//******************************************************************************************************
// FrameQueue.cs - Gbtc
//
// Copyright © 2010, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOTICE file distributed with this work for additional information regarding copyright ownership.
// The GPA licenses this file to you under the Eclipse Public License -v 1.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain a copy of the License at:
//
// http://www.opensource.org/licenses/eclipse-1.0.php
//
// Unless agreed to in writing, the subject software distributed under the License is distributed on an
// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
// License for the specific language governing permissions and limitations.
//
// Code Modification History:
// ----------------------------------------------------------------------------------------------------
// 09/02/2010 - J. Ritchie Carroll
// Generated original version of source code.
// 11/18/2010 - Mehulbhai P Thakkar
// Fixed bug in the Pop() method by checking if m_frameQueue has any element in it.
// 02/08/2011 - J. Ritchie Carroll
// Added ExamineQueueState method to analyze real-time queue state.
// 05/10/2011 - J. Ritchie Carroll
// Updated frame queue locks to use a ReaderWriterSpinLock as an optimization.
//
//******************************************************************************************************
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace GSF.TimeSeries
{
/// <summary>
/// Represents a real-time queue of <see cref="TrackingFrame"/> instances used by the <see cref="ConcentratorBase"/> class.
/// </summary>
internal class FrameQueue : IDisposable
{
#region [ Members ]
// Delegates
internal delegate IFrame CreateNewFrameFunction(Ticks timestamp);
// Fields
private CreateNewFrameFunction m_createNewFrame; // IFrame creation function
private LinkedList<TrackingFrame> m_frameList; // We keep this list sorted by timestamp so frames are processed in order
private ConcurrentDictionary<long, TrackingFrame> m_frameHash; // Fast frame lookup dictionary
private SpinLock m_queueLock; // Spinning lock used for synchronizing access to frame list
private long m_publishedTicks; // Timstamp of last published frame
private volatile TrackingFrame m_head; // Reference to current top of the frame collection
private volatile TrackingFrame m_last; // Reference to last published frame
private int m_framesPerSecond; // Cached frames per second
private double m_ticksPerFrame; // Cached ticks per frame
private long m_timeResolution; // Cached time resolution (max sorting resolution in ticks)
private DownsamplingMethod m_downsamplingMethod; // Cached downsampling method
private bool m_disposed; // Object disposed flag
#endregion
#region [ Constructors ]
/// <summary>
/// Creates a new <see cref="FrameQueue"/>.
/// </summary>
internal FrameQueue(CreateNewFrameFunction createNewFrame)
{
m_createNewFrame = createNewFrame;
m_frameList = new LinkedList<TrackingFrame>();
m_frameHash = new ConcurrentDictionary<long, TrackingFrame>();
m_queueLock = new SpinLock();
m_downsamplingMethod = DownsamplingMethod.LastReceived;
}
/// <summary>
/// Releases the unmanaged resources before the <see cref="FrameQueue"/> object is reclaimed by <see cref="GC"/>.
/// </summary>
~FrameQueue()
{
Dispose(false);
}
#endregion
#region [ Properties ]
/// <summary>
/// Gets or sets the number of frames per second to be used by <see cref="FrameQueue"/>.
/// </summary>
/// <remarks>
/// Valid frame rates are greater than 0 frames per second.
/// </remarks>
public int FramesPerSecond
{
get
{
return m_framesPerSecond;
}
set
{
if (value < 1)
throw new ArgumentOutOfRangeException("value", "Frames per second must be greater than 0");
m_framesPerSecond = value;
m_ticksPerFrame = Ticks.PerSecond / (double)m_framesPerSecond;
}
}
/// <summary>
/// Gets or sets the maximum time resolution to use when sorting measurements by timestamps into their proper destination frame.
/// </summary>
public long TimeResolution
{
get
{
return m_timeResolution;
}
set
{
m_timeResolution = value;
}
}
/// <summary>
/// Gets or sets the <see cref="GSF.TimeSeries.DownsamplingMethod"/> to be used by the <see cref="FrameQueue"/>.
