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////  Created by Bradley Austin Davis on 2015/05/29//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#pragma once #include <display-plugins/hmd/HmdDisplayPlugin.h> #include <QTimer> #include <OVR_CAPI_GL.h> class OculusBaseDisplayPlugin : public HmdDisplayPlugin {    using Parent = HmdDisplayPlugin;public:    bool isSupported() const override;     // Stereo specific methods    void resetSensors() override final;    bool beginFrameRender(uint32_t frameIndex) override;    float getTargetFrameRate() const override { return _hmdDesc.DisplayRefreshRate; }     protected:    void customizeContext() override;    bool internalActivate() override;    void internalDeactivate() override; protected:    ovrSession _session { nullptr };    ovrGraphicsLuid _luid;    ovrEyeRenderDesc _eyeRenderDescs[2];    ovrFovPort _eyeFovs[2];    ovrHmdDesc _hmdDesc;    ovrLayerEyeFov _sceneLayer;    ovrViewScaleDesc _viewScaleDesc;};