//// WebSocketClass.h// libraries/script-engine/src///// Created by Thijs Wenker on 8/4/15.// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.// Copyright 2023 Overte e.V.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// SPDX-License-Identifier: Apache-2.0// /// @addtogroup ScriptEngine/// @{ #ifndef hifi_WebSocketClass_h#define hifi_WebSocketClass_h #include <QObject>#include <QWebSocket> #include "ScriptValue.h" class ScriptContext;class ScriptEngine; /*@jsdoc * Provides a bi-directional, event-driven communication session between the script and another WebSocket connection. It is a * near-complete implementation of the WebSocket API described in the Mozilla docs: * <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebSocket">https://developer.mozilla.org/en-US/docs/Web/API/WebSocket</a>. * * <p>Create using <code>new WebSocket(...)</code> in Interface, client entity, avatar, and server entity scripts, or the * {@link WebSocketServer} class in server entity and assignment client scripts. * * @class WebSocket * @param {string|WebSocket} urlOrWebSocket - The URL to connect to or an existing {@link WebSocket} to reuse the connection of. * * @hifi-interface * @hifi-client-entity * @hifi-avatar * @hifi-server-entity * @hifi-assignment-client * * @property {string} binaryType="blob" - <em>Not used.</em> * @property {number} bufferedAmount=0 - <em>Not implemented.</em> <em>Read-only.</em> * @property {string} extensions="" - <em>Not implemented.</em> <em>Read-only.</em> * * @property {WebSocket~onOpenCallback} onopen - Function called when the connection opens. * @property {WebSocket~onMessageCallback} onmessage - Function called when a message is received. * @property {WebSocket~onErrorCallback} onerror - Function called when an error occurs. * @property {WebSocket~onCloseCallback} onclose - Function called when the connection closes. * * @property {string} protocol="" - <em>Not implemented.</em> <em>Read-only.</em> * @property {WebSocket.ReadyState} readyState - The state of the connection. <em>Read-only.</em> * @property {string} url - The URL to connect to. <em>Read-only.</em> * * @property {WebSocket.ReadyState} CONNECTING - The connection is opening. <em>Read-only.</em> * @property {WebSocket.ReadyState} OPEN - The connection is open. <em>Read-only.</em> * @property {WebSocket.ReadyState} CLOSING - The connection is closing. <em>Read-only.</em> * @property {WebSocket.ReadyState} CLOSED - The connection is closed. <em>Read-only.</em> * * @example <caption>Echo a message off websocket.org.</caption> * print("Create WebSocket"); * var WEBSOCKET_PING_URL = "ws://echo.websocket.org"; * var webSocket = new WebSocket(WEBSOCKET_PING_URL); * * webSocket.onclose = function (data) { * print("WebSocket closed"); * print("Ready state =", webSocket.readyState); // 3 * }; * * webSocket.onmessage = function (data) { * print("Message received:", data.data); * * print("Close WebSocket"); * webSocket.close(); * }; * * webSocket.onopen = function () { * print("WebSocket opened"); * print("Ready state =", webSocket.readyState); // 1 * * print("Send a test message"); * webSocket.send("Test message"); * }; *//// Provides the <code><a href="https://apidocs.overte.org/WebSocket.html">WebSocket</a></code> scripting interfaceclass WebSocketClass : public QObject { Q_OBJECT Q_PROPERTY(QString binaryType READ getBinaryType WRITE setBinaryType) Q_PROPERTY(ulong bufferedAmount READ getBufferedAmount) Q_PROPERTY(QString extensions READ getExtensions) Q_PROPERTY(ScriptValue onclose READ getOnClose WRITE setOnClose) Q_PROPERTY(ScriptValue onerror READ getOnError WRITE setOnError) Q_PROPERTY(ScriptValue onmessage READ getOnMessage WRITE setOnMessage) Q_PROPERTY(ScriptValue onopen READ getOnOpen WRITE setOnOpen) Q_PROPERTY(QString protocol READ getProtocol) Q_PROPERTY(WebSocketClass::ReadyState readyState READ getReadyState) Q_PROPERTY(QString url READ getURL) Q_PROPERTY(WebSocketClass::ReadyState CONNECTING READ getConnecting CONSTANT) Q_PROPERTY(WebSocketClass::ReadyState