//// Mat4.h// libraries/script-engine/src//// Created by Anthony Thibault on 3/7/16.// Copyright 2016 High Fidelity, Inc.//// Scriptable 4x4 Matrix class library.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_Mat4_h#define hifi_Mat4_h #include <QObject>#include <QString> /// Scriptable Mat4 object. Used exclusively in the JavaScript APIclass Mat4 : public QObject { Q_OBJECT public slots: glm::mat4 multiply(const glm::mat4& m1, const glm::mat4& m2) const; glm::mat4 createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const; glm::mat4 createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const; glm::vec3 extractTranslation(const glm::mat4& m) const; glm::quat extractRotation(const glm::mat4& m) const; glm::vec3 extractScale(const glm::mat4& m) const; glm::vec3 transformPoint(const glm::mat4& m, const glm::vec3& point) const; glm::vec3 transformVector(const glm::mat4& m, const glm::vec3& vector) const; glm::mat4 inverse(const glm::mat4& m) const; glm::vec3 getFront(const glm::mat4& m) const; glm::vec3 getRight(const glm::mat4& m) const; glm::vec3 getUp(const glm::mat4& m) const; void print(const QString& label, const glm::mat4& m) const;}; #endif // hifi_Mat4_h
//
// Mat4.h
// libraries/script-engine/src
//
// Created by Anthony Thibault on 3/7/16.
// Copyright 2016 High Fidelity, Inc.
//
// Scriptable 4x4 Matrix class library.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Mat4_h
#define hifi_Mat4_h
#include <QObject>
#include <QString>
/// Scriptable Mat4 object. Used exclusively in the JavaScript API
class Mat4 : public QObject {
Q_OBJECT
public slots:
glm::mat4 multiply(const glm::mat4& m1, const glm::mat4& m2) const;
glm::mat4 createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const;
glm::mat4 createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const;
glm::vec3 extractTranslation(const glm::mat4& m) const;
glm::quat extractRotation(const glm::mat4& m) const;
glm::vec3 extractScale(const glm::mat4& m) const;
glm::vec3 transformPoint(const glm::mat4& m, const glm::vec3& point) const;
glm::vec3 transformVector(const glm::mat4& m, const glm::vec3& vector) const;
glm::mat4 inverse(const glm::mat4& m) const;
glm::vec3 getFront(const glm::mat4& m) const;
glm::vec3 getRight(const glm::mat4& m) const;
glm::vec3 getUp(const glm::mat4& m) const;
void print(const QString& label, const glm::mat4& m) const;
};
#endif // hifi_Mat4_h