#pragma lib "libhtml.a"#pragma src "/sys/src/libhtml" // UTILSextern uchar* fromStr(Rune* buf, int n, int chset);extern Rune* toStr(uchar* buf, int n, int chset); // Common LEX and BUILD enums // Media typesenum{ ApplMsword, ApplOctets, ApplPdf, ApplPostscript, ApplRtf, ApplFramemaker, ApplMsexcel, ApplMspowerpoint, UnknownType, Audio32kadpcm, AudioBasic, ImageCgm, ImageG3fax, ImageGif, ImageIef, ImageJpeg, ImagePng, ImageTiff, ImageXBit, ImageXBit2, ImageXBitmulti, ImageXXBitmap, ModelVrml, MultiDigest, MultiMixed, TextCss, TextEnriched, TextHtml, TextJavascript, TextPlain, TextRichtext, TextSgml, TextTabSeparatedValues, TextXml, VideoMpeg, VideoQuicktime, NMEDIATYPES}; // HTTP methodsenum{ HGet, HPost}; // Charsetsenum{ UnknownCharset, US_Ascii, ISO_8859_1, UTF_8, Unicode, NCHARSETS}; // Frame Target IDsenum { FTtop, FTself, FTparent, FTblank}; // LEXtypedef struct Token Token;typedef struct Attr Attr; // BUILD typedef struct Item Item;typedef struct Itext Itext;typedef struct Irule Irule;typedef struct Iimage Iimage;typedef struct Iformfield Iformfield;typedef struct Itable Itable;typedef struct Ifloat Ifloat;typedef struct Ispacer Ispacer;typedef struct Genattr Genattr;typedef struct SEvent SEvent;typedef struct Formfield Formfield;typedef struct Option Option;typedef struct Form Form;typedef struct Table Table;typedef struct Tablecol Tablecol;typedef struct Tablerow Tablerow;typedef struct Tablecell Tablecell;typedef struct Align Align;typedef struct Dimen Dimen;typedef struct Anchor Anchor;typedef struct DestAnchor DestAnchor;typedef struct Map Map;typedef struct Area Area;typedef struct Background Background;typedef struct Kidinfo Kidinfo;typedef struct Docinfo Docinfo;typedef struct Stack Stack;typedef struct Pstate Pstate;typedef struct ItemSource ItemSource;typedef struct Lay Lay; // defined in Layout module // Alignment typesenum { ALnone = 0, ALleft, ALcenter, ALright, ALjustify, ALchar, ALtop, ALmiddle, ALbottom, ALbaseline}; struct Align{ uchar halign; // one of ALnone, ALleft, etc. uchar valign; // one of ALnone, ALtop, etc.}; // A Dimen holds a dimension specification, especially for those// cases when a number can be followed by a % or a * to indicate// percentage of total or relative weight.// Dnone means no dimension was specified // To fit in a word, use top bits to identify kind, rest for valueenum { Dnone = 0, Dpixels = (1<<29), Dpercent = (2<<29), Drelative = (3<<29), Dkindmask = (3<<29), Dspecmask = (~Dkindmask)}; struct Dimen{ int kindspec; // kind | spec}; // Background is either an image or a color.// If both are set, the image has precedence.struct Background{ Rune* image; // url int color;}; // There are about a half dozen Item variants.// The all look like this at the start (using Plan 9 C's// anonymous structure member mechanism),// and then the tag field dictates what extra fields there are.struct Item{ Item* next; // successor in list of items int width; // width in pixels (0 for floating items) int height; // height in pixels int ascent; // ascent (from top to baseline) in pixels int anchorid; // if nonzero, which anchor we're in int state; // flags and values (see below) Genattr* genattr; // generic attributes and events int tag; // variant discriminator: Itexttag, etc.