OPEN READ getOpen CONSTANT) Q_PROPERTY(WebSocketClass::ReadyState CLOSING READ getClosing CONSTANT) Q_PROPERTY(WebSocketClass::ReadyState CLOSED READ getClosed CONSTANT) public: WebSocketClass(ScriptEngine* engine, QString url); WebSocketClass(ScriptEngine* engine, QWebSocket* qWebSocket); ~WebSocketClass(); static ScriptValue constructor(ScriptContext* context, ScriptEngine* engine); /*@jsdoc * The state of a WebSocket connection. * <table> * <thead> * <tr><th>Value</th><th>Name</th><th>Description</th></tr> * </thead> * <tbody> * <tr><td><code>0</code></td><td>CONNECTING</td><td>The connection is opening.</td></tr> * <tr><td><code>1</code></td><td>OPEN</td><td>The connection is open.</td></tr> * <tr><td><code>2</code></td><td>CLOSING</td><td>The connection is closing.</td></tr> * <tr><td><code>3</code></td><td>CLOSED</td><td>The connection is closed.</td></tr> * </tbody> * </table> * @typedef {number} WebSocket.ReadyState */ enum ReadyState { CONNECTING = 0, OPEN, CLOSING, CLOSED }; QWebSocket* getWebSocket() { return _webSocket; } ReadyState getConnecting() const { return CONNECTING; }; ReadyState getOpen() const { return OPEN; }; ReadyState getClosing() const { return CLOSING; }; ReadyState getClosed() const { return CLOSED; }; void setBinaryType(QString binaryType) { _binaryType = binaryType; } QString getBinaryType() { return _binaryType; } // extensions is a empty string until supported in QT WebSockets QString getExtensions() { return QString(); } // protocol is a empty string until supported in QT WebSockets QString getProtocol() { return QString(); } ulong getBufferedAmount() { return 0; } QString getURL() { return _webSocket->requestUrl().toDisplayString(); } ReadyState getReadyState() { switch (_webSocket->state()) { case QAbstractSocket::SocketState::HostLookupState: case QAbstractSocket::SocketState::ConnectingState: return CONNECTING; case QAbstractSocket::SocketState::ConnectedState: case QAbstractSocket::SocketState::BoundState: case QAbstractSocket::SocketState::ListeningState: return OPEN; case QAbstractSocket::SocketState::ClosingState: return CLOSING; case QAbstractSocket::SocketState::UnconnectedState: default: return CLOSED; } } void setOnClose(const ScriptValue& eventFunction) { _onCloseEvent = eventFunction; } ScriptValue getOnClose() { return _onCloseEvent; } void setOnError(const ScriptValue& eventFunction) { _onErrorEvent = eventFunction; } ScriptValue getOnError() { return _onErrorEvent; } void setOnMessage(const ScriptValue& eventFunction) { _onMessageEvent = eventFunction; } ScriptValue getOnMessage() { return _onMessageEvent; } void setOnOpen(const ScriptValue& eventFunction) { _onOpenEvent = eventFunction; } ScriptValue getOnOpen() { return _onOpenEvent; } public slots: /*@jsdoc * Sends a message on the connection. * @function WebSocket.send * @param {string|object} message - The message to send. If an object, it is converted to a string. */ void send(const ScriptValue& message); /*@jsdoc * Closes the connection. * @function WebSocket.close * @param {WebSocket.CloseCode} [closeCode=1000] - The reason for closing. * @param {string} [reason=""] - A description of the reason for closing. */ /*@jsdoc * The reason why the connection was closed. * <table> * <thead> * <tr><th>Value</th><th>Name</th><th>Description</th></tr> * </thead> * <tbody> * <tr><td><code>1000</code></td><td>Normal</td><td>Normal closure.</td></tr> * <tr><td><code>1001</code></td><td>GoingAway</td><td>Going away.</td></tr> * <tr><td><code>1002</code></td><td>ProtocolError</td><td>Protocol error.</td></tr> * <tr><td><code>1003</code></td><td>DatatypeNotSupported</td><td>Unsupported data.</td></tr> * <tr><td><code>1004</code></td><td>Reserved1004</td><td>Reserved.</td></tr> * <tr><td><code>1005</code></td><td>MissingStatusCode</td><td>No status received.</td></tr> * <tr><td><code>1006</code></td><td>AbnormalDisconnection</td><td>abnormal closure.</td></tr> * <tr><td><code>1007</code></td><td>WrongDatatype</td><td>Invalid frame payload data.