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/* * Copyright © 2019, Luca Barbato * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this *    list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, *    this list of conditions and the following disclaimer in the documentation *    and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <stdlib.h> #include "common/bitdepth.h"#include "common/intops.h" #include "src/cdef.h"#include "src/cpu.h" #include "src/ppc/types.h" #if BITDEPTH == 8static inline i16x8 vconstrain(const i16x8 diff, const int16_t threshold,                               const int damping){    const i16x8 zero = vec_splat_s16(0);    if (!threshold) return zero;    const uint16_t shift = imax(0, damping - ulog2(threshold));    const i16x8 abs_diff = vec_abs(diff);    const b16x8 mask = vec_cmplt(diff, zero);    const i16x8 thr = vec_splats(threshold);    const i16x8 sub = vec_sub(thr, vec_sra(abs_diff, vec_splats(shift)));    const i16x8 max = vec_max(zero, sub);    const i16x8 min = vec_min(abs_diff, max);    const i16x8 neg = vec_sub(zero, min);    return vec_sel(min, neg, mask);} static inline void copy4xN(uint16_t *tmp, const ptrdiff_t tmp_stride,                           const uint8_t *src, const ptrdiff_t src_stride,                           const uint8_t (*left)[2], const uint8_t *const top,                           const int w, const int h,                           const enum CdefEdgeFlags edges){    const u16x8 fill = vec_splats((uint16_t)INT16_MAX);     u16x8 l0;    u16x8 l1;     int y_start = -2, y_end = h + 2;     // Copy top and bottom first    if (!(edges & CDEF_HAVE_TOP)) {        l0 = fill;        l1 = fill;        y_start = 0;    } else {        l0 = u8h_to_u16(vec_vsx_ld(0, top + 0 * src_stride - 2));        l1 = u8h_to_u16(vec_vsx_ld(0, top + 1 * src_stride - 2));    }     vec_st(l0, 0, tmp - 2 * 8);    vec_st(l1, 0, tmp - 1 * 8);     if (!(edges & CDEF_HAVE_BOTTOM)) {        l0 = fill;        l1 = fill;        y_end -= 2;    } else {        l0 = u8h_to_u16(vec_vsx_ld(0, src - 2 + (h + 0) * src_stride));        l1 = u8h_to_u16(vec_vsx_ld(0, src - 2 + (h + 1) * src_stride));    }     vec_st(l0, 0, tmp + (h + 0) * 8);    vec_st(l1, 0, tmp + (h + 1) * 8);     for (int y = 0; y < h; y++) {        u16x8 l = u8h_to_u16(vec_vsx_ld(0, src - 2 + y * src_stride));        vec_st(l, 0, tmp + y * 8);    }     if (!(edges & CDEF_HAVE_LEFT)) {        for (int y = y_start; y < y_end; y++) {            tmp[y * 8] = INT16_MAX;            tmp[1 + y * 8] = INT16_MAX;        }    } else {        for (int y = 0; y < h; y++) {            tmp[y * 8] = left[y][0];            tmp[1 + y * 8] = left[y][1];        }    }    if (!(edges & CDEF_HAVE_RIGHT)) {        for (int y = y_start; y < y_end; y++) {            tmp[- 2 + (y + 1) * 8] = INT16_MAX;            tmp[- 1 + (y + 1) * 8] = INT16_MAX;        }    }} static inline void copy8xN(uint16_t *tmp, const ptrdiff_t tmp_stride,                           const uint8_t *src, const ptrdiff_t src_stride,                           const uint8_t (*left)[2], const uint8_t *const top,                           const int w, const int h,                           const enum CdefEdgeFlags edges){    const u16x8 fill = vec_splats((uint16_t)INT16_MAX);     u16x8 l0h, l0l;    u16x8 l1h, l1l;     int y_start = -2, y_end = h + 2;     // Copy top and bottom first    if (!