/// </summary>
public DownsamplingMethod DownsamplingMethod
{
get
{
return m_downsamplingMethod;
}
set
{
m_downsamplingMethod = value;
}
}
/// <summary>
/// Returns the next <see cref="TrackingFrame"/> in the <see cref="FrameQueue"/>, if any.
/// </summary>
/// <remarks>
/// This property is tracked separately from the internal frame collection, as a
/// result this property may be called at any time without a locking penalty.
/// </remarks>
public TrackingFrame Head
{
get
{
// We track the head separately to avoid lock on frame list to safely access first item...
return m_head;
}
}
/// <summary>
/// Gets the last processed <see cref="TrackingFrame"/> in the <see cref="FrameQueue"/>.
/// </summary>
/// <remarks>
/// This property is tracked separately from the internal frame collection, as a
/// result this property may be called at any time without a locking penalty.
/// </remarks>
public TrackingFrame Last
{
get
{
return m_last;
}
}
/// <summary>
/// Returns the total number of frames in the <see cref="FrameQueue"/>.
/// </summary>
public int Count
{
get
{
return m_frameList.Count;
}
}
#endregion
#region [ Methods ]
/// <summary>
/// Releases all the resources used by the <see cref="FrameQueue"/> object.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases the unmanaged resources used by the <see cref="FrameQueue"/> object and optionally releases the managed resources.
/// </summary>
/// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (!m_disposed)
{
try
{
if (disposing)
{
Clear();
m_frameList = null;
m_frameHash = null;
m_createNewFrame = null;
m_head = null;
m_last = null;
}
}
finally
{
m_disposed = true; // Prevent duplicate dispose.
}
}
}
/// <summary>
/// Examines and returns the status of the <see cref="FrameQueue"/>.
/// </summary>
/// <param name="expectedMeasurements">Number of expected measurements per frame.</param>
public string ExamineQueueState(int expectedMeasurements)
{
StringBuilder status = new StringBuilder();
bool locked = false;
try
{
m_queueLock.Enter(ref locked);
status.AppendLine("Concentrator frame queue detail:");
status.AppendLine();
status.AppendLine();
status.AppendFormat(" Ordered frame queue count: {0}", m_frameList.Count);
status.AppendLine();
status.AppendFormat(" Frame hashtable count: {0}", m_frameHash.Count);
status.AppendLine();
if (m_frameList.Count > 0)
{
LinkedListNode<TrackingFrame> node = m_frameList.First;
IFrame frame;
status.AppendLine();
for (int i = 0; i < m_frameList.Count; i++)
{
if (node.Value != null)
frame = node.Value.SourceFrame;
else
frame = null;
if (frame == null)
status.AppendFormat("Frame {0} @ <null frame>", i.ToString().PadLeft(4, '0'));
else
status.AppendFormat("Frame {0} @ {1} - {2} measurements, {3} received",
i.ToString().PadLeft(4, '0'),
(new DateTime(frame.Timestamp)).ToString("dd-MMM-yyyy HH:mm:ss.fff"),
frame.Measurements.Count,
(frame.Measurements.Count / (double)expectedMeasurements).ToString("##0.00%"));
status.AppendLine();
node = node.Next;
}
}
return status.ToString();
}
finally
{
if (locked)
m_queueLock.Exit();
}
}
/// <summary>
/// Clears the <see cref="FrameQueue"/>.
/// </summary>
public void Clear()
{
bool locked = false;
try
{
m_queueLock.Enter(ref locked);
if (m_frameList != null)
m_frameList.Clear();
if (m_frameHash != null)
m_frameHash.Clear();
}
finally
{
if (locked)
m_queueLock.Exit();
}
}
/// <summary>
/// Removes current <see cref="Head"/> frame from the <see cref="FrameQueue"/> after it has been processed and assigns a new <see cref="Head"/>.
