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void	flipfb(void);void	setpal(uchar*);void	initfb(void);void	shutsnd(void);void	restartsnd(void);void	initsnd(void);int	mkdir(char*);void*	emalloc(ulong); void	Qcommon_Init(int, char **);void	Qcommon_Frame(int);void	Z_Free(void *);void*	Z_Malloc(int);void*	Z_TagMalloc(int, int);void	Z_FreeTags(int);int	COM_Argc(void);char*	COM_Argv(int);void	COM_ClearArgv(int);int	COM_CheckParm(char *);void	COM_AddParm(char *);void	COM_Init(void);void	COM_InitArgv(int, char **);char*	COM_SkipPath(char *);void	COM_StripExtension(char *, char *);void	COM_FileBase(char *, char *);void	COM_FilePath(char *, char *);void	COM_DefaultExtension(char *, char *);char*	COM_Parse(char **);void	Com_PageInMemory(uchar *, int);char*	CopyString(char *);char*	va(char *, ...);void	Com_sprintf(char *, int, char *, ...);void	Info_Print(char *);void	Com_BeginRedirect(int, char *, int, void(*));void	Com_EndRedirect(void);void	Com_Printf(char *, ...);void	Com_DPrintf(char *, ...);void	Com_Error(int, char *, ...);void	Com_Quit(void);int	Com_ServerState(void);void	Com_SetServerState(int state);unsigned	Com_BlockChecksum(void *, int);uchar	COM_BlockSequenceCRCByte(uchar *, int, int);float	qfrand(void);float	crand(void); void	FS_InitFilesystem(void);void	FS_SetGamedir(char *);char*	FS_Gamedir(void);char*	FS_NextPath(char *);void	FS_ExecAutoexec(void);int	FS_FOpenFile(char *, FILE **);void	FS_FCloseFile(FILE *);int	FS_LoadFile(char *, void **);void	FS_Read(void *, int, FILE *);void	FS_FreeFile(void *);void	FS_CreatePath(char *);char**	FS_ListFiles(char *, int *, int); char*	Sys_FindFirst(char *, int);char*	Sys_FindNext(int);void	Sys_FindClose(void);int	Sys_Milliseconds(void);void	Sys_Init(void);char*	Sys_ConsoleInput(void);void	Sys_ConsoleOutput(char *);void	Sys_SendKeyEvents(void);void	Sys_Error(char *, ...);void	Sys_Quit(void);char*	Sys_GetClipboardData(void);void	Sys_MakeCodeWriteable(ulong, ulong);void	Sys_SetFPCW(void);vlong	flen(int);void*	Hunk_Begin(int);void*	Hunk_Alloc(int);void	Hunk_Free(void *);int	Hunk_End(void); void	CL_Init(void);void	CL_Drop(void);void	CL_Shutdown(void);void	CL_Frame(int); short	BigShort(short);short	LittleShort(short);int	BigLong(int);int	LittleLong(int);float	BigFloat(float);float	LittleFloat(float);void	Swap_Init(void); char*	Info_ValueForKey(char *, char *);void	Info_RemoveKey(char *, char *);void	Info_SetValueForKey(char *, char *, char *);qboolean	Info_Validate(char *); void	SZ_Init(sizebuf_t *, uchar *, int);void	SZ_Clear(sizebuf_t *);void*	SZ_GetSpace(sizebuf_t *, int);void	SZ_Write(sizebuf_t *, void *, int);void	SZ_Print(sizebuf_t *, char *);void	MSG_WriteChar(sizebuf_t *, int);void	MSG_WriteByte(sizebuf_t *, int);void	MSG_WriteShort(sizebuf_t *, int);void	MSG_WriteLong(sizebuf_t *, int);void	MSG_WriteFloat(sizebuf_t *, float);void	MSG_WriteString(sizebuf_t *, char *);void	MSG_WriteCoord(sizebuf_t *, float);void	MSG_WritePos(sizebuf_t *, vec3_t);void	MSG_WriteAngle(sizebuf_t *, float);void	MSG_WriteAngle16(sizebuf_t *, float);void	MSG_WriteDeltaUsercmd(sizebuf_t *, usercmd_t *, usercmd_t *);void	MSG_WriteDeltaEntity(entity_state_t *, entity_state_t *, sizebuf_t *, qboolean, qboolean);void	