(edges & CDEF_HAVE_TOP)) {        l0h = fill;        l0l = fill;        l1h = fill;        l1l = fill;        y_start = 0;    } else {        u8x16 l0 = vec_vsx_ld(0, top + 0 * src_stride - 2);        u8x16 l1 = vec_vsx_ld(0, top + 1 * src_stride - 2);        l0h = u8h_to_u16(l0);        l0l = u8l_to_u16(l0);        l1h = u8h_to_u16(l1);        l1l = u8l_to_u16(l1);    }     vec_st(l0h, 0, tmp - 4 * 8);    vec_st(l0l, 0, tmp - 3 * 8);    vec_st(l1h, 0, tmp - 2 * 8);    vec_st(l1l, 0, tmp - 1 * 8);     if (!(edges & CDEF_HAVE_BOTTOM)) {        l0h = fill;        l0l = fill;        l1h = fill;        l1l = fill;        y_end -= 2;    } else {        u8x16 l0 = vec_vsx_ld(0, src - 2 + (h + 0) * src_stride);        u8x16 l1 = vec_vsx_ld(0, src - 2 + (h + 1) * src_stride);        l0h = u8h_to_u16(l0);        l0l = u8l_to_u16(l0);        l1h = u8h_to_u16(l1);        l1l = u8l_to_u16(l1);    }     vec_st(l0h, 0, tmp + (h + 0) * 16);    vec_st(l0l, 0, tmp + (h + 0) * 16 + 8);    vec_st(l1h, 0, tmp + (h + 1) * 16);    vec_st(l1l, 0, tmp + (h + 1) * 16 + 8);     for (int y = 0; y < h; y++) {        u8x16 l = vec_vsx_ld(0, src - 2 + y * src_stride);        u16x8 lh = u8h_to_u16(l);        u16x8 ll = u8l_to_u16(l);        vec_st(lh, 0, tmp + y * 16);        vec_st(ll, 0, tmp + 8 + y * 16);    }     if (!(edges & CDEF_HAVE_LEFT)) {        for (int y = y_start; y < y_end; y++) {            tmp[y * 16] = INT16_MAX;            tmp[1 + y * 16] = INT16_MAX;        }    } else {        for (int y = 0; y < h; y++) {            tmp[y * 16] = left[y][0];            tmp[1 + y * 16] = left[y][1];        }    }    if (!(edges & CDEF_HAVE_RIGHT)) {        for (int y = y_start; y < y_end; y++) {            tmp[- 6 + (y + 1) * 16] = INT16_MAX;            tmp[- 5 + (y + 1) * 16] = INT16_MAX;        }    }} static inline i16x8 max_mask(i16x8 a, i16x8 b) {    const i16x8 I16X8_INT16_MAX = vec_splats((int16_t)INT16_MAX);     const b16x8 mask = vec_cmpeq(a, I16X8_INT16_MAX);     const i16x8 val = vec_sel(a, b, mask);     return vec_max(val, b);} #define LOAD_PIX(addr) \    const i16x8 px = (i16x8)vec_vsx_ld(0, addr); \    i16x8 max = px; \    i16x8 min = px; \    i16x8 sum = vec_splat_s16(0); #define LOAD_PIX4(addr) \    const i16x8 a = (i16x8)vec_vsx_ld(0, addr); \    const i16x8 b = (i16x8)vec_vsx_ld(0, addr + tmp_stride); \    const i16x8 px = vec_xxpermdi(a, b, 0); \    i16x8 max = px; \    i16x8 min = px; \    i16x8 sum = vec_splat_s16(0); #define LOAD_DIR(p, addr, o0, o1) \    const i16x8 p ## 0 = (i16x8)vec_vsx_ld(0, addr + o0); \    const i16x8 p ## 1 = (i16x8)vec_vsx_ld(0, addr - o0); \    const i16x8 p ## 2 = (i16x8)vec_vsx_ld(0, addr + o1); \    const i16x8 p ## 3 = (i16x8)vec_vsx_ld(0, addr - o1); #define LOAD_DIR4(p, addr, o0, o1) \    LOAD_DIR(p ## a, addr, o0, o1) \    LOAD_DIR(p ## b, addr + tmp_stride, o0, o1) \    const i16x8 p ## 0 = vec_xxpermdi(p ## a ## 0, p ## b ## 0, 0); \    const i16x8 p ## 1 = vec_xxpermdi(p ## a ## 1, p ## b ## 1, 0); \    const i16x8 p ## 2 = vec_xxpermdi(p ## a ## 2, p ## b ## 2, 0); \    const i16x8 p ## 3 = vec_xxpermdi(p ## a ## 3, p ## b ## 3, 0); #define CONSTRAIN(p, strength) \    const i16x8 p ## _d0 = vec_sub(p ## 0, px); \    const i16x8 p ## _d1 = vec_sub(p ## 1, px); \    const i16x8 p ## _d2 = vec_sub(p ## 2, px); \    const i16x8 p ## _d3 = vec_sub(p ## 3, px); \\    i16x8 p ## _c0 = vconstrain(p ## _d0, strength, damping); \    i16x8 p ## _c1 = vconstrain(p ## _d1, strength, damping); \    i16x8 p ## _c2 = vconstrain(p ## _d2, strength, damping); \    i16x8 p ## _c3 = vconstrain(p ## _d3, strength, damping); #define MIN_MAX(p) \    max = max_mask(p ## 0, max); \    min = vec_min(p ## 0, min); \    max = max_mask(p ## 1, max); \    min = vec_min(p ## 1, min); \    max = max_mask(p ## 2, max); \    min = vec_min(p ## 2, min); \    max = max_mask(p ## 