/// </summary>
public void Pop()
{
// We track latest published ticks - don't want to allow slow moving measurements
// to inject themselves after a certain publication timeframe has passed - this
// avoids any possible out-of-sequence frame publication...
m_last = m_head;
m_head = null;
long publishedTicks = m_last.Timestamp;
Thread.VolatileWrite(ref m_publishedTicks, publishedTicks);
bool locked = false;
// Assign next node, if any, as quickly as possible. Still have to wait for queue
// lock - tick-tock, time's-a-wastin' and user function needs a frame to publish.
try
{
m_queueLock.Enter(ref locked);
if (m_frameList.Count > 0)
{
LinkedListNode<TrackingFrame> nextNode = m_frameList.First.Next;
// If next frame is available, go ahead and assign it...
if (nextNode != null)
m_head = nextNode.Value;
// Clean up frame queues
m_frameList.RemoveFirst();
}
}
finally
{
if (locked)
m_queueLock.Exit();
}
TrackingFrame frame;
m_frameHash.TryRemove(publishedTicks, out frame);
}
/// <summary>
/// Gets <see cref="TrackingFrame"/> from the queue with the specified timestamp, in ticks. If no frame exists for
/// the specified timestamp, one will be created.
/// </summary>
/// <param name="ticks">Timestamp, in ticks, for which to get or create <see cref="TrackingFrame"/>.</param>
/// <remarks>
/// Ticks can be any point in time so long time requested is greater than time of last published frame; this queue is
/// used in a real-time scenario with time moving forward. If a frame is requested for an old timestamp, null will
/// be returned. Note that frame returned will be "best-fit" for given timestamp based on <see cref="FramesPerSecond"/>.
/// </remarks>
/// <returns>An existing or new <see cref="TrackingFrame"/> from the queue for the specified timestamp.</returns>
public TrackingFrame GetFrame(long ticks)
{
// Calculate destination ticks for this frame
TrackingFrame frame = null;
bool locked = false, nodeAdded = false;
long baseTicks, ticksBeyondSecond, frameIndex, destinationTicks, nextDestinationTicks;
// Baseline timestamp to the top of the second
baseTicks = ticks - ticks % Ticks.PerSecond;
// Remove the seconds from ticks
ticksBeyondSecond = ticks - baseTicks;
// Calculate a frame index between 0 and m_framesPerSecond-1, corresponding to ticks
// rounded down to the nearest frame
frameIndex = (long)(ticksBeyondSecond / m_ticksPerFrame);
// Calculate the timestamp of the nearest frame rounded up
nextDestinationTicks = (frameIndex + 1) * Ticks.PerSecond / m_framesPerSecond;
// Determine whether the desired frame is the nearest
// frame rounded down or the nearest frame rounded up
if (m_timeResolution <= 1)
{
if (nextDestinationTicks <= ticksBeyondSecond)
destinationTicks = nextDestinationTicks;
else
destinationTicks = frameIndex * Ticks.PerSecond / m_framesPerSecond;
}
else
{
// If, after translating nextDestinationTicks to the time resolution, it is less than
// or equal to ticks, nextDestinationTicks corresponds to the desired frame
if ((nextDestinationTicks / m_timeResolution) * m_timeResolution <= ticksBeyondSecond)
destinationTicks = nextDestinationTicks;
else
destinationTicks = frameIndex * Ticks.PerSecond / m_framesPerSecond;
}
// Recover the seconds that were removed
destinationTicks += baseTicks;
// Make sure ticks are newer than latest published ticks...
if (destinationTicks > Thread.VolatileRead(ref m_publishedTicks))
{
// See if requested frame is already available (can do this outside lock with concurrent dictionary)
if (m_frameHash.TryGetValue(destinationTicks, out frame))
return frame;
// Didn't find frame for this timestamp so we need to add a new one to the queue
try
{
m_queueLock.Enter(ref locked);
// Another thread may have gotten to this task already, so check for this contingency...
if (m_frameHash.TryGetValue(destinationTicks, out frame))
return frame;
// Create a new frame for this timestamp
frame = new TrackingFrame(m_createNewFrame(destinationTicks), m_downsamplingMethod);
if (m_frameList.Count > 0)
{
// Insert frame into proper sorted position...