}; // Item variant tagsenum { Itexttag, Iruletag, Iimagetag, Iformfieldtag, Itabletag, Ifloattag, Ispacertag}; struct Itext{ Item; // (with tag ==Itexttag) Rune* s; // the characters int fnt; // style*NumSize+size (see font stuff, below) int fg; // Pixel (color) for text uchar voff; // Voffbias+vertical offset from baseline, in pixels (+ve == down) uchar ul; // ULnone, ULunder, or ULmid}; struct Irule{ Item; // (with tag ==Iruletag) uchar align; // alignment spec uchar noshade; // if true, don't shade int size; // size attr (rule height) Dimen wspec; // width spec}; struct Iimage{ Item; // (with tag ==Iimagetag) Rune* imsrc; // image src url int imwidth; // spec width (actual, if no spec) int imheight; // spec height (actual, if no spec) Rune* altrep; // alternate representation, in absence of image Map* map; // if non-nil, client side map int ctlid; // if animated uchar align; // vertical alignment uchar hspace; // in pixels; buffer space on each side uchar vspace; // in pixels; buffer space on top and bottom uchar border; // in pixels: border width to draw around image Iimage* nextimage; // next in list of document's images}; struct Iformfield{ Item; // (with tag ==Iformfieldtag) Formfield* formfield;}; struct Itable{ Item; // (with tag ==Itabletag) Table* table;}; struct Ifloat{ Item; // (with tag ==Ifloattag) Item* item; // table or image item that floats int x; // x coord of top (from right, if ALright) int y; // y coord of top uchar side; // margin it floats to: ALleft or ALright uchar infloats; // true if this has been added to a lay.floats Ifloat* nextfloat; // in list of floats}; struct Ispacer{ Item; // (with tag ==Ispacertag) int spkind; // ISPnull, etc.}; // Item state flags and value fieldsenum { IFbrk = 0x80000000, // forced break before this item IFbrksp = 0x40000000, // add 1 line space to break (IFbrk set too) IFnobrk = 0x20000000, // break not allowed before this item IFcleft = 0x10000000, // clear left floats (IFbrk set too) IFcright = 0x08000000, // clear right floats (IFbrk set too) IFwrap = 0x04000000, // in a wrapping (non-pre) line IFhang = 0x02000000, // in a hanging (into left indent) item IFrjust = 0x01000000, // right justify current line IFcjust = 0x00800000, // center justify current line IFsmap = 0x00400000, // image is server-side map IFindentshift = 8, IFindentmask = (255<<IFindentshift), // current indent, in tab stops IFhangmask = 255 // current hang into left indent, in 1/10th tabstops}; // Bias added to Itext's voff fieldenum { Voffbias = 128 }; // Spacer kindsenum { ISPnull, // 0 height and width ISPvline, // height and ascent of current font ISPhspace, // width of space in current font ISPgeneral // other purposes (e.g., between markers and list)}; // Generic attributes and events (not many elements will have any of these set)struct Genattr{ Rune* id; Rune* class; Rune* style; Rune* title; SEvent* events;}; struct SEvent{ SEvent* next; // in list of events int type; // SEonblur, etc. Rune* script;}; enum { SEonblur, SEonchange, SEonclick, SEondblclick, SEonfocus, SEonkeypress, SEonkeyup, SEonload, SEonmousedown, SEonmousemove, SEonmouseout, SEonmouseover, SEonmouseup, SEonreset, SEonselect, SEonsubmit, SEonunload, Numscriptev}; // Form field typesenum { Ftext, Fpassword, Fcheckbox, Fradio, Fsubmit, Fhidden, Fimage, Freset, Ffile, Fbutton, Fselect, Ftextarea}; // Information about a field in a formstruct Formfield{ Formfield* next; // in list of fields for a form int ftype; // Ftext, Fpassword, etc. int fieldid; // serial no. of field within its form Form* form; // containing form Rune* name; // name attr Rune* value; // value attr int size; // size attr int maxlength; // maxlength attr int rows; // rows attr int cols; // cols attr uchar flags; // FFchecked, etc. Option* options; // for Fselect fields Item* image; // image item, for Fimage fields int ctlid; // identifies control for this field in layout SEvent* events; // same as genattr->events of containing item}; enum { FFchecked = (1<<7), FFmultiple = (1<<6)}; // Option holds info about an option in a "select" form fieldstruct Option{ Option* next; // next in list of options for a field int selected; // true if selected initially Rune* value; // value attr Rune* display; // display string}; // Form holds info about a formstruct Form{ Form* next; // in list of forms for document int formid; // serial