#pragma once #define SCREEN_W 437#define SCREEN_H 273 #define TRACKER_X 3#define TRACKER_Y 15 #define COLORPICKER1_X 326#define COLORPICKER1_Y 15 #define COLORPICKER2_X 326#define COLORPICKER2_Y 103 #define LOADINI_X 326#define LOADINI_Y 194 #define LOADPT_X 326#define LOADPT_Y 208 #define SAVE_X 326#define SAVE_Y 222 #include <stdint.h>#include <stdbool.h>#include <SDL2/SDL.h> typedef struct keyb_t{ bool leftShiftKeyDown, leftCtrlKeyDown, leftAltKeyDown;} keyb_t; typedef struct mouse_t{ bool leftButtonPressed, rightButtonPressed; int32_t x, y; float fMouseXMul, fMouseYMul;} mouse_t; void charOut(int32_t xPos, int32_t yPos, uint32_t color, char chr);void textOut(int32_t xPos, int32_t yPos, uint32_t color, const char *text);void textOutShadow(int32_t xPos, int32_t yPos, uint32_t fgColor, uint32_t bgColor, const char *text);void hLine(int32_t x, int32_t y, int32_t w, uint32_t color);void vLine(int32_t x, int32_t y, int32_t h, uint32_t color); void showErrorMsgBox(const char *fmt, ...); // main.c void mouseButtonUpHandler(void);void mouseButtonDownHandler(void);void keyDownHandler(SDL_Keycode keyEntry);void drawTracker(void);void setupGUI(void);void drawColorPicker2(void);void drawColorPicker1(void);void handleSlidersHeldDown(void);void handleRainbowHeldDown(void);void handleRainbowUpDownButtons(void); // gui.cextern bool topScreenShown, bottomScreenShown, analyzerShown;extern uint8_t currColor, rainbowPos, colorsMax;extern uint16_t *theRightColors; // main.cextern volatile bool programRunning, redrawScreen;extern uint32_t *frameBuffer;extern keyb_t keyb;extern mouse_t mouse;
#pragma once
#define SCREEN_W 437
#define SCREEN_H 273
#define TRACKER_X 3
#define TRACKER_Y 15
#define COLORPICKER1_X 326
#define COLORPICKER1_Y 15
#define COLORPICKER2_X 326
#define COLORPICKER2_Y 103
#define LOADINI_X 326
#define LOADINI_Y 194
#define LOADPT_X 326
#define LOADPT_Y 208
#define SAVE_X 326
#define SAVE_Y 222
#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
typedef struct keyb_t
{
bool leftShiftKeyDown, leftCtrlKeyDown, leftAltKeyDown;
} keyb_t;
typedef struct mouse_t
{
bool leftButtonPressed, rightButtonPressed;
int32_t x, y;
float fMouseXMul, fMouseYMul;
} mouse_t;
void charOut(int32_t xPos, int32_t yPos, uint32_t color, char chr);
void textOut(int32_t xPos, int32_t yPos, uint32_t color, const char *text);
void textOutShadow(int32_t xPos, int32_t yPos, uint32_t fgColor, uint32_t bgColor, const char *text);
void hLine(int32_t x, int32_t y, int32_t w, uint32_t color);
void vLine(int32_t x, int32_t y, int32_t h, uint32_t color);
void showErrorMsgBox(const char *fmt, ...); // main.c
void mouseButtonUpHandler(void);
void mouseButtonDownHandler(void);
void keyDownHandler(SDL_Keycode keyEntry);
void drawTracker(void);
void setupGUI(void);
void drawColorPicker2(void);
void drawColorPicker1(void);
void handleSlidersHeldDown(void);
void handleRainbowHeldDown(void);
void handleRainbowUpDownButtons(void);
// gui.c
extern bool topScreenShown, bottomScreenShown, analyzerShown;
extern uint8_t currColor, rainbowPos, colorsMax;
extern uint16_t *theRightColors;
// main.c
extern volatile bool programRunning, redrawScreen;
extern uint32_t *frameBuffer;
extern keyb_t keyb;
extern mouse_t mouse;