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////  MouseEvent.cpp//  script-engine/src////  Created by Stephen Birarda on 2014-10-27.//  Copyright 2014 High Fidelity, Inc.//  Copyright 2023 Overte e.V.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//  SPDX-License-Identifier: Apache-2.0// #include "MouseEvent.h" #include "ScriptEngine.h"#include "ScriptValue.h" MouseEvent::MouseEvent() :    x(0.0f),    y(0.0f),    isLeftButton(false),    isRightButton(false),    isMiddleButton(false),    isShifted(false),    isControl(false),    isMeta(false),    isAlt(false){    }  MouseEvent::MouseEvent(const QMouseEvent& event) :    x(event.x()),    y(event.y()),    isLeftButton(event.buttons().testFlag(Qt::LeftButton)),    isRightButton(event.buttons().testFlag(Qt::RightButton)),    isMiddleButton(event.buttons().testFlag(Qt::MiddleButton)),    isShifted(event.modifiers().testFlag(Qt::ShiftModifier)),    isControl(event.modifiers().testFlag(Qt::ControlModifier)),    isMeta(event.modifiers().testFlag(Qt::MetaModifier)),    isAlt(event.modifiers().testFlag(Qt::AltModifier)){    // single button that caused the event    switch (event.button()) {        case Qt::LeftButton:            button = "LEFT";            isLeftButton = true;            break;        case Qt::RightButton:            button = "RIGHT";            isRightButton = true;            break;        case Qt::MiddleButton:            button = "MIDDLE";            isMiddleButton = true;            break;        default:            button = "NONE";            break;    }} /*@jsdoc * A controller mouse movement or button event. * @typedef {object} MouseEvent * @property {number} x - Integer x-coordinate of the event on the Interface window or HMD HUD. * @property {number} y - Integer y-coordinate of the event on the Interface window or HMD HUD. * @property {string} button - <code>"LEFT"</code>, <code>"MIDDLE"</code>, or <code>"RIGHT"</code> if a button press or release  *     caused the event, otherwise <code>"NONE"</code>. * @property {boolean} isLeftButton - <code>true</code> if the left button was pressed when the event was generated, otherwise  *     <code>false</code>. * @property {boolean} isMiddleButton - <code>true</code> if the middle button was pressed when the event was generated,  *     otherwise <code>false</code>. * @property {boolean} isRightButton - <code>true</code> if the right button was pressed when the event was generated,  *     otherwise <code>false</code>. * @property {boolean} isShifted - <code>true</code> if the Shift key was pressed when the event was generated, otherwise *     <code>false</code>. * @property {boolean} isMeta - <code>true</code> if the "meta" key was pressed when the event was generated, otherwise *     <code>false</code>. On Windows the "meta" key is the Windows key; on OSX it is the Control (Splat) key. * @property {boolean} isControl - <code>true</code> if the "control" key was pressed when the event was generated, otherwise *     <code>false</code>. On Windows the "control" key is the Ctrl key; on OSX it is the Command key. * @property {boolean} isAlt - <code>true</code> if the Alt key was pressed when the event was generated, otherwise *     <code>false</code>. * @example <caption>Report the MouseEvent details for each mouse move.</caption> * Controller.mouseMoveEvent.connect(function (event) { *     print(JSON.stringify(event)); * }); */ScriptValue MouseEvent::toScriptValue(ScriptEngine* engine, const MouseEvent& event) {    ScriptValue obj = engine->newObject();    obj.setProperty("x", event.x);    obj.setProperty("y", event.y);    obj.setProperty("button", event.button);    obj.setProperty("isLeftButton", event.isLeftButton);    obj.setProperty("isRightButton", event.isRightButton);    obj.setProperty("isMiddleButton", event.isMiddleButton);    obj.setProperty("isShifted", event.isShifted);    obj.setProperty("isMeta", event.isMeta);    obj.setProperty("isControl", event.isControl);    obj.setProperty("isAlt", event.isAlt);        return obj;} bool MouseEvent::fromScriptValue(const ScriptValue& object, MouseEvent& event) {    // nothing for now...    return false;}