MSG_WriteDir(sizebuf_t *, vec3_t);void	MSG_BeginReading(sizebuf_t *);int	MSG_ReadChar(sizebuf_t *);int	MSG_ReadByte(sizebuf_t *);int	MSG_ReadShort(sizebuf_t *);int	MSG_ReadLong(sizebuf_t *);float	MSG_ReadFloat(sizebuf_t *);char*	MSG_ReadString(sizebuf_t *);char*	MSG_ReadStringLine(sizebuf_t *);float	MSG_ReadCoord(sizebuf_t *);void	MSG_ReadPos(sizebuf_t *, vec3_t);float	MSG_ReadAngle(sizebuf_t *);float	MSG_ReadAngle16(sizebuf_t *);void	MSG_ReadDeltaUsercmd(sizebuf_t *, usercmd_t *, usercmd_t *);void	MSG_ReadDir(sizebuf_t *, vec3_t);void	MSG_ReadData(sizebuf_t *, void *, int); void	CRC_Init(ushort *);void	CRC_ProcessByte(ushort *, uchar);ushort	CRC_Value(ushort);ushort	CRC_Block(uchar *, int); void	Cbuf_Init(void);void	Cbuf_AddText(char *);void	Cbuf_InsertText(char *);void	Cbuf_ExecuteText(int, char *);void	Cbuf_Execute(void);void	Cbuf_AddEarlyCommands(qboolean);qboolean	Cbuf_AddLateCommands(void);void	Cbuf_CopyToDefer(void);void	Cbuf_InsertFromDefer(void);void	Cmd_Init(void);void	Cmd_AddCommand(char *, xcommand_t);void	Cmd_RemoveCommand(char *);qboolean	Cmd_Exists(char *);char*	Cmd_CompleteCommand(char *);int	Cmd_Argc(void);char*	Cmd_Argv(int);char*	Cmd_Args(void);void	Cmd_TokenizeString(char *, qboolean);void	Cmd_ExecuteString(char *);void	Cmd_ForwardToServer(void); void	Con_DrawCharacter(int, int, int);void	Con_CheckResize(void);void	Con_Init(void);void	Con_DrawConsole(float);void	Con_Print(char *);void	Con_CenteredPrint(char *);void	Con_Clear_f(void);void	Con_DrawNotify(void);void	Con_ClearNotify(void);void	Con_ToggleConsole_f(void);void	DrawString(int, int, char *);void	DrawAltString(int, int, char *); cvar_t*	Cvar_Get(char *, char *, int);cvar_t*	Cvar_Set(char *, char *);cvar_t*	Cvar_ForceSet(char *, char *);cvar_t*	Cvar_FullSet(char *, char *, int);void	Cvar_SetValue(char *, float);float	Cvar_VariableValue(char *);char*	Cvar_VariableString(char *);char*	Cvar_CompleteVariable(char *);void	Cvar_GetLatchedVars(void);qboolean	Cvar_Command(void);void	Cvar_WriteVariables(char *);void	Cvar_Init(void);char*	Cvar_Userinfo(void);char*	Cvar_Serverinfo(void); void	CL_ParticleSteamEffect2(cl_sustain_t *);void	CL_TeleporterParticles(entity_state_t *);void	CL_ParticleEffect(vec3_t, vec3_t, int, int);void	CL_ParticleEffect2(vec3_t, vec3_t, int, int);void	CL_ParticleEffect3(vec3_t, vec3_t, int, int);void	CL_ClearEffects(void);void	CL_ClearTEnts(void);void	CL_BlasterTrail(vec3_t, vec3_t);void	CL_QuadTrail(vec3_t, vec3_t);void	CL_RailTrail(vec3_t, vec3_t);void	CL_BubbleTrail(vec3_t, vec3_t);void	CL_FlagTrail(vec3_t, vec3_t, float);void	CL_IonripperTrail(vec3_t, vec3_t);void	CL_BlasterParticles2(vec3_t, vec3_t, uint);void	CL_BlasterTrail2(vec3_t, vec3_t);void	CL_DebugTrail(vec3_t, vec3_t);void	CL_SmokeTrail(vec3_t, vec3_t, int, int, int);void	CL_Flashlight(int, vec3_t);void	CL_ForceWall(vec3_t, vec3_t, int);void	CL_FlameEffects(centity_t *, vec3_t);void	CL_GenericParticleEffect(vec3_t, vec3_t, int, int, int, int, float);void	CL_BubbleTrail2(vec3_t, vec3_t, int);void	CL_Heatbeam(vec3_t, vec3_t);void	CL_ParticleSteamEffect(vec3_t, vec3_t, int, int, int);void	CL_TrackerTrail(vec3_t, vec3_t, int);void	CL_Tracker_Explode(vec3_t);void	CL_TagTrail(vec3_t, vec3_t, float);void	