'use strict' class KillTerminal extends Puzzle { constructor (id, max) { super(id) this.max = max } performAction () { hiversaires.game.userKillCount++ if (hiversaires.game.userKillCount > this.max) { hiversaires.game.erase() hiversaires.refreshNode() } }}
'use strict'
class KillTerminal extends Puzzle {
constructor (id, max) {
super(id)
this.max = max
}
performAction () {
hiversaires.game.userKillCount++
if (hiversaires.game.userKillCount > this.max) {
hiversaires.game.erase()
hiversaires.refreshNode()
}
}
}