/* * This file is part of MXE. See LICENSE.md for licensing information. */#include <assimp/cimport.h>#include <assimp/scene.h>#include <assimp/postprocess.h>#include <string.h>int main(int argc, char *argv[]){ const struct aiScene* scene = NULL; /* NFF file for a single spere with radius 5 at pos 0x0x0 */ const char* buf = "--- begin of file\n" "s 0 0 0 5\n" "--- end of file\n"; (void)argc; (void)argv; scene = aiImportFileFromMemory(buf, strlen(buf), aiProcessPreset_TargetRealtime_MaxQuality, "nff"); (void)scene; if (scene->mNumMeshes != 1) return 1; aiReleaseImport(scene); return 0;}
/*
* This file is part of MXE. See LICENSE.md for licensing information.
*/
#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <string.h>
int main(int argc, char *argv[])
{
const struct aiScene* scene = NULL;
/* NFF file for a single spere with radius 5 at pos 0x0x0 */
const char* buf =
"--- begin of file\n"
"s 0 0 0 5\n"
"--- end of file\n";
(void)argc;
(void)argv;
scene = aiImportFileFromMemory(buf, strlen(buf), aiProcessPreset_TargetRealtime_MaxQuality, "nff");
(void)scene;
if (scene->mNumMeshes != 1) return 1;
aiReleaseImport(scene);
return 0;
}