CL_ColorFlash(vec3_t, int, int, float, float, float);void	CL_Tracker_Shell(vec3_t);void	CL_MonsterPlasma_Shell(vec3_t);void	CL_ColorExplosionParticles(vec3_t, int, int);void	CL_ParticleSmokeEffect(vec3_t, vec3_t, int, int, int);void	CL_Widowbeamout(cl_sustain_t *);void	CL_Nukeblast(cl_sustain_t *);void	CL_WidowSplash(vec3_t);int	CL_ParseEntityBits(int *);void	CL_ParseDelta(entity_state_t *, entity_state_t *, int, int);void	CL_ParseFrame(void);void	CL_ParseTEnt(void);void	CL_ParseConfigString(void);void	CL_ParseMuzzleFlash(void);void	CL_ParseMuzzleFlash2(void);void	SmokeAndFlash(vec3_t);void	CL_SetLightstyle(int);void	CL_RunParticles(void);void	CL_RunDLights(void);void	CL_RunLightStyles(void);void	CL_AddEntities(void);void	CL_AddDLights(void);void	CL_AddTEnts(void);void	CL_AddLightStyles(void);void	CL_PrepRefresh(void);void	CL_RegisterSounds(void);void	CL_Quit_f(void);void	CL_ParseLayout(void);void	CL_Init(void);void	CL_FixUpGender(void);void	CL_Disconnect(void);void	CL_Disconnect_f(void);void	CL_GetChallengePacket(void);void	CL_PingServers_f(void);void	CL_RequestNextDownload(void);void	CL_InitInput(void);void	CL_SendCmd(void);void	CL_SendMove(usercmd_t *);void	CL_ClearState(void);void	CL_ReadPackets(void);int	CL_ReadFromServer(void);void	CL_WriteToServer(usercmd_t *);void	CL_BaseMove(usercmd_t *);void	IN_CenterView(void);float	CL_KeyState(kbutton_t *);char*	Key_KeynumToString(int);void	CL_WriteDemoMessage(void);void	CL_Stop_f(void);void	CL_Record_f(void);void	CL_ParseServerMessage(void);void	CL_LoadClientinfo(clientinfo_t *, char *);void	SHOWNET(char *);void	CL_ParseClientinfo(int);void	CL_Download_f(void);void	V_Init(void);void	V_RenderView(float);void	V_AddEntity(entity_t *);void	V_AddParticle(vec3_t, int, float);void	V_AddLight(vec3_t, float, float, float, float);void	V_AddLightStyle(int, float, float, float);void	CL_RegisterTEntSounds(void);void	CL_RegisterTEntModels(void);void	CL_SmokeAndFlash(vec3_t);void	CL_InitPrediction(void);void	CL_PredictMove(void);void	CL_CheckPredictionError(void);cdlight_t*	CL_AllocDlight(int);void	CL_BigTeleportParticles(vec3_t);void	CL_RocketTrail(vec3_t, vec3_t, centity_t *);void	CL_DiminishingTrail(vec3_t, vec3_t, centity_t *, int);void	CL_FlyEffect(centity_t *, vec3_t);void	CL_BfgParticles(entity_t *);void	CL_AddParticles(void);void	CL_EntityEvent(entity_state_t *);void	CL_TrapParticles(entity_t *);void	M_Init(void);void	M_Keydown(int);void	M_Draw(void);void	M_Menu_Main_f(void);void	M_ForceMenuOff(qboolean);void	M_AddToServerList(netadr_t, char *);void	CL_ParseInventory(void);void	CL_KeyInventory(int);void	CL_DrawInventory(void);void	CL_PredictMovement(void);qboolean	CL_CheckOrDownloadFile(char *);void	CL_AddNetgraph(void);void	CL_SetGameInput(int); void	SV_Init(void);void	SV_Shutdown(char *, qboolean);void	SV_Frame(int);void	SV_FinalMessage(char *, qboolean);void	SV_DropClient(client_t *);int	SV_ModelIndex(char *);int	SV_SoundIndex(char *);int	SV_ImageIndex(char *);void	SV_WriteClientdataToMessage(client_t *, sizebuf_t *);void	SV_ExecuteUserCommand(char *);void	SV_InitOperatorCommands(void);void	SV_SendServerinfo(client_t *);void	SV_UserinfoChanged(client_t *);void	Master_Heartbeat(void);void	Master_Packet(void);void	