//// EntitySimulation.cpp// libraries/entities/src//// Created by Andrew Meadows on 2014.11.24// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "EntitySimulation.h"void EntitySimulation::setEntityTree(EntityTree* tree) { if (_entityTree && _entityTree != tree) { clearEntities(); } _entityTree = tree;}
//
// EntitySimulation.cpp
// libraries/entities/src
//
// Created by Andrew Meadows on 2014.11.24
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "EntitySimulation.h"
void EntitySimulation::setEntityTree(EntityTree* tree) {
if (_entityTree && _entityTree != tree) {
clearEntities();
}
_entityTree = tree;
}