68 lines · 1.6 KB · C
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#pragma once #define SCREEN_W 437#define SCREEN_H 273 #define TRACKER_X 3#define TRACKER_Y 15 #define COLORPICKER1_X 326#define COLORPICKER1_Y 15 #define COLORPICKER2_X 326#define COLORPICKER2_Y 103 #define LOADINI_X 326#define LOADINI_Y 194 #define LOADPT_X 326#define LOADPT_Y 208 #define SAVE_X 326#define SAVE_Y 222 #include <stdint.h>#include <stdbool.h>#include <SDL2/SDL.h> typedef struct keyb_t{	bool leftShiftKeyDown, leftCtrlKeyDown, leftAltKeyDown;} keyb_t; typedef struct mouse_t{	bool leftButtonPressed, rightButtonPressed;	int32_t x, y;	float fMouseXMul, fMouseYMul;} mouse_t; void charOut(int32_t xPos, int32_t yPos, uint32_t color, char chr);void textOut(int32_t xPos, int32_t yPos, uint32_t color, const char *text);void textOutShadow(int32_t xPos, int32_t yPos, uint32_t fgColor, uint32_t bgColor, const char *text);void hLine(int32_t x, int32_t y, int32_t w, uint32_t color);void vLine(int32_t x, int32_t y, int32_t h, uint32_t color); void showErrorMsgBox(const char *fmt, ...); // main.c void mouseButtonUpHandler(void);void mouseButtonDownHandler(void);void keyDownHandler(SDL_Keycode keyEntry);void drawTracker(void);void setupGUI(void);void drawColorPicker2(void);void drawColorPicker1(void);void handleSlidersHeldDown(void);void handleRainbowHeldDown(void);void handleRainbowUpDownButtons(void); // gui.cextern bool topScreenShown, bottomScreenShown, analyzerShown;extern uint8_t currColor, rainbowPos, colorsMax;extern uint16_t *theRightColors; // main.cextern volatile bool programRunning, redrawScreen;extern uint32_t *frameBuffer;extern keyb_t keyb;extern mouse_t mouse;

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