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#include <u.h>#include <libc.h>#include <libg.h>#include <frame.h> #define	DELTA	25#define	TMPSIZE	256static Frame		frame; staticPointbxscan(Frame *f, Rune *sp, Rune *ep, Point *ppt){	int w, c, nb, delta, nl, nr, rw;	Frbox *b;	char *s, tmp[TMPSIZE+3];	/* +3 for rune overflow */	uchar *p; 	frame.r = f->r;	frame.b = f->b;	frame.font = f->font;	frame.maxtab = f->maxtab;	frame.left = f->left;	frame.nbox = 0;	frame.nchars = 0;	delta = DELTA;	nl = 0;	for(nb=0; sp<ep && nl<=f->maxlines; nb++,frame.nbox++){		if(nb == frame.nalloc){			_frgrowbox(&frame, delta);			if(delta < 10000)				delta *= 2;		}		b = &frame.box[nb];		c = *sp;		if(c=='\t' || c=='\n'){			b->bc = c;			b->wid = 5000;			b->minwid = (c=='\n')? 0 : charwidth(frame.font, ' ');			b->nrune = -1;			if(c=='\n')				nl++;			frame.nchars++;			sp++;		}else{			s = tmp;			nr = 0;			w = 0;			while(sp < ep){				c = *sp;				if(c=='\t' || c=='\n')					break;				rw = runetochar(s, sp);				if(s+rw >= tmp+TMPSIZE)					break;				w += charwidth(frame.font, c);				sp++;				s += rw;				nr++;			}			*s++ = 0;			p = _frallocstr(s-tmp);			b = &frame.box[nb];			b->ptr = p;			memmove(p, tmp, s-tmp);			b->wid = w;			b->nrune = nr;			frame.nchars += nr;		}	}	_frcklinewrap0(f, ppt, &frame.box[0]);	return _frdraw(&frame, *ppt);} staticvoidchopframe(Frame *f, Point pt, ulong p, int bn){	Frbox *b; 	for(b = &f->box[bn]; ; b++){		if(b >= &f->box[f->nbox])			berror("endofframe");		_frcklinewrap(f, &pt, b);		if(pt.y >= f->r.max.y)			break;		p += NRUNE(b);		_fradvance(f, &pt, b);	}	f->nchars = p;	f->nlines = f->maxlines;	if(b<&f->box[f->nbox])				/* BUG */		_frdelbox(f, (int)(b-f->box), f->nbox-1);} voidfrinsert(Frame *f, Rune *sp, Rune *ep, ulong p0){	Point pt0, pt1, ppt0, ppt1, pt;	Frbox *b;	int n, n0, nn0, y;	Rectangle r;	static struct{		Point pt0, pt1;	}*pts;	static int nalloc=0;	int npts; 	if(p0>f->nchars || sp==ep || f->b==0)		return;	n0 = _frfindbox(f, 0, 0, p0);	nn0 = n0;	pt0 = _frptofcharnb(f, p0, n0);	ppt0 = pt0;	pt1 = bxscan(f, sp, ep, &ppt0);	ppt1 = pt1;	if(n0 < f->nbox){		_frcklinewrap(f, &pt0, b = &f->box[n0]);	/* for frselectf() */		_frcklinewrap0(f, &ppt1, b);	}	f->modified = 1;	/*	 * ppt0 and ppt1 are start and end of insertion as they will appear when	 * insertion is complete. pt0 is current location of insertion position	 * (p0); pt1 is terminal point (without line wrap) of insertion.	 */	if(p0==f->p0 && p0==f->p1)		/* quite likely */		frselectf(f, pt0, pt0, F&~D);	else		frselectp(f, F&~D);	/*	 * Find point where old and new x's line up	 * Invariants:	 *	pt0 is where the next box (b, n0) is now	 *	pt1 is where it will be after then insertion	 * If pt1 goes off the rectangle, we can toss everything from there on	 */	for(b = &f->box[n0],npts=0;	     pt1.x!