SV_InitGame(void);void	SV_Map(qboolean, char *, qboolean);void	SV_PrepWorldFrame(void);void	SV_FlushRedirect(int, char *);void	SV_DemoCompleted(void);void	SV_SendClientMessages(void);void	SV_Multicast(vec3_t, multicast_t);void	SV_StartSound(vec3_t, edict_t *, int, int, float, float, float);void	SV_ClientPrintf(client_t *, int, char *, ...);void	SV_BroadcastPrintf(int, char *, ...);void	SV_BroadcastCommand(char *, ...);void	SV_Nextserver(void);void	SV_ExecuteClientMessage(client_t *);void	SV_ReadLevelFile(void);void	SV_Status_f(void);void	SV_WriteFrameToClient(client_t *, sizebuf_t *);void	SV_RecordDemoMessage(void);void	SV_BuildClientFrame(client_t *);void	SV_Error(char *, ...);void	SV_InitGameProgs(void);void	SV_ShutdownGameProgs(void);void	SV_InitEdict(edict_t *);void	SV_ClearWorld(void);void	SV_UnlinkEdict(edict_t *);void	SV_LinkEdict(edict_t *);int	SV_AreaEdicts(vec3_t, vec3_t, edict_t **, int, int);int	SV_PointContents(vec3_t);trace_t	SV_Trace(vec3_t, vec3_t, vec3_t, vec3_t, edict_t *, int); void	NET_Init(void);void	NET_Shutdown(void);void	NET_Config(qboolean);qboolean	NET_GetPacket(netsrc_t, netadr_t *, sizebuf_t *);void	NET_SendPacket(netsrc_t, int, void *, netadr_t);qboolean	NET_CompareAdr(netadr_t, netadr_t);qboolean	NET_CompareBaseAdr(netadr_t, netadr_t);qboolean	NET_IsLocalAddress(netadr_t);char*	NET_AdrToString(netadr_t);qboolean	NET_StringToAdr (char *, netadr_t *);void	NET_Sleep(int); void	Netchan_Init(void);void	Netchan_Setup(netsrc_t, netchan_t *, netadr_t, int);qboolean	Netchan_NeedReliable(netchan_t *);void	Netchan_Transmit(netchan_t *, int, uchar *);void	Netchan_OutOfBand(int, netadr_t, int, uchar *);void	Netchan_OutOfBandPrint(int, netadr_t, char *, ...);qboolean	Netchan_Process(netchan_t *, sizebuf_t *);qboolean	Netchan_CanReliable(netchan_t *); void	Mod_Init(void);void	Mod_ClearAll(void);model_t*	Mod_ForName(char *, qboolean);void*	Mod_Extradata(model_t *);void	Mod_TouchModel(char *);mleaf_t*	Mod_PointInLeaf(float *, model_t *);uchar*	Mod_ClusterPVS(int, model_t *);void	Mod_Modellist_f(void);void	Mod_FreeAll(void);void	Mod_Free(model_t *); void	D_DrawSurfaces(void);void	D_ViewChanged(void);void	D_WarpScreen(void);void	D_DrawSpans16(espan_t *);void	D_DrawZSpans(espan_t *);void	Turbulent8(espan_t *);void	NonTurbulent8(espan_t *);void	TransformVector(vec3_t, vec3_t);void	SetUpForLineScan(fixed8_t, fixed8_t, fixed8_t, fixed8_t);surfcache_t*	D_CacheSurface(msurface_t *, int);void	R_DrawParticle(void);void	R_PolysetUpdateTables(void);void	R_DrawSurface(void);void	R_RenderWorld(void);void	R_ClearPolyList(void);void	R_DrawPolyList(void);void	R_DrawAlphaSurfaces(void);void	R_DrawSprite(void);void	R_DrawBeam(entity_t *);void	R_RenderFace(msurface_t *, int);void	R_RenderBmodelFace(bedge_t *, msurface_t *);void	R_TransformPlane(mplane_t *, float *, float *);void	R_TransformFrustum(void);void	R_DrawSurfaceBlock16(void);void	R_DrawSurfaceBlock8(void);void	R_GenSkyTile(void *);void	R_GenSkyTile16(void *);void	R_Surf8Patch(void);void	R_Surf16Patch(void);void	R_DrawSubmodelPolygons(model_t *, int, mnode_t *);void	R_DrawSolidClippedSubmodelPolygons(model_t *, mnode_t *);void	R_AddPolygonEdges(emitpoint_t *, int, int);surf_t*	