76 lines · 2.1 KB · C++
RawDownload
////  AvatarRenderer.cpp//  interface////  Created by Jeffrey Ventrella//  Copyright (c) 2013 High Fidelity, Inc. All rights reserved.//#include <iostream>#include <glm/glm.hpp>#include <SharedUtil.h>#include "AvatarRenderer.h"#include "InterfaceConfig.h" AvatarRenderer::AvatarRenderer() {} // this method renders the avatar void AvatarRenderer::render(Avatar *avatarToRender, bool lookingInMirror, glm::vec3 cameraPosition) {     avatar = avatarToRender;     /*    // show avatar position    glColor4f(0.5f, 0.5f, 0.5f, 0.6);    glPushMatrix();    glm::vec3 j( avatar->getJointPosition( AVATAR_JOINT_PELVIS ) );        glTranslatef(j.x, j.y, j.z);    glScalef(0.08, 0.08, 0.08);    glutSolidSphere(1, 10, 10);    glPopMatrix();    */        //renderDiskShadow(avatar->getJointPosition( AVATAR_JOINT_PELVIS ), glm::vec3(0.0f, 1.0f, 0.0f), 0.1f, 0.2f);        //renderBody();}      void AvatarRenderer::renderBody() {/*    //  Render joint positions as spheres    for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {                if (b != AVATAR_JOINT_HEAD_BASE) { // the head is rendered as a special case in "renderHead"                //show direction vectors of the bone orientation            //renderOrientationDirections(_joint[b].springyPosition, _joint[b].orientation, _joint[b].radius * 2.0);                        glm::vec3 j( avatar->getJointPosition( AVATAR_JOINT_PELVIS ) );            glColor3fv(skinColor);            glPushMatrix();            glTranslatef(j.x, j.y, j.z);            glutSolidSphere(_joint[b].radius, 20.0f, 20.0f);            glPopMatrix();        }    }        // Render lines connecting the joint positions    glColor3f(0.4f, 0.5f, 0.6f);    glLineWidth(3.0);        for (int b = 1; b < NUM_AVATAR_JOINTS; b++) {    if (_joint[b].parent != AVATAR_JOINT_NULL)         if (b != AVATAR_JOINT_HEAD_TOP) {            glBegin(GL_LINE_STRIP);            glVertex3fv(&_joint[ _joint[ b ].parent ].springyPosition.x);            glVertex3fv(&_joint[ b ].springyPosition.x);            glEnd();        }    }    */}