//// EntityTreeHeadlessViewer.cpp// libraries/models/src//// Created by Brad Hefta-Gaub on 2/26/14.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "EntityTreeHeadlessViewer.h"#include "SimpleEntitySimulation.h" EntityTreeHeadlessViewer::EntityTreeHeadlessViewer() : OctreeHeadlessViewer(), _simulation(NULL) {} EntityTreeHeadlessViewer::~EntityTreeHeadlessViewer() {} void EntityTreeHeadlessViewer::init() { OctreeHeadlessViewer::init(); if (!_simulation) { SimpleEntitySimulation* simpleSimulation = new SimpleEntitySimulation(); EntityTree* entityTree = static_cast<EntityTree*>(_tree); simpleSimulation->setEntityTree(entityTree); entityTree->setSimulation(simpleSimulation); _simulation = simpleSimulation; }} void EntityTreeHeadlessViewer::update() { if (_tree) { EntityTree* tree = static_cast<EntityTree*>(_tree); if (tree->tryLockForWrite()) { tree->update(); tree->unlock(); } }} void EntityTreeHeadlessViewer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) { static_cast<EntityTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);}
//
// EntityTreeHeadlessViewer.cpp
// libraries/models/src
//
// Created by Brad Hefta-Gaub on 2/26/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "EntityTreeHeadlessViewer.h"
#include "SimpleEntitySimulation.h"
EntityTreeHeadlessViewer::EntityTreeHeadlessViewer()
: OctreeHeadlessViewer(), _simulation(NULL) {
}
EntityTreeHeadlessViewer::~EntityTreeHeadlessViewer() {
}
void EntityTreeHeadlessViewer::init() {
OctreeHeadlessViewer::init();
if (!_simulation) {
SimpleEntitySimulation* simpleSimulation = new SimpleEntitySimulation();
EntityTree* entityTree = static_cast<EntityTree*>(_tree);
simpleSimulation->setEntityTree(entityTree);
entityTree->setSimulation(simpleSimulation);
_simulation = simpleSimulation;
}
}
void EntityTreeHeadlessViewer::update() {
if (_tree) {
EntityTree* tree = static_cast<EntityTree*>(_tree);
if (tree->tryLockForWrite()) {
tree->update();
tree->unlock();
}
}
}
void EntityTreeHeadlessViewer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
static_cast<EntityTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
}