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////  Created by Bradley Austin Davis on 2015/10/25//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include <mutex> #include <QtCore/QObject>#include <QtCore/QtPlugin>#include <QtCore/QStringList> #include <plugins/RuntimePlugin.h>#include <plugins/DisplayPlugin.h>#include <plugins/InputPlugin.h> #include "OculusDisplayPlugin.h"#include "OculusDebugDisplayPlugin.h"#include "OculusControllerManager.h" class OculusProvider : public QObject, public DisplayProvider, InputProvider{    Q_OBJECT    Q_PLUGIN_METADATA(IID DisplayProvider_iid FILE "oculus.json")    Q_INTERFACES(DisplayProvider)    Q_PLUGIN_METADATA(IID InputProvider_iid FILE "oculus.json")    Q_INTERFACES(InputProvider) public:    OculusProvider(QObject* parent = nullptr) : QObject(parent) {}    virtual ~OculusProvider() {}     virtual DisplayPluginList getDisplayPlugins() override {        static std::once_flag once;        std::call_once(once, [&] {            DisplayPluginPointer plugin(new OculusDisplayPlugin());            if (plugin->isSupported()) {                _displayPlugins.push_back(plugin);            }             // Windows Oculus Simulator... uses head tracking and the same rendering             // as the connected hardware, but without using the SDK to display to the             // Rift.  Useful for debugging Rift performance with nSight.            plugin = DisplayPluginPointer(new OculusDebugDisplayPlugin());            if (plugin->isSupported()) {                _displayPlugins.push_back(plugin);            }        });        return _displayPlugins;    }     virtual InputPluginList getInputPlugins() override {        static std::once_flag once;        std::call_once(once, [&] {            InputPluginPointer plugin(new OculusControllerManager());            if (plugin->isSupported()) {                _inputPlugins.push_back(plugin);            }        });        return _inputPlugins;    } private:    DisplayPluginList _displayPlugins;    InputPluginList _inputPlugins;}; #include "OculusProvider.moc"