| .. |
| ProgramObject.cpp | Added wrapper classes for shaders/shader programs to ease the process of compiling, linking, assigning uniforms, etc. They're modeled after the ones included in QtOpenGL, which we can't use at the moment because they require a Qt OpenGL context. | 13 years ago |
| ProgramObject.h | Added wrapper classes for shaders/shader programs to ease the process of compiling, linking, assigning uniforms, etc. They're modeled after the ones included in QtOpenGL, which we can't use at the moment because they require a Qt OpenGL context. | 13 years ago |
| ShaderObject.cpp | Need the ARB suffix on this. I'm surprised it compiled for me! | 13 years ago |
| ShaderObject.h | Added wrapper classes for shaders/shader programs to ease the process of compiling, linking, assigning uniforms, etc. They're modeled after the ones included in QtOpenGL, which we can't use at the moment because they require a Qt OpenGL context. | 13 years ago |