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////  Created by Sam Gateau on 2016/07/21//  Copyright 2013-2016 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "GLInputFormat.h"#include "GLBackend.h" using namespace gpu;using namespace gpu::gl;  GLInputFormat::GLInputFormat() {} GLInputFormat:: ~GLInputFormat() { } GLInputFormat* GLInputFormat::sync(const Stream::Format& inputFormat) {    GLInputFormat* object = Backend::getGPUObject<GLInputFormat>(inputFormat);     if (!object) {        object = new GLInputFormat();        object->key = inputFormat.getKey();        Backend::setGPUObject(inputFormat, object);    }     return object;}