| .. |
| puzzles | A few more puzzle data tweaks before implementing Data_Init | 5 years ago |
| artbook.js | Initial commit. | 5 years ago |
| assetdata.js | Node IDs are now strings! I renamed them all to be a letter representing their zone, followed by a letter representing their position. There's now a helpful map in the data file. | 5 years ago |
| cartographer.js | Node IDs are now strings! I renamed them all to be a letter representing their zone, followed by a letter representing their position. There's now a helpful map in the data file. | 5 years ago |
| data.js | Node ck was zoned as Metamondst, but should be Circular | 5 years ago |
| game.js | Node IDs are now strings! I renamed them all to be a letter representing their zone, followed by a letter representing their position. There's now a helpful map in the data file. | 5 years ago |
| hiversaires.js | Initial commit. | 5 years ago |
| interface.js | Initial commit. | 5 years ago |
| keyboard.js | Initial commit. | 5 years ago |
| music.js | Amplified and trimmed silence from the sound effects so they are heard quicker. Ambience and sound effect volume are now handled by the loader in the C89 project, and in the music module in ecmascript. | 5 years ago |
| stage.js | Transparent groups don't render right in nanosvg, so the clock shadow will be 100% opaque and will be faded partway in the game code | 5 years ago |
| walkthrough.js | Initial commit. | 5 years ago |