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////  QVariantGLM.cpp//  libraries/shared/src////  Created by Seth Alves on 3/9/15.//  Copyright 2013 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "QVariantGLM.h"#include "OctalCode.h" QVariantList glmToQList(const glm::vec3& g) {    return QVariantList() << g[0] << g[1] << g[2];} QVariantList glmToQList(const glm::quat& g) {    return QVariantList() << g.x << g.y << g.z << g.w;} QVariantList rgbColorToQList(const rgbColor& v) {    return QVariantList() << (int)(v[0]) << (int)(v[1]) << (int)(v[2]);} QVariantMap glmToQMap(const glm::vec3& glmVector) {    QVariantMap vectorAsVariantMap;    vectorAsVariantMap["x"] = glmVector.x;    vectorAsVariantMap["y"] = glmVector.y;    vectorAsVariantMap["z"] = glmVector.z;    return vectorAsVariantMap;} QVariantMap glmToQMap(const glm::quat& glmQuat) {    QVariantMap quatAsVariantMap;    quatAsVariantMap["x"] = glmQuat.x;    quatAsVariantMap["y"] = glmQuat.y;    quatAsVariantMap["z"] = glmQuat.z;    quatAsVariantMap["w"] = glmQuat.w;    return quatAsVariantMap;}  glm::vec3 qListToGlmVec3(const QVariant& q) {    QVariantList qList = q.toList();    return glm::vec3(qList[RED_INDEX].toFloat(), qList[GREEN_INDEX].toFloat(), qList[BLUE_INDEX].toFloat());} glm::quat qListToGlmQuat(const QVariant& q) {    QVariantList qList = q.toList();    float x = qList[0].toFloat();    float y = qList[1].toFloat();    float z = qList[2].toFloat();    float w = qList[3].toFloat();    return glm::quat(w, x, y, z);} void qListtoRgbColor(const QVariant& q, rgbColor& returnValue) {    QVariantList qList = q.toList();    returnValue[RED_INDEX] = qList[RED_INDEX].toInt();    returnValue[GREEN_INDEX] = qList[GREEN_INDEX].toInt();    returnValue[BLUE_INDEX] = qList[BLUE_INDEX].toInt();}