//// Created by Sam Gateau on 2016/07/21// Copyright 2013-2016 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//#include "GLInputFormat.h"#include "GLBackend.h"using namespace gpu;using namespace gpu::gl;GLInputFormat::GLInputFormat() {}GLInputFormat:: ~GLInputFormat() {}GLInputFormat* GLInputFormat::sync(const Stream::Format& inputFormat) { GLInputFormat* object = Backend::getGPUObject<GLInputFormat>(inputFormat); if (!object) { object = new GLInputFormat(); object->key = inputFormat.getKey(); Backend::setGPUObject(inputFormat, object); } return object;}
//
// Created by Sam Gateau on 2016/07/21
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GLInputFormat.h"
#include "GLBackend.h"
using namespace gpu;
using namespace gpu::gl;
GLInputFormat::GLInputFormat() {
}
GLInputFormat:: ~GLInputFormat() {
}
GLInputFormat* GLInputFormat::sync(const Stream::Format& inputFormat) {
GLInputFormat* object = Backend::getGPUObject<GLInputFormat>(inputFormat);
if (!object) {
object = new GLInputFormat();
object->key = inputFormat.getKey();
Backend::setGPUObject(inputFormat, object);
}
return object;
}