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////  BoxBase.h//  libraries/octree/src////  Created by Brad Hefta-Gaub on 04/11/13.//  Copyright 2013 High Fidelity, Inc.////  Originally from lighthouse3d. Modified to utilize glm::vec3 and clean up to our coding standards//  Simple axis aligned box class.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #ifndef hifi_BoxBase_h#define hifi_BoxBase_h #include <glm/glm.hpp> enum BoxFace {    MIN_X_FACE,    MAX_X_FACE,    MIN_Y_FACE,    MAX_Y_FACE,    MIN_Z_FACE,    MAX_Z_FACE,    UNKNOWN_FACE}; enum BoxVertex {    BOTTOM_LEFT_NEAR   = 0,    BOTTOM_RIGHT_NEAR  = 1,    TOP_RIGHT_NEAR     = 2,    TOP_LEFT_NEAR      = 3,    BOTTOM_LEFT_FAR    = 4,    BOTTOM_RIGHT_FAR   = 5,    TOP_RIGHT_FAR      = 6,    TOP_LEFT_FAR       = 7}; const int FACE_COUNT = 6; #endif // hifi_BoxBase_h