Shader "Solid Color" { Properties { _Color ("Main Color", Color) = (1,1,1,1) } SubShader { Cull Off Pass { Color [_Color] } }}Shader "Solid Color" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
}
SubShader {
Cull Off
Pass { Color [_Color] }
}
}