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////  RenderUtil.cpp//  interface/src/renderer////  Created by Andrzej Kapolka on 8/15/13.//  Copyright 2013 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "InterfaceConfig.h"#include "RenderUtil.h" void renderFullscreenQuad(float sMin, float sMax, float tMin, float tMax) {    glBegin(GL_QUADS);        glTexCoord2f(sMin, tMin);        glVertex2f(-1.0f, -1.0f);        glTexCoord2f(sMax, tMin);        glVertex2f(1.0f, -1.0f);        glTexCoord2f(sMax, tMax);        glVertex2f(1.0f, 1.0f);        glTexCoord2f(sMin, tMax);        glVertex2f(-1.0f, 1.0f);    glEnd();}