no. of form within its doc Rune* name; // name or id attr (netscape uses name, HTML 4.0 uses id) Rune* action; // action attr int target; // target attr as targetid int method; // HGet or HPost int nfields; // number of fields Formfield* fields; // field's forms, in input order}; // Flags used in various table structuresenum { TFparsing = (1<<7), TFnowrap = (1<<6), TFisth = (1<<5)}; // Information about a tablestruct Table{ Table* next; // next in list of document's tables int tableid; // serial no. of table within its doc Tablerow* rows; // array of row specs (list during parsing) int nrow; // total number of rows Tablecol* cols; // array of column specs int ncol; // total number of columns Tablecell* cells; // list of unique cells int ncell; // total number of cells Tablecell*** grid; // 2-D array of cells Align align; // alignment spec for whole table Dimen width; // width spec for whole table int border; // border attr int cellspacing; // cellspacing attr int cellpadding; // cellpadding attr Background background; // table background Item* caption; // linked list of Items, giving caption uchar caption_place; // ALtop or ALbottom Lay* caption_lay; // layout of caption int totw; // total width int toth; // total height int caph; // caption height int availw; // used for previous 3 sizes Token* tabletok; // token that started the table uchar flags; // Lchanged, perhaps}; struct Tablecol{ int width; Align align; Point pos;}; struct Tablerow{ Tablerow* next; // Next in list of rows, during parsing Tablecell* cells; // Cells in row, linked through nextinrow int height; int ascent; Align align; Background background; Point pos; uchar flags; // 0 or TFparsing}; // A Tablecell is one cell of a table.// It may span multiple rows and multiple columns.// Cells are linked on two lists: the list for all the cells of// a document (the next pointers), and the list of all the// cells that start in a given row (the nextinrow pointers)struct Tablecell{ Tablecell* next; // next in list of table's cells Tablecell* nextinrow; // next in list of row's cells int cellid; // serial no. of cell within table Item* content; // contents before layout Lay* lay; // layout of cell int rowspan; // number of rows spanned by this cell int colspan; // number of cols spanned by this cell Align align; // alignment spec uchar flags; // TFparsing, TFnowrap, TFisth Dimen wspec; // suggested width int hspec; // suggested height Background background; // cell background int minw; // minimum possible width int maxw; // maximum width int ascent; // cell's ascent int row; // row of upper left corner int col; // col of upper left corner Point pos; // nw corner of cell contents, in cell}; // Anchor is for info about hyperlinks that go somewherestruct Anchor{ Anchor* next; // next in list of document's anchors int index; // serial no. of anchor within its doc Rune* name; // name attr Rune* href; // href attr int target; // target attr as targetid}; // DestAnchor is for info about hyperlinks that are destinationsstruct DestAnchor{ DestAnchor* next; // next in list of document's destanchors int index; // serial no. of anchor within its doc Rune* name; // name attr Item* item; // the destination}; // Maps (client side)struct Map{ Map* next; // next in list of document's maps Rune* name; // map name Area* areas; // list of map areas}; struct Area{ Area* next; // next in list of a map's areas int shape; // SHrect, etc. Rune* href; // associated hypertext link int target; // associated target frame Dimen* coords; // array of coords for shape int ncoords; // size of coords array}; // Area shapesenum { SHrect, SHcircle, SHpoly}; // Fonts are represented by integers: style*NumSize + sizeLines 1–500 of 617. 