#include <u.h>#include <libc.h>#include <libg.h>#include <frame.h> voidfrselect(Frame *f, Mouse *m) /* when called, button 1 is down */{ ulong p0, p1, q; Point mp, pt0, pt1, qt; int b; b = m->buttons; mp = m->xy; Again: f->modified = 0; frselectp(f, F&~D); p0 = p1 = frcharofpt(f, mp); pt0 = frptofchar(f, p0); pt1 = frptofchar(f, p1); frselectf(f, pt0, pt1, F&~D); do{ if(f->modified) /* special hack so 8½ can frselect in parallel */ goto Again; q = frcharofpt(f, m->xy); if(p1 != q){ if(p0 == p1) frselectf(f, pt0, pt1, F&~D); qt = frptofchar(f, q); if(p1 < q) frselectf(f, pt1, qt, F&~D); else frselectf(f, qt, pt1, F&~D); p1 = q; pt1 = qt; if(p0 == p1) frselectf(f, pt0, pt1, F&~D); } f->modified = 0; if(p0 < p1) f->p0 = p0, f->p1 = p1; else f->p0 = p1, f->p1 = p0; frgetmouse(); }while(m->buttons == b);}/* it is assumed p0<=p1 and both were generated by frptofchar() */voidfrselectf(Frame *f, Point p0, Point p1, Fcode c){ int n; Point q0, q1; if(p0.x == f->left) p0.x = f->r.min.x; if(p1.x == f->left) p1.x = f->r.min.x; q0 = p0; q1 = p1; q0.y += f->font->height; q1.y += f->font->height; n = (p1.y-p0.y)/f->font->height; if(f->b == 0) berror("frselectf b==0"); if(p0.y == f->r.max.y) return; if(n == 0){ if(p0.x == p1.x) if(p0.x == f->r.min.x) q1.x++; else p0.x--; bitblt(f->b, p0, f->b, Rpt(p0, q1), c); }else{ if(p0.x >= f->r.max.x) p0.x = f->r.max.x-1; bitblt(f->b, p0, f->b, Rect(p0.x, p0.y, f->r.max.x, q0.y), c); if(n > 1) bitblt(f->b, Pt(f->r.min.x, q0.y), f->b, Rect(f->r.min.x, q0.y, f->r.max.x, p1.y), c); bitblt(f->b, Pt(f->r.min.x, p1.y), f->b, Rect(f->r.min.x, p1.y, q1.x, q1.y), c); }} voidfrselectp(Frame *f, Fcode c){ Point pt0, pt1; pt0 = frptofchar(f, f->p0); pt1 = (f->p0==f->p1)? pt0 : frptofchar(f, f->p1); frselectf(f, pt0, pt1, c);}
#include <u.h>
#include <libc.h>
#include <libg.h>
#include <frame.h>
void
frselect(Frame *f, Mouse *m) /* when called, button 1 is down */
{
ulong p0, p1, q;
Point mp, pt0, pt1, qt;
int b;
b = m->buttons;
mp = m->xy;
Again:
f->modified = 0;
frselectp(f, F&~D);
p0 = p1 = frcharofpt(f, mp);
pt0 = frptofchar(f, p0);
pt1 = frptofchar(f, p1);
frselectf(f, pt0, pt1, F&~D);
do{
if(f->modified) /* special hack so 8½ can frselect in parallel */
goto Again;
q = frcharofpt(f, m->xy);
if(p1 != q){
if(p0 == p1)
frselectf(f, pt0, pt1, F&~D);
qt = frptofchar(f, q);
if(p1 < q)
frselectf(f, pt1, qt, F&~D);
else
frselectf(f, qt, pt1, F&~D);
p1 = q;
pt1 = qt;
if(p0 == p1)
frselectf(f, pt0, pt1, F&~D);
}
f->modified = 0;
if(p0 < p1)
f->p0 = p0, f->p1 = p1;
else
f->p0 = p1, f->p1 = p0;
frgetmouse();
}while(m->buttons == b);
}
/* it is assumed p0<=p1 and both were generated by frptofchar() */
void
frselectf(Frame *f, Point p0, Point p1, Fcode c)
{
int n;
Point q0, q1;
if(p0.x == f->left)
p0.x = f->r.min.x;
if(p1.x == f->left)
p1.x = f->r.min.x;
q0 = p0;
q1 = p1;
q0.y += f->font->height;
q1.y += f->font->height;
n = (p1.y-p0.y)/f->font->height;
if(f->b == 0)
berror("frselectf b==0");
if(p0.y == f->r.max.y)
return;
if(n == 0){
if(p0.x == p1.x)
if(p0.x == f->r.min.x)
q1.x++;
else
p0.x--;
bitblt(f->b, p0, f->b, Rpt(p0, q1), c);
}else{
if(p0.x >= f->r.max.x)
p0.x = f->r.max.x-1;
bitblt(f->b, p0, f->b, Rect(p0.x, p0.y, f->r.max.x, q0.y), c);
if(n > 1)
bitblt(f->b, Pt(f->r.min.x, q0.y),
f->b, Rect(f->r.min.x, q0.y, f->r.max.x, p1.y), c);
bitblt(f->b, Pt(f->r.min.x, p1.y),
f->b, Rect(f->r.min.x, p1.y, q1.x, q1.y), c);
}
}
void
frselectp(Frame *f, Fcode c)
{
Point pt0, pt1;
pt0 = frptofchar(f, f->p0);
pt1 = (f->p0==f->p1)? pt0 : frptofchar(f, f->p1);
frselectf(f, pt0, pt1, c);
}