaN(arg1) || isNaN(arg2);    }     /**     * Returns {@code true} if the unordered relation holds     * between the two arguments.  When two floating-point values are     * unordered, one value is neither less than, equal to, nor     * greater than the other.  For the unordered relation to be true,     * at least one argument must be a {@code NaN}.     *     * @param arg1      the first argument     * @param arg2      the second argument     * @return {@code true} if at least one argument is a NaN,     * {@code false} otherwise.     */     public static boolean isUnordered(float arg1, float arg2) {        return isNaN(arg1) || isNaN(arg2);    }     /**     * Returns unbiased exponent of a {@code double}; for     * subnormal values, the number is treated as if it were     * normalized.  That is for all finite, non-zero, positive numbers     * <i>x</i>, <code>scalb(<i>x</i>, -ilogb(<i>x</i>))</code> is     * always in the range [1, 2).     * <p>     * Special cases:     * <ul>     * <li> If the argument is NaN, then the result is 2<sup>30</sup>.     * <li> If the argument is infinite, then the result is 2<sup>28</sup>.     * <li> If the argument is zero, then the result is -(2<sup>28</sup>).     * </ul>     *     * @param d floating-point number whose exponent is to be extracted     * @return unbiased exponent of the argument.     * @author Joseph D. Darcy     */    public static int ilogb(double d) {        int exponent = getExponent(d);         switch (exponent) {        case DoubleConsts.MAX_EXPONENT+1:       // NaN or infinity            if( isNaN(d) )                return (1<<30);         // 2^30            else // infinite value                return (1<<28);         // 2^28         case DoubleConsts.MIN_EXPONENT-1:       // zero or subnormal            if(d == 0.0) {                return -(1<<28);        // -(2^28)            }            else {                long transducer = Double.doubleToRawLongBits(d);                 /*                 * To avoid causing slow arithmetic on subnormals,                 * the scaling to determine when d's significand                 * is normalized is done in integer arithmetic.                 * (there must be at least one "1" bit in the                 * significand since zero has been screened out.                 */                 // isolate significand bits                transducer &= DoubleConsts.SIGNIF_BIT_MASK;                assert(transducer != 0L);                 // This loop is simple and functional. We might be                // able to do something more clever that was faster;                // e.g. number of leading zero detection on                // (transducer << (# exponent and sign bits).                while (transducer <                       (1L << (DoubleConsts.SIGNIFICAND_WIDTH - 1))) {                    transducer *= 2;                    exponent--;                }                exponent++;                assert( exponent >=                        DoubleConsts.MIN_EXPONENT - (DoubleConsts.SIGNIFICAND_WIDTH-1) &&                        exponent < DoubleConsts.MIN_EXPONENT);                return exponent;            }         default:            assert( exponent >= DoubleConsts.MIN_EXPONENT &&                    exponent <= DoubleConsts.MAX_EXPONENT);            return exponent;        }    }     /**     * Returns unbiased exponent of a {@code float}; for     * subnormal values, the number is treated as if it were     * normalized.  That is for all finite, non-zero, positive numbers     * <i>x</i>, <code>scalb(<i>x</i>, -ilogb(<i>x</i>))</code> is     * always in the range [1, 2).     * <p>     * Special cases:     * <ul>     * <li> If the argument is NaN, then the result is 2<sup>30</sup>.     * <li> If the argument is infinite, then the result is 2<sup>28</sup>.     * <li> If the argument is zero, then the result is -(2<sup>28</sup>).     * </ul>     *     * @param f floating-point number whose exponent is to be extracted     * @return unbiased exponent of the argument.     * @author Joseph D. Darcy     */     public static int ilogb(float f) {        int exponent = getExponent(f);         switch (exponent) {        case FloatConsts.MAX_EXPONENT+1:        // NaN or infinity            if( isNaN(f) )                return (1<<30);         // 2^30            else // infinite value                return (1<<28);         // 2^28         case FloatConsts.MIN_EXPONENT-1:        // zero or subnormal            if(f == 0.0f) {                return -(1<<28);        // -(2^28)            }            else {                int transducer = Float.floatToRawIntBits(f);                 /*                 * To avoid causing slow arithmetic on subnormals,                 * the scaling to determine when f's significand                 * is normalized is done in integer arithmetic.                 * (there must be at least one "1" bit in the                 * significand since zero has been screened out.                 */                 // isolate significand bits                transducer &= FloatConsts.SIGNIF_BIT_MASK;                assert(transducer != 0);                 // This loop is simple and functional. We might be                // able to do something more clever that was faster;                // e.g. number of leading zero detection on                // (transducer << (# exponent and sign bits).                while (transducer <                       (1 << (FloatConsts.SIGNIFICAND_WIDTH - 1))) {                    transducer *= 2;                    exponent--;                }                exponent++;                assert( exponent >=                        FloatConsts.MIN_EXPONENT - (FloatConsts.SIGNIFICAND_WIDTH-1) &&                        exponent < FloatConsts.MIN_EXPONENT);                return exponent;            }         default:            assert( exponent >= FloatConsts.MIN_EXPONENT &&                    exponent <= FloatConsts.MAX_EXPONENT);            return exponent;        }    }      /*     * The scalb operation should be reasonably fast; however, there     * are tradeoffs in writing a method to minimize the worst case     * performance and writing a method to minimize the time for     * expected common inputs.  Some processors operate very slowly on     * subnormal operands, taking hundreds or thousands of cycles for

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