//// Created by Bradley Austin Davis on 2016/05/15// Copyright 2013-2016 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "GLBuffer.h"#include "GLBackend.h"using namespace gpu;using namespace gpu::gl;GLBuffer::~GLBuffer() { Backend::bufferCount.decrement(); Backend::bufferGPUMemSize.update(_size, 0); if (_id) { auto backend = _backend.lock(); if (backend) { backend->releaseBuffer(_id, _size); } }}GLBuffer::GLBuffer(const std::weak_ptr<GLBackend>& backend, const Buffer& buffer, GLuint id) : GLObject(backend, buffer, id), _size((GLuint)buffer._renderSysmem.getSize()), _stamp(buffer._renderSysmem.getStamp()){ Backend::bufferCount.increment(); Backend::bufferGPUMemSize.update(0, _size);}
//
// Created by Bradley Austin Davis on 2016/05/15
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GLBuffer.h"
#include "GLBackend.h"
using namespace gpu;
using namespace gpu::gl;
GLBuffer::~GLBuffer() {
Backend::bufferCount.decrement();
Backend::bufferGPUMemSize.update(_size, 0);
if (_id) {
auto backend = _backend.lock();
if (backend) {
backend->releaseBuffer(_id, _size);
}
}
}
GLBuffer::GLBuffer(const std::weak_ptr<GLBackend>& backend, const Buffer& buffer, GLuint id) :
GLObject(backend, buffer, id),
_size((GLuint)buffer._renderSysmem.getSize()),
_stamp(buffer._renderSysmem.getStamp())
{
Backend::bufferCount.increment();
Backend::bufferGPUMemSize.update(0, _size);
}