//******************************************************************************************************// TextExtensions.cs - Gbtc//// Copyright © 2015, Grid Protection Alliance. All Rights Reserved.//// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See// the NOTICE file distributed with this work for additional information regarding copyright ownership.// The GPA licenses this file to you under the MIT License (MIT), the "License"; you may not use this// file except in compliance with the License. You may obtain a copy of the License at://// http://www.opensource.org/licenses/MIT//// Unless agreed to in writing, the subject software distributed under the License is distributed on an// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the// License for the specific language governing permissions and limitations.//// Code Modification History:// ----------------------------------------------------------------------------------------------------// 01/14/2012 - J. Ritchie Carroll// Generated original version of source code.////****************************************************************************************************** using UnityEngine; // Defines extension functions for text objects// ReSharper disable once CheckNamespacepublic static class TextExtensions{ /// <summary> /// Updates the text of a 3D Text object, even from a non-UI thread. /// </summary> /// <param name='mesh'>The text mesh to update.</param> /// <param name='text'>The new text to apply to the mesh.</param> public static void UpdateText(this TextMesh mesh, string text) { UIThread.Invoke(UpdateText, mesh, text); } // Text updates must occur on main UI thread private static void UpdateText(object[] args) { if ((object)args == null || args.Length < 2) return; TextMesh mesh = args[0] as TextMesh; string text = args[1] as string; if ((object)mesh != null && (object)text != null) mesh.text = text; }}
//******************************************************************************************************
// TextExtensions.cs - Gbtc
//
// Copyright © 2015, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOTICE file distributed with this work for additional information regarding copyright ownership.
// The GPA licenses this file to you under the MIT License (MIT), the "License"; you may not use this
// file except in compliance with the License. You may obtain a copy of the License at:
//
// http://www.opensource.org/licenses/MIT
//
// Unless agreed to in writing, the subject software distributed under the License is distributed on an
// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
// License for the specific language governing permissions and limitations.
//
// Code Modification History:
// ----------------------------------------------------------------------------------------------------
// 01/14/2012 - J. Ritchie Carroll
// Generated original version of source code.
//
//******************************************************************************************************
using UnityEngine;
// Defines extension functions for text objects
// ReSharper disable once CheckNamespace
public static class TextExtensions
{
/// <summary>
/// Updates the text of a 3D Text object, even from a non-UI thread.
/// </summary>
/// <param name='mesh'>The text mesh to update.</param>
/// <param name='text'>The new text to apply to the mesh.</param>
public static void UpdateText(this TextMesh mesh, string text)
{
UIThread.Invoke(UpdateText, mesh, text);
}
// Text updates must occur on main UI thread
private static void UpdateText(object[] args)
{
if ((object)args == null || args.Length < 2)
return;
TextMesh mesh = args[0] as TextMesh;
string text = args[1] as string;
if ((object)mesh != null && (object)text != null)
mesh.text = text;
}
}