//------------------------------------------------------------------------------// name: chorus.ck// desc: basic demo of the Chorus UGen//// The Chorus UGen adds a chorus effect to a signal. Chorus refers to an audio// effect in which multiple sounds occur close together in time, and with// similar pitch. The slight deviations in pitch and time are generally small// enough such that the signals are not perceived as being out-of-tune. The// effect is often described as adding "shimmer", "richness", or "complexity"// to the timbre. When implemented digitally, the chorus effect is acheived by// taking a source signal, and mixing it with delayed copies of itself. The// pitch of these copies is usually modulated using another signal like an LFO.// In ChucK, you can adjust the depth and frequency of this modulation of pitch,// as well as the amount of delay and how much of the chorus effect is present// in the mix.//// author: Alex Han// date: Spring 2023//------------------------------------------------------------------------------// set up signal chainSinOsc s[4]; Chorus chor[4];// chorus often "shines" best with polyphonic textures![62, 65, 69, 72] @=> int notes[];// connectfor( int i; i < s.size(); i++ ){ // patch each voice s[i] => chor[i] => dac; // sine wave as source signal s[i].gain( .2 ); s[i].freq( Std.mtof(notes[i]) ); // initializing a light chorus effect // (try tweaking these values!) chor[i].baseDelay( 10::ms ); chor[i].modDepth( .4 ); chor[i].modFreq( 1 ); chor[i].mix( .2 );}// time loopwhile( true ){ // nothing to do here except advance time 1::second => now;}
//------------------------------------------------------------------------------
// name: chorus.ck
// desc: basic demo of the Chorus UGen
//
// The Chorus UGen adds a chorus effect to a signal. Chorus refers to an audio
// effect in which multiple sounds occur close together in time, and with
// similar pitch. The slight deviations in pitch and time are generally small
// enough such that the signals are not perceived as being out-of-tune. The
// effect is often described as adding "shimmer", "richness", or "complexity"
// to the timbre. When implemented digitally, the chorus effect is acheived by
// taking a source signal, and mixing it with delayed copies of itself. The
// pitch of these copies is usually modulated using another signal like an LFO.
// In ChucK, you can adjust the depth and frequency of this modulation of pitch,
// as well as the amount of delay and how much of the chorus effect is present
// in the mix.
//
// author: Alex Han
// date: Spring 2023
//------------------------------------------------------------------------------
// set up signal chain
SinOsc s[4]; Chorus chor[4];
// chorus often "shines" best with polyphonic textures!
[62, 65, 69, 72] @=> int notes[];
// connect
for( int i; i < s.size(); i++ )
{
// patch each voice
s[i] => chor[i] => dac;
// sine wave as source signal
s[i].gain( .2 );
s[i].freq( Std.mtof(notes[i]) );
// initializing a light chorus effect
// (try tweaking these values!)
chor[i].baseDelay( 10::ms );
chor[i].modDepth( .4 );
chor[i].modFreq( 1 );
chor[i].mix( .2 );
}
// time loop
while( true )
{
// nothing to do here except advance time
1::second => now;
}