3, max); \    min = vec_min(p ## 3, min); #define PRI_0(p) \    p ## _c0 = vec_add(vec_sl(p ## _c0, vec_splat_u16(1)), vec_sl(p ## _c0, vec_splats(tap_even))); \    p ## _c1 = vec_add(vec_sl(p ## _c1, vec_splat_u16(1)), vec_sl(p ## _c1, vec_splats(tap_even))); #define PRI_1(p) \    p ## _c2 = vec_sub(vec_sl(p ## _c2, vec_splat_u16(2)), vec_sl(p ## _c2, vec_splats(tap_even))); \    p ## _c3 = vec_sub(vec_sl(p ## _c3, vec_splat_u16(2)), vec_sl(p ## _c3, vec_splats(tap_even))); #define SEC_0(p) \    p ## _c0 = vec_sl(p ## _c0, vec_splat_u16(1)); \    p ## _c1 = vec_sl(p ## _c1, vec_splat_u16(1)); \    p ## _c2 = vec_sl(p ## _c2, vec_splat_u16(1)); \    p ## _c3 = vec_sl(p ## _c3, vec_splat_u16(1)); #define UPDATE_SUM(p) \    const i16x8 p ## sum0 = vec_add(p ## _c0, p ## _c1); \    const i16x8 p ## sum1 = vec_add(p ## _c2, p ## _c3); \    sum = vec_add(sum, p ## sum0); \    sum = vec_add(sum, p ## sum1); static inline voidfilter_4xN(pixel *dst, const ptrdiff_t dst_stride,           const pixel (*left)[2], const pixel *const top,           const int w, const int h, const int pri_strength,           const int sec_strength, const int dir,           const int damping, const enum CdefEdgeFlags edges,           const ptrdiff_t tmp_stride, uint16_t *tmp){    const int8_t cdef_directions[8 /* dir */][2 /* pass */] = {        { -1 * tmp_stride + 1, -2 * tmp_stride + 2 },        {  0 * tmp_stride + 1, -1 * tmp_stride + 2 },        {  0 * tmp_stride + 1,  0 * tmp_stride + 2 },        {  0 * tmp_stride + 1,  1 * tmp_stride + 2 },        {  1 * tmp_stride + 1,  2 * tmp_stride + 2 },        {  1 * tmp_stride + 0,  2 * tmp_stride + 1 },        {  1 * tmp_stride + 0,  2 * tmp_stride + 0 },        {  1 * tmp_stride + 0,  2 * tmp_stride - 1 }    };    const int bitdepth_min_8 = bitdepth_from_max(bitdepth_max) - 8;    const uint16_t tap_even = !((pri_strength >> bitdepth_min_8) & 1);    const int off1 = cdef_directions[dir][0];    const int off1_1 = cdef_directions[dir][1];     const int off2 = cdef_directions[(dir + 2) & 7][0];    const int off3 = cdef_directions[(dir + 6) & 7][0];     const int off2_1 = cdef_directions[(dir + 2) & 7][1];    const int off3_1 = cdef_directions[(dir + 6) & 7][1];      copy4xN(tmp - 2, tmp_stride, dst, dst_stride, left, top, w, h, edges);    for (int y = 0; y < h / 2; y++) {        LOAD_PIX4(tmp)         // Primary pass        LOAD_DIR4(p, tmp, off1, off1_1)         CONSTRAIN(p, pri_strength)         MIN_MAX(p)         PRI_0(p)        PRI_1(p)         UPDATE_SUM(p)         // Secondary pass 1        LOAD_DIR4(s, tmp, off2, off3)         CONSTRAIN(s, sec_strength)         MIN_MAX(s)         SEC_0(s)         UPDATE_SUM(s)         // Secondary pass 2        LOAD_DIR4(s2, tmp, off2_1, off3_1)         CONSTRAIN(s2, sec_strength)         MIN_MAX(s2)         UPDATE_SUM(s2)         // Store        i16x8 bias = vec_and((i16x8)vec_cmplt(sum, vec_splat_s16(0)), vec_splat_s16(1));        bias = vec_sub(vec_splat_s16(8), bias);        i16x8 unclamped = vec_add(px, vec_sra(vec_add(sum, bias), vec_splat_u16(4)));        i16x8 vdst = vec_max(vec_min(unclamped, max), min);         dst[0] = vdst[0];        dst[1] = vdst[1];        dst[2] = vdst[2];        dst[3] = vdst[3];         tmp += tmp_stride;        dst += PXSTRIDE(dst_stride);        dst[0] = vdst[4];        dst[1] = vdst[5];        dst[2] = vdst[6];        dst[3] = vdst[7];         tmp += tmp_stride;        dst += PXSTRIDE(dst_stride);    }} static inline voidfilter_8xN(pixel *dst, const ptrdiff_t dst_stride,           const pixel (*left)[2], const pixel *const top,           const int w, const int h, const int