LinkedListNode<TrackingFrame> node = m_frameList.Last;
do
{
if (destinationTicks > node.Value.Timestamp)
{
m_frameList.AddAfter(node, frame);
nodeAdded = true;
break;
}
node = node.Previous;
}
while (node != null);
}
if (!nodeAdded)
{
m_frameList.AddFirst(frame);
m_head = frame;
}
// Since we'll be requesting this frame over and over, we'll use
// a hash table for quick frame lookups by timestamp
m_frameHash[destinationTicks] = frame;
}
finally
{
if (locked)
m_queueLock.Exit();
}
}
return frame;
}
#region [ GetFrame Testing Algorithm ]
// Copy this code into a console application and reference GSF.Core.dll to test.
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using GSF;
//namespace FrameTimestampTest
//{
// public class Program
// {
// private static long s_timeResolution;
// private static long s_framesPerSecond;
// private static double s_ticksPerFrame;
// private static double s_millisecondsPerFrame;
// public static void Main(string[] args)
// {
// s_framesPerSecond = 30;
// s_ticksPerFrame = Ticks.PerSecond / (double)s_framesPerSecond;
// s_timeResolution = Ticks.PerMillisecond;
// s_millisecondsPerFrame = 1000.0 / s_framesPerSecond;
// // Test BPA PDCstream style milliseconds
// DateTime currentTime = DateTime.Now;
// int[] bpaMilliseconds = new int[] { 000, 033, 066, 100, 133, 166, 200, 233, 266, 300, 333, 366, 400, 433, 466, 500, 533, 566, 599, 633, 666, 699, 733, 766, 800, 833, 866, 900, 933, 966 };
// s_timeResolution = Ticks.PerMillisecond * 33;
// Console.WriteLine("BPA millisecond sorting test, TimeResolution = {0}", s_timeResolution);
// for (int i = 0; i < bpaMilliseconds.Length; i++)
// {
// long longTicks = (new DateTime(currentTime.Year, currentTime.Month, currentTime.Day, currentTime.Hour, currentTime.Minute, currentTime.Second, bpaMilliseconds[i])).Ticks;
// long destination = GetFrame(longTicks);
// Console.WriteLine(string.Format("{0:000} ms : {1:000} ms", bpaMilliseconds[i], (new DateTime(destination)).Millisecond));
// }
// s_timeResolution = Ticks.PerMillisecond;
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//****************************************************************************************************** // FrameQueue.cs - Gbtc // // Copyright © 2010, Grid Protection Alliance. All Rights Reserved. // // Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See // the NOTICE file distributed with this work for additional information regarding copyright ownership. // The GPA licenses this file to you under the Eclipse Public License -v 1.0 (the "License"); you may // not use this file except in compliance with the License. You may obtain a copy of the License at: // // http://www.opensource.org/licenses/eclipse-1.0.php // // Unless agreed to in writing, the subject software distributed under the License is distributed on an // "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the // License for the specific language governing permissions and limitations. // // Code Modification History: // ---------------------------------------------------------------------------------------------------- // 09/02/2010 - J. Ritchie Carroll // Generated original version of source code. // 11/18/2010 - Mehulbhai P Thakkar // Fixed bug in the Pop() method by checking if m_frameQueue has any element in it. // 02/08/2011 - J. Ritchie Carroll // Added ExamineQueueState method to analyze real-time queue state. // 05/10/2011 - J. Ritchie Carroll // Updated frame queue locks to use a ReaderWriterSpinLock as an optimization. // //****************************************************************************************************** using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Text; using System.Threading; namespace GSF.TimeSeries { /// <summary> /// Represents a real-time queue of <see cref="TrackingFrame"/> instances used by the <see cref="ConcentratorBase"/> class. /// </summary> internal class FrameQueue : IDisposable { #region [ Members ] // Delegates internal delegate IFrame CreateNewFrameFunction(Ticks