//// EntityCollisionSystem.h// libraries/entities/src//// Created by Brad Hefta-Gaub on 9/23/14.// Copyright 2013-2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_EntityCollisionSystem_h#define hifi_EntityCollisionSystem_h #include <glm/glm.hpp>#include <stdint.h> #include <QtScript/QScriptEngine>#include <QtCore/QObject> #include <AvatarHashMap.h>#include <CollisionInfo.h>#include <OctreePacketData.h>#include <SharedUtil.h>#include <VoxelDetail.h> #include "EntityItem.h"#include "SimpleEntitySimulation.h" class AbstractAudioInterface;class AvatarData;class EntityEditPacketSender;class EntityTree;class VoxelTree; class EntityCollisionSystem : public QObject, public SimpleEntitySimulation {Q_OBJECTpublic: EntityCollisionSystem(); void init(EntityEditPacketSender* packetSender, EntityTree* entities, VoxelTree* voxels, AbstractAudioInterface* audio = NULL, AvatarHashMap* _avatars = NULL); ~EntityCollisionSystem(); void updateCollisions(); void checkEntity(EntityItem* Entity); void updateCollisionWithVoxels(EntityItem* Entity); void updateCollisionWithEntities(EntityItem* Entity); void updateCollisionWithAvatars(EntityItem* Entity); void queueEntityPropertiesUpdate(EntityItem* Entity); void updateCollisionSound(EntityItem* Entity, const glm::vec3 &penetration, float frequency); signals: void entityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const CollisionInfo& penetration); void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& penetration); private: void applyHardCollision(EntityItem* entity, const CollisionInfo& collisionInfo); static bool updateOperation(OctreeElement* element, void* extraData); void emitGlobalEntityCollisionWithVoxel(EntityItem* Entity, VoxelDetail* voxelDetails, const CollisionInfo& penetration); void emitGlobalEntityCollisionWithEntity(EntityItem* entityA, EntityItem* entityB, const CollisionInfo& penetration); EntityEditPacketSender* _packetSender; VoxelTree* _voxels; AbstractAudioInterface* _audio; AvatarHashMap* _avatars; CollisionList _collisions;}; #endif // hifi_EntityCollisionSystem_h
//
// EntityCollisionSystem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 9/23/14.
// Copyright 2013-2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_EntityCollisionSystem_h
#define hifi_EntityCollisionSystem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <AvatarHashMap.h>
#include <CollisionInfo.h>
#include <OctreePacketData.h>
#include <SharedUtil.h>
#include <VoxelDetail.h>
#include "EntityItem.h"
#include "SimpleEntitySimulation.h"
class AbstractAudioInterface;
class AvatarData;
class EntityEditPacketSender;
class EntityTree;
class VoxelTree;
class EntityCollisionSystem : public QObject, public SimpleEntitySimulation {
Q_OBJECT
public:
EntityCollisionSystem();
void init(EntityEditPacketSender* packetSender, EntityTree* entities, VoxelTree* voxels,
AbstractAudioInterface* audio = NULL, AvatarHashMap* _avatars = NULL);
~EntityCollisionSystem();
void updateCollisions();
void checkEntity(EntityItem* Entity);
void updateCollisionWithVoxels(EntityItem* Entity);
void updateCollisionWithEntities(EntityItem* Entity);
void updateCollisionWithAvatars(EntityItem* Entity);
void queueEntityPropertiesUpdate(EntityItem* Entity);
void updateCollisionSound(EntityItem* Entity, const glm::vec3 &penetration, float frequency);
signals:
void entityCollisionWithVoxel(const EntityItemID& entityItemID, const VoxelDetail& voxel, const CollisionInfo& penetration);
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const CollisionInfo& penetration);
private:
void applyHardCollision(EntityItem* entity, const CollisionInfo& collisionInfo);
static bool updateOperation(OctreeElement* element, void* extraData);
void emitGlobalEntityCollisionWithVoxel(EntityItem* Entity, VoxelDetail* voxelDetails, const CollisionInfo& penetration);
void emitGlobalEntityCollisionWithEntity(EntityItem* entityA, EntityItem* entityB, const CollisionInfo& penetration);
EntityEditPacketSender* _packetSender;
VoxelTree* _voxels;
AbstractAudioInterface* _audio;
AvatarHashMap* _avatars;
CollisionList _collisions;
};
#endif // hifi_EntityCollisionSystem_h