=pt0.x && pt1.y!=f->r.max.y && n0<f->nbox; b++,n0++,npts++){		_frcklinewrap(f, &pt0, b);		_frcklinewrap0(f, &pt1, b);		if(b->nrune > 0){			n = _frcanfit(f, pt1, b);			if(n == 0)				berror("_frcanfit==0");			if(n != b->nrune){				_frsplitbox(f, n0, n);				b = &f->box[n0];			}		}		if(npts == nalloc){			pts = realloc(pts, (npts+DELTA)*sizeof(pts[0]));			nalloc += DELTA;			b = &f->box[n0];		}		pts[npts].pt0 = pt0;		pts[npts].pt1 = pt1;		/* has a text box overflowed off the frame? */		if(pt1.y == f->r.max.y)			break;		_fradvance(f, &pt0, b);		pt1.x += _frnewwid(f, pt1, b);	}	if(pt1.y > f->r.max.y)		berror("frinsert pt1 too far");	if(pt1.y==f->r.max.y && n0<f->nbox){		f->nchars -= _frstrlen(f, n0);		_frdelbox(f, n0, f->nbox-1);	}	if(n0 == f->nbox)		f->nlines = (pt1.y-f->r.min.y)/f->font->height+(pt1.x>f->left);	else if(pt1.y!=pt0.y){		int q0, q1; 		y = f->r.max.y;		q0 = pt0.y+f->font->height;		q1 = pt1.y+f->font->height;		f->nlines += (q1-q0)/f->font->height;		if(f->nlines > f->maxlines)			chopframe(f, ppt1, p0, nn0);		if(pt1.y < y){			r = f->r;			r.min.y = q0;			r.max.y = y-(q1-q0);			if(q1 < y)				bitblt(f->b, Pt(f->r.min.x, q1), f->b, r, S);			r.min = pt0;			r.max.y = q0;			bitblt(f->b, pt1, f->b, r, S);		}	}	/*	 * Move the old stuff down to make room.  The loop will move the stuff	 * between the insertion and the point where the x's lined up.	 * The bitblts above moved everything down after the point they lined up.	 */	for((y=pt1.y==f->r.max.y?pt1.y:0),b = &f->box[n0-1]; --npts>=0; --b){		pt = pts[npts].pt1;		if(b->nrune > 0){			r.min = pts[npts].pt0;			r.max = r.min;			r.max.x += b->wid;			r.max.y += f->font->height;			bitblt(f->b, pt, f->b, r, S);			if(pt.y < y){	/* clear bit hanging off right */				r.min = pt;				r.max = pt;				r.min.x += b->wid;				r.max.x = f->r.max.x;				r.max.y += f->font->height;				bitblt(f->b, r.min, f->b, r, 0);			}			y = pt.y;		}else{			r.min = pt;			r.max = pt;			r.max.x += b->wid;			r.max.y += f->font->height;			if(r.max.x >= f->r.max.x)				r.max.x = f->r.max.x;			bitblt(f->b, r.min, f->b, r, 0);			y = (pt.x == f->left)? pt.y : 0;		}	}	frselectf(f, ppt0, ppt1, 0);	_frredraw(&frame, ppt0);	_fraddbox(f, nn0, frame.nbox);	for(n=0; n<frame.nbox; n++)		f->box[nn0+n] = frame.box[n];	if(nn0>0 && f->box[nn0-1].nrune>=0 && ppt0.x-f->box[nn0-1].wid>=(int)f->left){		--nn0;		ppt0.x -= f->box[nn0].wid;	}	n0 += frame.nbox;	_frclean(f, ppt0, nn0, n0<f->nbox-1? n0+1 : n0);	f->nchars += frame.nchars;	if(f->p0 >= p0)		f->p0 += frame.nchars;	if(f->p0 > f->nchars)		f->p0 = f->nchars;	if(f->p1 >= p0)		f->p1 += frame.nchars;	if(f->p1 > f->nchars)		f->p1 = f->nchars;	frselectp(f, F&~D);}