timestamp); // Fields private CreateNewFrameFunction m_createNewFrame; // IFrame creation function private LinkedList<TrackingFrame> m_frameList; // We keep this list sorted by timestamp so frames are processed in order private ConcurrentDictionary<long, TrackingFrame> m_frameHash; // Fast frame lookup dictionary private SpinLock m_queueLock; // Spinning lock used for synchronizing access to frame list private long m_publishedTicks; // Timstamp of last published frame private volatile TrackingFrame m_head; // Reference to current top of the frame collection private volatile TrackingFrame m_last; // Reference to last published frame private int m_framesPerSecond; // Cached frames per second private double m_ticksPerFrame; // Cached ticks per frame private long m_timeResolution; // Cached time resolution (max sorting resolution in ticks) private DownsamplingMethod m_downsamplingMethod; // Cached downsampling method private bool m_disposed; // Object disposed flag #endregion #region [ Constructors ] /// <summary> /// Creates a new <see cref="FrameQueue"/>. /// </summary> internal FrameQueue(CreateNewFrameFunction createNewFrame) { m_createNewFrame = createNewFrame; m_frameList = new LinkedList<TrackingFrame>(); m_frameHash = new ConcurrentDictionary<long, TrackingFrame>(); m_queueLock = new SpinLock(); m_downsamplingMethod = DownsamplingMethod.LastReceived; } /// <summary> /// Releases the unmanaged resources before the <see cref="FrameQueue"/> object is reclaimed by <see cref="GC"/>. /// </summary> ~FrameQueue() { Dispose(false); } #endregion #region [ Properties ] /// <summary> /// Gets or sets the number of frames per second to be used by <see cref="FrameQueue"/>. /// </summary> /// <remarks> /// Valid frame rates are greater than 0 frames per second. /// </remarks> public int FramesPerSecond { get { return m_framesPerSecond; } set { if (value < 1) throw new ArgumentOutOfRangeException("value", "Frames per second must be greater than 0"); m_framesPerSecond = value; m_ticksPerFrame = Ticks.PerSecond / (double)m_framesPerSecond; } } /// <summary> /// Gets or sets the maximum time resolution to use when sorting measurements by timestamps into their proper destination frame. /// </summary> public long TimeResolution { get { return m_timeResolution; } set { m_timeResolution = value; } } /// <summary> /// Gets or sets the <see cref="GSF.TimeSeries.DownsamplingMethod"/> to be used by the <see cref="FrameQueue"/>. /// </summary> public DownsamplingMethod DownsamplingMethod { get { return m_downsamplingMethod; } set { m_downsamplingMethod = value; } } /// <summary> /// Returns the next <see cref="TrackingFrame"/> in the <see cref="FrameQueue"/>, if any. /// </summary> /// <remarks> /// This property is tracked separately from the internal frame collection, as a /// result this property may be called at any time without a locking penalty. /// </remarks> public TrackingFrame Head { get { // We track the head separately to avoid lock on frame list to safely access first item... return m_head; } } /// <summary> /// Gets the last processed <see cref="TrackingFrame"/> in the <see cref="FrameQueue"/>. /// </summary> /// <remarks> /// This property is tracked separately from the internal frame collection, as a /// result this property may be called at any time without a locking penalty. /// </remarks> public TrackingFrame Last { get { return m_last; } } /// <summary> /// Returns the total number of frames in the <see cref="FrameQueue"/>. /// </summary> public int Count { get { return m_frameList.Count; } } #endregion #region [ Methods ] /// <summary> /// Releases all the resources used by the <see cref="FrameQueue"/> object. /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Releases the unmanaged resources used by the <see cref="FrameQueue"/> object and optionally releases the managed resources. /// </summary> /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (!m_disposed) { try { if (disposing) { Clear(); m_frameList = null; m_frameHash = null; m_createNewFrame = null; m_head = null; m_last = null; } } finally { m_disposed = true; // Prevent duplicate dispose. } } } /// <summary> /// Examines and returns the status of the <see cref="FrameQueue"/>. /// </summary> /// <param name="expectedMeasurements">Number of expected measurements per frame.