//// AudioScriptingInterface.h// libraries/audio/src//// Created by Stephen Birarda on 1/2/2014.// Copyright 2014 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#ifndef hifi_AudioScriptingInterface_h#define hifi_AudioScriptingInterface_h#include <AbstractAudioInterface.h>#include <AudioInjector.h>#include <Sound.h>class ScriptAudioInjector;class AudioScriptingInterface : public QObject { Q_OBJECTpublic: static AudioScriptingInterface& getInstance(); void setLocalAudioInterface(AbstractAudioInterface* audioInterface) { _localAudioInterface = audioInterface; }protected: // this method is protected to stop C++ callers from calling, but invokable from script Q_INVOKABLE ScriptAudioInjector* playSound(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions = AudioInjectorOptions()); Q_INVOKABLE void setStereoInput(bool stereo);signals: void mutedByMixer(); void environmentMuted(); void receivedFirstPacket(); void disconnected();private: AudioScriptingInterface(); AbstractAudioInterface* _localAudioInterface;};void registerAudioMetaTypes(QScriptEngine* engine);#endif // hifi_AudioScriptingInterface_h
//
// AudioScriptingInterface.h
// libraries/audio/src
//
// Created by Stephen Birarda on 1/2/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AudioScriptingInterface_h
#define hifi_AudioScriptingInterface_h
#include <AbstractAudioInterface.h>
#include <AudioInjector.h>
#include <Sound.h>
class ScriptAudioInjector;
class AudioScriptingInterface : public QObject {
Q_OBJECT
public:
static AudioScriptingInterface& getInstance();
void setLocalAudioInterface(AbstractAudioInterface* audioInterface) { _localAudioInterface = audioInterface; }
protected:
// this method is protected to stop C++ callers from calling, but invokable from script
Q_INVOKABLE ScriptAudioInjector* playSound(SharedSoundPointer sound, const AudioInjectorOptions& injectorOptions = AudioInjectorOptions());
Q_INVOKABLE void setStereoInput(bool stereo);
signals:
void mutedByMixer();
void environmentMuted();
void receivedFirstPacket();
void disconnected();
private:
AudioScriptingInterface();
AbstractAudioInterface* _localAudioInterface;
};
void registerAudioMetaTypes(QScriptEngine* engine);
#endif // hifi_AudioScriptingInterface_h