127 lines · 2.1 KB · C
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// cl_inv.c -- client inventory screen #include <u.h>#include <libc.h>#include <stdio.h>#include "dat.h"#include "fns.h" /*================CL_ParseInventory================*/void CL_ParseInventory (void){	int		i; 	for (i=0 ; i<MAX_ITEMS ; i++)		cl.inventory[i] = MSG_ReadShort (&net_message);}  /*================Inv_DrawString================*/void Inv_DrawString (int x, int y, char *string){	while (*string)	{		re.DrawChar (x, y, *string);		x+=8;		string++;	}} void SetStringHighBit (char *s){	while (*s)		*s++ |= 128;} /*================CL_DrawInventory================*/#define	DISPLAY_ITEMS	17 void CL_DrawInventory (void){	int		i, j;	int		num, selected_num, item;	int		index[MAX_ITEMS];	char	string[1024];	int		x, y;	char	binding[1024];	char	*bind;	int		selected;	int		top; 	selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM]; 	num = 0;	selected_num = 0;	for (i=0 ; i<MAX_ITEMS ; i++)	{		if (i==selected)			selected_num = num;		if (cl.inventory[i])		{			index[num] = i;			num++;		}	} 	// determine scroll point	top = selected_num - DISPLAY_ITEMS/2;	if (num - top < DISPLAY_ITEMS)		top = num - DISPLAY_ITEMS;	if (top < 0)		top = 0; 	x = (vid.width-256)/2;	y = (vid.height-240)/2; 	// repaint everything next frame	SCR_DirtyScreen (); 	re.DrawPic (x, y+8, "inventory"); 	y += 24;	x += 24;	Inv_DrawString (x, y, "hotkey ### item");	Inv_DrawString (x, y+8, "------ --- ----");	y += 16;	for (i=top ; i<num && i < top+DISPLAY_ITEMS ; i++)	{		item = index[i];		// search for a binding		Com_sprintf (binding, sizeof(binding), "use %s", cl.configstrings[CS_ITEMS+item]);		bind = "";		for (j=0 ; j<256 ; j++)			if (keybindings[j] && !cistrcmp (keybindings[j], binding))			{				bind = Key_KeynumToString(j);				break;			} 		Com_sprintf (string, sizeof(string), "%6s %3i %s", bind, cl.inventory[item],			cl.configstrings[CS_ITEMS+item] );		if (item != selected)			SetStringHighBit (string);		else	// draw a blinky cursor by the selected item		{			if ( (int)(cls.realtime*10) & 1)				re.DrawChar (x-8, y, 15);		}		Inv_DrawString (x, y, string);		y += 8;	}  }  

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