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////  ProgramObject.h//  interface/src/renderer////  Created by Andrzej Kapolka on 5/7/13.//  Copyright 2013 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_ProgramObject_h#define hifi_ProgramObject_h #include <QGLShaderProgram> #include <glm/glm.hpp> class ProgramObject : public QGLShaderProgram {public:        ProgramObject(QObject* parent = 0);        void setUniform(int location, const glm::vec2& value);    void setUniform(const char* name, const glm::vec2& value);    void setUniform(int location, const glm::vec3& value);    void setUniform(const char* name, const glm::vec3& value);    void setUniform(int location, const glm::vec4& value);    void setUniform(const char* name, const glm::vec4& value);    void setUniformArray(const char* name, const glm::vec3* values, int count); }; #endif // hifi_ProgramObject_h