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#pragma lib "libhtml.a" #pragma src "/sys/src/libhtml" // UTILS extern uchar* fromStr(Rune* buf, int n, int chset); extern Rune* toStr(uchar* buf, int n, int chset); // Common LEX and BUILD enums // Media types enum { ApplMsword, ApplOctets, ApplPdf, ApplPostscript, ApplRtf, ApplFramemaker, ApplMsexcel, ApplMspowerpoint, UnknownType, Audio32kadpcm, AudioBasic, ImageCgm, ImageG3fax, ImageGif, ImageIef, ImageJpeg, ImagePng, ImageTiff, ImageXBit, ImageXBit2, ImageXBitmulti, ImageXXBitmap, ModelVrml, MultiDigest, MultiMixed, TextCss, TextEnriched, TextHtml, TextJavascript, TextPlain, TextRichtext, TextSgml, TextTabSeparatedValues, TextXml, VideoMpeg, VideoQuicktime, NMEDIATYPES }; // HTTP methods enum { HGet, HPost }; // Charsets enum { UnknownCharset, US_Ascii, ISO_8859_1, UTF_8, Unicode, NCHARSETS }; // Frame Target IDs enum { FTtop, FTself, FTparent, FTblank }; // LEX typedef struct Token Token; typedef struct Attr Attr; // BUILD typedef struct Item Item; typedef struct Itext Itext; typedef struct Irule Irule; typedef struct Iimage Iimage; typedef struct Iformfield Iformfield; typedef struct Itable Itable; typedef struct Ifloat Ifloat; typedef struct Ispacer Ispacer; typedef struct Genattr Genattr; typedef struct SEvent SEvent; typedef struct Formfield Formfield; typedef struct Option Option; typedef struct Form Form; typedef struct Table Table; typedef struct Tablecol Tablecol; typedef struct Tablerow Tablerow; typedef struct Tablecell Tablecell; typedef struct Align Align; typedef struct Dimen Dimen; typedef struct Anchor Anchor; typedef struct DestAnchor DestAnchor; typedef struct Map Map; typedef struct Area Area; typedef struct Background Background; typedef struct Kidinfo Kidinfo; typedef struct Docinfo Docinfo; typedef struct Stack Stack; typedef struct Pstate Pstate; typedef struct ItemSource ItemSource; typedef struct Lay Lay; // defined in Layout module // Alignment types enum { ALnone = 0, ALleft, ALcenter, ALright, ALjustify, ALchar, ALtop, ALmiddle, ALbottom, ALbaseline }; struct Align { uchar halign; // one of ALnone, ALleft, etc. uchar valign; // one of ALnone, ALtop, etc. }; // A Dimen holds a dimension specification, especially for those // cases when a number can be followed by a % or a * to indicate // percentage of total or relative weight. // Dnone means no dimension was specified // To fit in a word, use top bits to identify kind, rest for value enum { Dnone = 0, Dpixels = (1<<29), Dpercent = (2<<29), Drelative = (3<<29), Dkindmask = (3<<29), Dspecmask = (~Dkindmask) }; struct Dimen { int kindspec; // kind | spec }; // Background is either an image or a color. // If both are set, the image has precedence. struct Background { Rune* image; // url int color; }; // There are about a half dozen Item variants. // The all look like this at the start (using Plan 9 C's // anonymous structure member mechanism), // and then the tag field dictates what extra fields there are. struct Item { Item* next; // successor in list of items int width; // width in pixels (0 for floating items) int height; // height in pixels int ascent; // ascent (from top to baseline) in pixels int anchorid; // if nonzero, which anchor we're in int state; // flags and values (see below) Genattr* genattr; // generic attributes and events int tag; // variant discriminator: Itexttag, etc. }; // Item variant tags enum { Itexttag, Iruletag, Iimagetag, Iformfieldtag, Itabletag, Ifloattag, Ispacertag }; struct Itext { Item; // (with tag ==Itexttag) Rune* s; // the characters int fnt; // style*NumSize+size (see font stuff, below) int fg; // Pixel (color) for text uchar voff; // Voffbias+vertical offset from baseline, in pixels (+ve == down) uchar ul; // ULnone, ULunder, or ULmid }; struct Irule { Item; // (with tag ==Iruletag) uchar align; // alignment spec uchar noshade; // if true, don't shade int