#include <stdint.h>#include <stdio.h> #define SP_BUFSIZE 4096#ifndef SPFLOAT#define SPFLOAT float#endif#define SP_OK 1#define SP_NOT_OK 0 #define SP_RANDMAX 2147483648U typedef unsigned long sp_frame; typedef struct sp_data { SPFLOAT *out; int sr; int nchan; unsigned long len; unsigned long pos; char filename[200]; uint32_t rand;} sp_data; typedef struct { char state; SPFLOAT val;} sp_param; int sp_create(sp_data **spp);int sp_createn(sp_data **spp, int nchan); int sp_destroy(sp_data **spp);int sp_process(sp_data *sp, void *ud, void (*callback)(sp_data *, void *));int sp_process_raw(sp_data *sp, void *ud, void (*callback)(sp_data *, void *));int sp_process_plot(sp_data *sp, void *ud, void (*callback)(sp_data *, void *));int sp_process_spa(sp_data *sp, void *ud, void (*callback)(sp_data *, void *)); SPFLOAT sp_midi2cps(SPFLOAT nn); int sp_set(sp_param *p, SPFLOAT val); int sp_out(sp_data *sp, uint32_t chan, SPFLOAT val); uint32_t sp_rand(sp_data *sp);void sp_srand(sp_data *sp, uint32_t val); typedef struct { SPFLOAT *utbl; int16_t *BRLow; int16_t *BRLowCpx;} sp_fft; void sp_fft_create(sp_fft **fft);void sp_fft_init(sp_fft *fft, int M);void sp_fftr(sp_fft *fft, SPFLOAT *buf, int FFTsize);void sp_fft_cpx(sp_fft *fft, SPFLOAT *buf, int FFTsize);void sp_ifftr(sp_fft *fft, SPFLOAT *buf, int FFTsize);void sp_fft_destroy(sp_fft *fft);#ifndef kiss_fft_scalar#define kiss_fft_scalar SPFLOAT#endiftypedef struct { kiss_fft_scalar r; kiss_fft_scalar i;}kiss_fft_cpx; typedef struct kiss_fft_state* kiss_fft_cfg;typedef struct kiss_fftr_state* kiss_fftr_cfg; /* SPA: Soundpipe Audio */ enum { SPA_READ, SPA_WRITE, SPA_NULL }; typedef struct { char magic; char nchan; uint16_t sr; uint32_t len;} spa_header; typedef struct { spa_header header; size_t offset; int mode; FILE *fp; uint32_t pos;} sp_audio;
#include <stdint.h>
#include <stdio.h>
#define SP_BUFSIZE 4096
#ifndef SPFLOAT
#define SPFLOAT float
#endif
#define SP_OK 1
#define SP_NOT_OK 0
#define SP_RANDMAX 2147483648U
typedef unsigned long sp_frame;
typedef struct sp_data {
SPFLOAT *out;
int sr;
int nchan;
unsigned long len;
unsigned long pos;
char filename[200];
uint32_t rand;
} sp_data;
typedef struct {
char state;
SPFLOAT val;
} sp_param;
int sp_create(sp_data **spp);
int sp_createn(sp_data **spp, int nchan);
int sp_destroy(sp_data **spp);
int sp_process(sp_data *sp, void *ud, void (*callback)(sp_data *, void *));
int sp_process_raw(sp_data *sp, void *ud, void (*callback)(sp_data *, void *));
int sp_process_plot(sp_data *sp, void *ud, void (*callback)(sp_data *, void *));
int sp_process_spa(sp_data *sp, void *ud, void (*callback)(sp_data *, void *));
SPFLOAT sp_midi2cps(SPFLOAT nn);
int sp_set(sp_param *p, SPFLOAT val);
int sp_out(sp_data *sp, uint32_t chan, SPFLOAT val);
uint32_t sp_rand(sp_data *sp);
void sp_srand(sp_data *sp, uint32_t val);
typedef struct {
SPFLOAT *utbl;
int16_t *BRLow;
int16_t *BRLowCpx;
} sp_fft;
void sp_fft_create(sp_fft **fft);
void sp_fft_init(sp_fft *fft, int M);
void sp_fftr(sp_fft *fft, SPFLOAT *buf, int FFTsize);
void sp_fft_cpx(sp_fft *fft, SPFLOAT *buf, int FFTsize);
void sp_ifftr(sp_fft *fft, SPFLOAT *buf, int FFTsize);
void sp_fft_destroy(sp_fft *fft);
#ifndef kiss_fft_scalar
#define kiss_fft_scalar SPFLOAT
#endif
typedef struct {
kiss_fft_scalar r;
kiss_fft_scalar i;
}kiss_fft_cpx;
typedef struct kiss_fft_state* kiss_fft_cfg;
typedef struct kiss_fftr_state* kiss_fftr_cfg;
/* SPA: Soundpipe Audio */
enum { SPA_READ, SPA_WRITE, SPA_NULL };
typedef struct {
char magic;
char nchan;
uint16_t sr;
uint32_t len;
} spa_header;
typedef struct {
spa_header header;
size_t offset;
int mode;
FILE *fp;
uint32_t pos;
} sp_audio;