</param> public string ExamineQueueState(int expectedMeasurements) { StringBuilder status = new StringBuilder(); bool locked = false; try { m_queueLock.Enter(ref locked); status.AppendLine("Concentrator frame queue detail:"); status.AppendLine(); status.AppendLine(); status.AppendFormat(" Ordered frame queue count: {0}", m_frameList.Count); status.AppendLine(); status.AppendFormat(" Frame hashtable count: {0}", m_frameHash.Count); status.AppendLine(); if (m_frameList.Count > 0) { LinkedListNode<TrackingFrame> node = m_frameList.First; IFrame frame; status.AppendLine(); for (int i = 0; i < m_frameList.Count; i++) { if (node.Value != null) frame = node.Value.SourceFrame; else frame = null; if (frame == null) status.AppendFormat("Frame {0} @ <null frame>", i.ToString().PadLeft(4, '0')); else status.AppendFormat("Frame {0} @ {1} - {2} measurements, {3} received", i.ToString().PadLeft(4, '0'), (new DateTime(frame.Timestamp)).ToString("dd-MMM-yyyy HH:mm:ss.fff"), frame.Measurements.Count, (frame.Measurements.Count / (double)expectedMeasurements).ToString("##0.00%")); status.AppendLine(); node = node.Next; } } return status.ToString(); } finally { if (locked) m_queueLock.Exit(); } } /// <summary> /// Clears the <see cref="FrameQueue"/>. /// </summary> public void Clear() { bool locked = false; try { m_queueLock.Enter(ref locked); if (m_frameList != null) m_frameList.Clear(); if (m_frameHash != null) m_frameHash.Clear(); } finally { if (locked) m_queueLock.Exit(); } } /// <summary> /// Removes current <see cref="Head"/> frame from the <see cref="FrameQueue"/> after it has been processed and assigns a new <see cref="Head"/>. /// </summary> public void Pop() { // We track latest published ticks - don't want to allow slow moving measurements // to inject themselves after a certain publication timeframe has passed - this // avoids any possible out-of-sequence frame publication... m_last = m_head; m_head = null; long publishedTicks = m_last.Timestamp; Thread.VolatileWrite(ref m_publishedTicks, publishedTicks); bool locked = false; // Assign next node, if any, as quickly as possible. Still have to wait for queue // lock - tick-tock, time's-a-wastin' and user function needs a frame to publish. try { m_queueLock.Enter(ref locked); if (m_frameList.Count > 0) { LinkedListNode<TrackingFrame> nextNode = m_frameList.First.Next; // If next frame is available, go ahead and assign it... if (nextNode != null) m_head = nextNode.Value; // Clean up frame queues m_frameList.RemoveFirst(); } } finally { if (locked) m_queueLock.Exit(); } TrackingFrame frame; m_frameHash.TryRemove(publishedTicks, out frame); } /// <summary> /// Gets <see cref="TrackingFrame"/> from the queue with the specified timestamp, in ticks. If no frame exists for /// the specified timestamp, one will be created. /// </summary> /// <param name="ticks">Timestamp, in ticks, for which to get or create <see cref="TrackingFrame"/>.</param> /// <remarks> /// Ticks can be any point in time so long time requested is greater than time of last published frame; this queue is /// used in a real-time scenario with time moving forward. If a frame is requested for an old timestamp, null will /// be returned. Note that frame returned will be "best-fit" for given timestamp based on <see cref="FramesPerSecond"/>. /// </remarks> /// <returns>An existing or new <see cref="TrackingFrame"/> from the queue for the specified timestamp.