henesyinit from p9fce6d0435 years agoHistory
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#include <u.h>#include <libc.h>#include <libg.h>#include <layer.h> voidlfree(Layer *l){	ltoback(l);	if(l->vis != Invisible){		l->clipr = l->r;		texture(l, l->r, l->cover->ground, S);	}	_ldelete(l);	bfree(l->cache);	free(l);}