R_GetSurf(void);void	R_AliasDrawModel(void);void	R_BeginEdgeFrame(void);void	R_ScanEdges(void);void	D_DrawSurfaces(void);void	R_InsertNewEdges(edge_t *, edge_t *);void	R_StepActiveU(edge_t *);void	R_RemoveEdges(edge_t *);void	R_PushDlights(model_t *);void	R_Surf8Start(void);void	R_Surf8End(void);void	R_Surf16Start(void);void	R_Surf16End(void);void	R_EdgeCodeStart(void);void	R_EdgeCodeEnd(void);void	R_RotateBmodel(void);void	R_InitTurb(void);void	R_DrawParticles(void);void	R_SurfacePatch(void);void	R_DrawTriangle(void);void	R_AliasClipTriangle(finalvert_t *, finalvert_t *, finalvert_t *);void	R_PrintAliasStats(void);void	R_PrintTimes(void);void	R_PrintDSpeeds(void);void	R_AnimateLight(void);void	R_LightPoint(vec3_t, vec3_t);void	R_SetupFrame(void);void	R_cshift_f(void);void	R_EmitEdge(mvertex_t *, mvertex_t *);void	R_ClipEdge(mvertex_t *, mvertex_t *, clipplane_t *);void	R_SplitEntityOnNode2(mnode_t *);float	R_DLightPoint(vec3_t);void	R_NewMap(void);void	R_Register(void);void	R_UnRegister(void);void	Draw_InitLocal(void);qboolean	R_Init(void);void	R_Shutdown(void);void	R_InitCaches(void);void	D_FlushCaches(void);void	R_ScreenShot_f(void);void	R_BeginRegistration(char *map);model_t*	R_RegisterModel(char *);void	R_EndRegistration(void);void	R_RenderFrame(refdef_t *);image_t*	Draw_FindPic(char *);void	Draw_GetPicSize(int *, int *, char *);void	Draw_Pic(int, int, char *);void	Draw_StretchPic(int, int, int, int, char *);void	Draw_StretchRaw(int, int, int, int, int, int, uchar *);void	Draw_Char(int, int, int);void	Draw_TileClear(int, int, int, int, char *);void	Draw_Fill(int, int, int, int, int);void	Draw_FadeScreen(void);void	Draw_GetPalette(void);void	R_BeginFrame(float);void	R_CinematicSetPalette(uchar *palette);void	LoadPCX(char *, uchar **, uchar **, int *, int *);void	R_InitImages(void);void	R_ShutdownImages(void);image_t*	R_FindImage(char *, imagetype_t);void	R_FreeUnusedImages(void);void	R_GammaCorrectAndSetPalette(uchar *pal);void	R_InitSkyBox(void);void	R_IMFlatShadedQuad(vec3_t, vec3_t, vec3_t, vec3_t, int, float);image_t*	R_RegisterSkin(char *); void	VectorMA(vec3_t, float, vec3_t, vec3_t);vec_t	_DotProduct(vec3_t, vec3_t);	// just in case you do't want to use the macrosvoid	_VectorSubtract(vec3_t, vec3_t, vec3_t);void	_VectorAdd(vec3_t, vec3_t, vec3_t);void	_VectorCopy(vec3_t, vec3_t);void	ClearBounds(vec3_t, vec3_t);void	AddPointToBounds(vec3_t, vec3_t, vec3_t);int	VectorCompare(vec3_t, vec3_t);vec_t	VectorLength(vec3_t);void	CrossProduct(vec3_t, vec3_t, vec3_t);vec_t	VectorNormalize(vec3_t);vec_t	VectorNormalize2 (vec3_t, vec3_t);void	VectorInverse(vec3_t);void	VectorScale(vec3_t, vec_t, vec3_t);void	R_ConcatRotations(float[3][3], float[3][3], float[3][3]);void	R_ConcatTransforms(float[3][4], float[3][4], float[3][4]);void	AngleVectors(vec3_t, vec3_t, vec3_t, vec3_t);int	BoxOnPlaneSide(vec3_t, vec3_t, cplane_t *);float	anglemod(float);float	LerpAngle(float, float, float);void	ProjectPointOnPlane(vec3_t, vec3_t, vec3_t);void	PerpendicularVector(vec3_t, vec3_t);void	RotatePointAroundVector(vec3_t, vec3_t, vec3_t, float); cmodel_t*	CM_LoadMap(char *, qboolean, unsigned *);

Lines 1–500 of 608.

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