size; // size attr (rule height) Dimen wspec; // width spec }; struct Iimage { Item; // (with tag ==Iimagetag) Rune* imsrc; // image src url int imwidth; // spec width (actual, if no spec) int imheight; // spec height (actual, if no spec) Rune* altrep; // alternate representation, in absence of image Map* map; // if non-nil, client side map int ctlid; // if animated uchar align; // vertical alignment uchar hspace; // in pixels; buffer space on each side uchar vspace; // in pixels; buffer space on top and bottom uchar border; // in pixels: border width to draw around image Iimage* nextimage; // next in list of document's images }; struct Iformfield { Item; // (with tag ==Iformfieldtag) Formfield* formfield; }; struct Itable { Item; // (with tag ==Itabletag) Table* table; }; struct Ifloat { Item; // (with tag ==Ifloattag) Item* item; // table or image item that floats int x; // x coord of top (from right, if ALright) int y; // y coord of top uchar side; // margin it floats to: ALleft or ALright uchar infloats; // true if this has been added to a lay.floats Ifloat* nextfloat; // in list of floats }; struct Ispacer { Item; // (with tag ==Ispacertag) int spkind; // ISPnull, etc. }; // Item state flags and value fields enum { IFbrk = 0x80000000, // forced break before this item IFbrksp = 0x40000000, // add 1 line space to break (IFbrk set too) IFnobrk = 0x20000000, // break not allowed before this item IFcleft = 0x10000000, // clear left floats (IFbrk set too) IFcright = 0x08000000, // clear right floats (IFbrk set too) IFwrap = 0x04000000, // in a wrapping (non-pre) line IFhang = 0x02000000, // in a hanging (into left indent) item IFrjust = 0x01000000, // right justify current line IFcjust = 0x00800000, // center justify current line IFsmap = 0x00400000, // image is server-side map IFindentshift = 8, IFindentmask = (255<<IFindentshift), // current indent, in tab stops IFhangmask = 255 // current hang into left indent, in 1/10th tabstops }; // Bias added to Itext's voff field enum { Voffbias = 128 }; // Spacer kinds enum { ISPnull, // 0 height and width ISPvline, // height and ascent of current font ISPhspace, // width of space in current font ISPgeneral // other purposes (e.g., between markers and list) }; // Generic attributes and events (not many elements will have any of these set) struct Genattr { Rune* id; Rune* class; Rune* style; Rune* title; SEvent* events; }; struct SEvent { SEvent* next; // in list of events int type; // SEonblur, etc. Rune* script; }; enum { SEonblur, SEonchange, SEonclick, SEondblclick, SEonfocus, SEonkeypress, SEonkeyup, SEonload, SEonmousedown, SEonmousemove, SEonmouseout, SEonmouseover, SEonmouseup, SEonreset, SEonselect, SEonsubmit, SEonunload, Numscriptev }; // Form field types enum { Ftext, Fpassword, Fcheckbox, Fradio, Fsubmit, Fhidden, Fimage, Freset, Ffile, Fbutton, Fselect, Ftextarea }; // Information about a field in a form struct Formfield { Formfield* next; // in list of fields for a form int ftype; // Ftext, Fpassword, etc. int fieldid; // serial no. of field within its form Form* form; // containing form Rune* name; // name attr Rune* value; // value attr int size; // size attr int maxlength; // maxlength attr int rows; // rows attr int cols; // cols attr uchar flags; // FFchecked, etc. Option* options; // for Fselect fields Item* image; // image item, for Fimage fields int ctlid; // identifies control for this field in layout SEvent* events; // same as genattr->events of containing item }; enum { FFchecked = (1<<7), FFmultiple = (1<<6) }; // Option holds info about an option in a "select" form field struct Option { Option* next; // next in list of options for a field int selected; // true if selected initially Rune* value; // value attr Rune* display; // display string }; // Form holds info about a form