</returns> public TrackingFrame GetFrame(long ticks) { // Calculate destination ticks for this frame TrackingFrame frame = null; bool locked = false, nodeAdded = false; long baseTicks, ticksBeyondSecond, frameIndex, destinationTicks, nextDestinationTicks; // Baseline timestamp to the top of the second baseTicks = ticks - ticks % Ticks.PerSecond; // Remove the seconds from ticks ticksBeyondSecond = ticks - baseTicks; // Calculate a frame index between 0 and m_framesPerSecond-1, corresponding to ticks // rounded down to the nearest frame frameIndex = (long)(ticksBeyondSecond / m_ticksPerFrame); // Calculate the timestamp of the nearest frame rounded up nextDestinationTicks = (frameIndex + 1) * Ticks.PerSecond / m_framesPerSecond; // Determine whether the desired frame is the nearest // frame rounded down or the nearest frame rounded up if (m_timeResolution <= 1) { if (nextDestinationTicks <= ticksBeyondSecond) destinationTicks = nextDestinationTicks; else destinationTicks = frameIndex * Ticks.PerSecond / m_framesPerSecond; } else { // If, after translating nextDestinationTicks to the time resolution, it is less than // or equal to ticks, nextDestinationTicks corresponds to the desired frame if ((nextDestinationTicks / m_timeResolution) * m_timeResolution <= ticksBeyondSecond) destinationTicks = nextDestinationTicks; else destinationTicks = frameIndex * Ticks.PerSecond / m_framesPerSecond; } // Recover the seconds that were removed destinationTicks += baseTicks; // Make sure ticks are newer than latest published ticks... if (destinationTicks > Thread.VolatileRead(ref m_publishedTicks)) { // See if requested frame is already available (can do this outside lock with concurrent dictionary) if (m_frameHash.TryGetValue(destinationTicks, out frame)) return frame; // Didn't find frame for this timestamp so we need to add a new one to the queue try { m_queueLock.Enter(ref locked); // Another thread may have gotten to this task already, so check for this contingency... if (m_frameHash.TryGetValue(destinationTicks, out frame)) return frame; // Create a new frame for this timestamp frame = new TrackingFrame(m_createNewFrame(destinationTicks), m_downsamplingMethod); if (m_frameList.Count > 0) { // Insert frame into proper sorted position... LinkedListNode<TrackingFrame> node = m_frameList.Last; do { if (destinationTicks > node.Value.Timestamp) { m_frameList.AddAfter(node, frame); nodeAdded = true; break; } node = node.Previous; } while (node != null); } if (!nodeAdded) { m_frameList.AddFirst(frame); m_head = frame; } // Since we'll be requesting this frame over and over, we'll use // a hash table for quick frame lookups by timestamp m_frameHash[destinationTicks] = frame; } finally { if (locked) m_queueLock.Exit(); } } return frame; } #region [ GetFrame Testing Algorithm ] // Copy this code into a console application and reference GSF.Core.dll to test. //using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using GSF; //namespace FrameTimestampTest //{ // public class Program // { // private static long s_timeResolution; // private static long s_framesPerSecond; // private static double s_ticksPerFrame; // private static double s_millisecondsPerFrame; // public static void Main(string[] args) // { // s_framesPerSecond = 30; // s_ticksPerFrame = Ticks.PerSecond / (double)s_framesPerSecond; // s_timeResolution = Ticks.PerMillisecond; // s_millisecondsPerFrame = 1000.0 / s_framesPerSecond; // // Test BPA PDCstream style milliseconds // DateTime currentTime = DateTime.Now; // int[] bpaMilliseconds = new int[] { 000, 033, 066, 100, 133, 166, 200, 233, 266, 300, 333, 366, 400, 433, 466, 500, 533, 566, 599, 633, 666, 699, 733, 766, 800, 833, 866, 900, 933, 966 }; // s_timeResolution = Ticks.PerMillisecond * 33; // Console.WriteLine("BPA millisecond sorting test, TimeResolution = {0}", s_timeResolution); // for (int i = 0; i < bpaMilliseconds.Length; i++) // { // long longTicks = (new DateTime(currentTime.Year, currentTime.Month, currentTime.Day, currentTime.Hour, currentTime.Minute, currentTime.Second, bpaMilliseconds[i])).Ticks; // long destination = GetFrame(longTicks); // Console.WriteLine(string.Format("{0:000} ms : {1:000} ms", bpaMilliseconds[i], (new DateTime(destination)).Millisecond)); // } // s_timeResolution = Ticks.PerMillisecond;