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  • audio-mixer
  • avatar-mixer
  • cmake
  • domain-server
  • eve
  • externals
  • hardware
  • injector
  • interface
    • external
    • resources
    • src
      • renderer
        • ProgramObject.cpp
        • ProgramObject.h
        • ShaderObject.cpp
        • ShaderObject.h
      • starfield
      • ui
      • Application.cpp
      • Application.h
      • Audio.cpp
      • Audio.h
      • AudioData.cpp
      • AudioData.h
      • Avatar.cpp
      • Avatar.h
      • AvatarRenderer.cpp
      • AvatarRenderer.h
      • AvatarTouch.cpp
      • AvatarTouch.h
      • Balls.cpp
      • Balls.h
      • Camera.cpp
      • Camera.h
      • Environment.cpp
      • Environment.h
      • glew.cpp
      • HandControl.cpp
      • HandControl.h
      • Head.cpp
      • Head.h
      • Log.cpp
      • Log.h
      • LogStream.h
      • main.cpp
      • OculusManager.cpp
      • OculusManager.h
      • OGlProgram.h
      • Oscilloscope.cpp
      • Oscilloscope.h
      • SerialInterface.cpp
      • SerialInterface.h
      • Stars.cpp
      • Stars.h
      • Util.cpp
      • Util.h
      • VoxelSystem.cpp
      • VoxelSystem.h
      • world.h
    • CMakeLists.txt
    • Interface.icns
    • InterfaceConfig.h.in
  • libraries
  • pairing-server
  • space-server
  • tools
  • voxel-edit
  • voxel-server
  • .gitignore
  • CMakeLists.txt
  • README.md
overte/interface/src/renderer
AKAndrzej KapolkaNeed the ARB suffix on this. I'm surprised it compiled for me!1f58e2813 years agoHistory
NameLast commit messageLast commit date
..
ProgramObject.cppAdded wrapper classes for shaders/shader programs to ease the process of compiling, linking, assigning uniforms, etc. They're modeled after the ones included in QtOpenGL, which we can't use at the moment because they require a Qt OpenGL context.13 years ago
ProgramObject.hAdded wrapper classes for shaders/shader programs to ease the process of compiling, linking, assigning uniforms, etc. They're modeled after the ones included in QtOpenGL, which we can't use at the moment because they require a Qt OpenGL context.13 years ago
ShaderObject.cppNeed the ARB suffix on this. I'm surprised it compiled for me!13 years ago
ShaderObject.hAdded wrapper classes for shaders/shader programs to ease the process of compiling, linking, assigning uniforms, etc. They're modeled after the ones included in QtOpenGL, which we can't use at the moment because they require a Qt OpenGL context.13 years ago