pri_strength,           const int sec_strength, const int dir,           const int damping, const enum CdefEdgeFlags edges,           const ptrdiff_t tmp_stride, uint16_t *tmp){    const int8_t cdef_directions[8 /* dir */][2 /* pass */] = {        { -1 * tmp_stride + 1, -2 * tmp_stride + 2 },        {  0 * tmp_stride + 1, -1 * tmp_stride + 2 },        {  0 * tmp_stride + 1,  0 * tmp_stride + 2 },        {  0 * tmp_stride + 1,  1 * tmp_stride + 2 },        {  1 * tmp_stride + 1,  2 * tmp_stride + 2 },        {  1 * tmp_stride + 0,  2 * tmp_stride + 1 },        {  1 * tmp_stride + 0,  2 * tmp_stride + 0 },        {  1 * tmp_stride + 0,  2 * tmp_stride - 1 }    };    const int bitdepth_min_8 = bitdepth_from_max(bitdepth_max) - 8;      const uint16_t tap_even = !((pri_strength >> bitdepth_min_8) & 1);    const int off1 = cdef_directions[dir][0];    const int off1_1 = cdef_directions[dir][1];     const int off2 = cdef_directions[(dir + 2) & 7][0];    const int off3 = cdef_directions[(dir + 6) & 7][0];     const int off2_1 = cdef_directions[(dir + 2) & 7][1];    const int off3_1 = cdef_directions[(dir + 6) & 7][1];     copy8xN(tmp - 2, tmp_stride, dst, dst_stride, left, top, w, h, edges);     for (int y = 0; y < h; y++) {        LOAD_PIX(tmp)         // Primary pass        LOAD_DIR(p, tmp, off1, off1_1)         CONSTRAIN(p, pri_strength)         MIN_MAX(p)         PRI_0(p)        PRI_1(p)         UPDATE_SUM(p)         // Secondary pass 1        LOAD_DIR(s, tmp, off2, off3)         CONSTRAIN(s, sec_strength)         MIN_MAX(s)         SEC_0(s)         UPDATE_SUM(s)         // Secondary pass 2        LOAD_DIR(s2, tmp, off2_1, off3_1)         CONSTRAIN(s2, sec_strength)         MIN_MAX(s2)         UPDATE_SUM(s2)         // Store        i16x8 bias = vec_and((i16x8)vec_cmplt(sum, vec_splat_s16(0)), vec_splat_s16(1));        bias = vec_sub(vec_splat_s16(8), bias);        i16x8 unclamped = vec_add(px, vec_sra(vec_add(sum, bias), vec_splat_u16(4)));        i16x8 vdst = vec_max(vec_min(unclamped, max), min);         dst[0] = vdst[0];        dst[1] = vdst[1];        dst[2] = vdst[2];        dst[3] = vdst[3];        dst[4] = vdst[4];        dst[5] = vdst[5];        dst[6] = vdst[6];        dst[7] = vdst[7];         tmp += tmp_stride;        dst += PXSTRIDE(dst_stride);    } }  #define cdef_fn(w, h, tmp_stride) \static void cdef_filter_##w##x##h##_vsx(pixel *const dst, \                                        const ptrdiff_t dst_stride, \                                        const pixel (*left)[2], \                                        const pixel *const top, \                                        const int pri_strength, \                                        const int sec_strength, \                                        const int dir, \                                        const int damping, \                                        const enum CdefEdgeFlags edges) \{ \    ALIGN_STK_16(uint16_t, tmp_buf, 12 * tmp_stride,); \    uint16_t *tmp = tmp_buf + 2 * tmp_stride + 2; \    filter_##w##xN(dst, dst_stride, left, top, w, h, pri_strength, sec_strength, \                   dir, damping, edges, tmp_stride, tmp); \} cdef_fn(4, 4, 8);cdef_fn(4, 8, 8);cdef_fn(8, 8, 16);#endif COLD void bitfn(dav1d_cdef_dsp_init_ppc)(Dav1dCdefDSPContext *const c) {    const unsigned flags = dav1d_get_cpu_flags();     if (!(flags & DAV1D_PPC_CPU_FLAG_VSX)) return; #if BITDEPTH == 8    // c->dir = dav1d_cdef_find_dir_vsx;    c->fb[0] = cdef_filter_8x8_vsx;    c->fb[1] = cdef_filter_4x8_vsx;    c->fb[2] = cdef_filter_4x4_vsx;#endif}

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