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<!doctype html><html lang="en-us">  <head>    <meta charset="utf-8">    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">    <title>ChucK + JS => ChucKScript</title>    <link rel="stylesheet" href="./css/editor.css">  </head>  <body onresize="chuckEditor.resize();"><div>    <div id="program">// Hi there, take a look at this example!global int mouseX;global Event mouseClicked;SinOsc foo => dac;300 => float currentBaseFrequency; // The sine wave's frequency is mapped to // the x position of the mouse...fun void RespondToMouseMovement(){    while( true )    {        currentBaseFrequency + 0.3 * mouseX => foo.freq;        10::ms => now;    }}spork ~ RespondToMouseMovement(); //... plus some randomness!fun void UpdateBaseFrequency(){    while( true )    {        Math.random2f( 300, 600 ) => currentBaseFrequency;        200::ms => now;    }}spork ~ UpdateBaseFrequency(); // It will stop playing when you click the mouse// (at least 1 minute after starting)// (you can also stop it with the "remove" button below)1::minute => now;mouseClicked => now;</div></div><div class="buttons">    <button class="chuckButton" id="startChuck" disabled="disabled">Start ChucK</button>    <button class="chuckButton" id="compileButton" disabled="disabled">Compile and Run</button>    <button class="chuckButton" id="replaceButton" disabled="disabled">Replace</button>    <button class="chuckButton" id="removeButton" disabled="disabled">Remove</button>    <button class="chuckButton" id="clearButton" disabled="disabled">Clear VM and Globals</button>    <button class="chuckButton" id="micButton" disabled="disabled">Enable Microphone</button>    <button class="chuckButton" id="fileFormButton">Show File Uploader</button></div><div id="fileForm" class="hidden">    <p>File name to use in ChucK: <input type="text" id="uploadFilename"></p>    <p>Local file to upload: <input type="file" id="uploadFile" name="uploadFile"></p>    <p><button class="chuckButton" id="fileButton" disabled="disabled">Upload File to Virtual File System</button></p></div><div>    <textarea id="output"></textarea>    <div id="shreds">        <table id="shredstable">            <col width="60px">            <col width="1*">            <col width="50px">            <col width="60px">            <tr><th>shred</th><th>code</th><th>time</th><th>remove</th>        </table>    </div>    <div class="clearfix"></div></div>    <script src="./js/ace-min-noconflict/ace.js" type="text/javascript" charset="utf-8"></script>    <script type="text/javascript" src="./js/editor.js"></script>    <script type="text/javascript" src="./js/defer.js"></script>    <script>        // no need to override this, but this is how you would do it:        // the path from the HTML file to chuckscript.[js,wasm]        var whereIsChuck = "./js";                // files we want to load into our virtual filesystem        var serverFilesToPreload = [            {                serverFilename: './wav/aah.wav',                virtualFilename: 'aah5.wav'            }        ];    </script>    <script type="text/javascript" src="./js/webchuck_host.js"></script>    <script type="text/javascript" src="./js/host.js"></script>    <script>        theChuckReady.then( function() {            if( window.Event ) {                 document.captureEvents( Event.MOUSEMOVE );            }            document.onmousemove = function( e )            {                var x = (window.Event) ? e.pageX : event.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);                var y = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);                theChuck.setInt( "mouseX", x );            }            document.onclick = function( e )            {                theChuck.broadcastEvent( "mouseClicked" );            }        });    </script>  </body></html>  

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