struct Form { Form* next; // in list of forms for document int formid; // serial no. of form within its doc Rune* name; // name or id attr (netscape uses name, HTML 4.0 uses id) Rune* action; // action attr int target; // target attr as targetid int method; // HGet or HPost int nfields; // number of fields Formfield* fields; // field's forms, in input order }; // Flags used in various table structures enum { TFparsing = (1<<7), TFnowrap = (1<<6), TFisth = (1<<5) }; // Information about a table struct Table { Table* next; // next in list of document's tables int tableid; // serial no. of table within its doc Tablerow* rows; // array of row specs (list during parsing) int nrow; // total number of rows Tablecol* cols; // array of column specs int ncol; // total number of columns Tablecell* cells; // list of unique cells int ncell; // total number of cells Tablecell*** grid; // 2-D array of cells Align align; // alignment spec for whole table Dimen width; // width spec for whole table int border; // border attr int cellspacing; // cellspacing attr int cellpadding; // cellpadding attr Background background; // table background Item* caption; // linked list of Items, giving caption uchar caption_place; // ALtop or ALbottom Lay* caption_lay; // layout of caption int totw; // total width int toth; // total height int caph; // caption height int availw; // used for previous 3 sizes Token* tabletok; // token that started the table uchar flags; // Lchanged, perhaps }; struct Tablecol { int width; Align align; Point pos; }; struct Tablerow { Tablerow* next; // Next in list of rows, during parsing Tablecell* cells; // Cells in row, linked through nextinrow int height; int ascent; Align align; Background background; Point pos; uchar flags; // 0 or TFparsing }; // A Tablecell is one cell of a table. // It may span multiple rows and multiple columns. // Cells are linked on two lists: the list for all the cells of // a document (the next pointers), and the list of all the // cells that start in a given row (the nextinrow pointers) struct Tablecell { Tablecell* next; // next in list of table's cells Tablecell* nextinrow; // next in list of row's cells int cellid; // serial no. of cell within table Item* content; // contents before layout Lay* lay; // layout of cell int rowspan; // number of rows spanned by this cell int colspan; // number of cols spanned by this cell Align align; // alignment spec uchar flags; // TFparsing, TFnowrap, TFisth Dimen wspec; // suggested width int hspec; // suggested height Background background; // cell background int minw; // minimum possible width int maxw; // maximum width int ascent; // cell's ascent int row; // row of upper left corner int col; // col of upper left corner Point pos; // nw corner of cell contents, in cell }; // Anchor is for info about hyperlinks that go somewhere struct Anchor { Anchor* next; // next in list of document's anchors int index; // serial no. of anchor within its doc Rune* name; // name attr Rune* href; // href attr int target; // target attr as targetid }; // DestAnchor is for info about hyperlinks that are destinations struct DestAnchor { DestAnchor* next; // next in list of document's destanchors int index; // serial no. of anchor within its doc Rune* name; // name attr Item* item; // the destination }; // Maps (client side) struct Map { Map* next; // next in list of document's maps Rune* name; // map name Area* areas; // list of map areas }; struct Area { Area* next; // next in list of a map's areas int shape; // SHrect, etc. Rune* href; // associated hypertext link int target; // associated target frame Dimen* coords; // array of coords for shape int ncoords; // size of coords array }; // Area shapes enum { SHrect, SHcircle, SHpoly }; // Fonts are represented by integers: style*NumSize + size