</td></tr> * <tr><td><code>1008</code></td><td>PolicyViolated</td><td>Policy violation.</td></tr> * <tr><td><code>1009</code></td><td>TooMuchData</td><td>Message too big.</td></tr> * <tr><td><code>1010</code></td><td>MissingExtension</td><td>Mandatory extension missing.</td></tr> * <tr><td><code>1011</code></td><td>BadOperation</td><td>Internal server error.</td></tr> * <tr><td><code>1015</code></td><td>TlsHandshakeFailed</td><td>TLS handshake failed.</td></tr> * </tbody> * <table> * @typedef {number} WebSocket.CloseCode */ void close(); void close(QWebSocketProtocol::CloseCode closeCode); void close(QWebSocketProtocol::CloseCode closeCode, QString reason); private: QWebSocket* _webSocket; ScriptEngine* _engine; ScriptValue _onCloseEvent; ScriptValue _onErrorEvent; ScriptValue _onMessageEvent; ScriptValue _onOpenEvent; QString _binaryType; void initialize(); private slots: void handleOnClose(); void handleOnError(QAbstractSocket::SocketError error); void handleOnMessage(const QString& message); void handleOnBinaryMessage(const QByteArray& message); void handleOnOpen(); }; Q_DECLARE_METATYPE(QWebSocketProtocol::CloseCode);Q_DECLARE_METATYPE(WebSocketClass::ReadyState); ScriptValue qWSCloseCodeToScriptValue(ScriptEngine* engine, const QWebSocketProtocol::CloseCode& closeCode);bool qWSCloseCodeFromScriptValue(const ScriptValue& object, QWebSocketProtocol::CloseCode& closeCode); ScriptValue webSocketToScriptValue(ScriptEngine* engine, WebSocketClass* const &in);bool webSocketFromScriptValue(const ScriptValue& object, WebSocketClass*& out); ScriptValue wscReadyStateToScriptValue(ScriptEngine* engine, const WebSocketClass::ReadyState& readyState);bool wscReadyStateFromScriptValue(const ScriptValue& object, WebSocketClass::ReadyState& readyState); #endif // hifi_WebSocketClass_h /// @}
//
// WebSocketClass.h
// libraries/script-engine/src/
//
// Created by Thijs Wenker on 8/4/15.
// Copyright (c) 2015 High Fidelity, Inc. All rights reserved.
// Copyright 2023 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// SPDX-License-Identifier: Apache-2.0
//
/// @addtogroup ScriptEngine
/// @{
#ifndef hifi_WebSocketClass_h
#define hifi_WebSocketClass_h
#include <QObject>
#include <QWebSocket>
#include "ScriptValue.h"
class ScriptContext;
class ScriptEngine;
/*@jsdoc
* Provides a bi-directional, event-driven communication session between the script and another WebSocket connection. It is a
* near-complete implementation of the WebSocket API described in the Mozilla docs:
* <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebSocket">https://developer.mozilla.org/en-US/docs/Web/API/WebSocket</a>.
*
* <p>Create using <code>new WebSocket(...)</code> in Interface, client entity, avatar, and server entity scripts, or the
* {@link WebSocketServer} class in server entity and assignment client scripts.
*
* @class WebSocket
* @param {string|WebSocket} urlOrWebSocket - The URL to connect to or an existing {@link WebSocket} to reuse the connection of.
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
* @hifi-server-entity
* @hifi-assignment-client
*
* @property {string} binaryType="blob" - <em>Not used.</em>
* @property {number} bufferedAmount=0 - <em>Not implemented.</em> <em>Read-only.</em>
* @property {string} extensions="" - <em>Not implemented.</em> <em>Read-only.</em>
*
* @property {WebSocket~onOpenCallback} onopen - Function called when the connection opens.
* @property {WebSocket~onMessageCallback} onmessage - Function called when a message is received.
* @property {WebSocket~onErrorCallback} onerror - Function called when an error occurs.
* @property {WebSocket~onCloseCallback} onclose - Function called when the connection closes.
*
* @property {string} protocol="" - <em>Not implemented.</em> <em>Read-only.</em>
* @property {WebSocket.ReadyState} readyState - The state of the connection. <em>Read-only.</em>
* @property {string} url - The URL to connect to. <em>Read-only.</em>
*
* @property {WebSocket.ReadyState} CONNECTING - The connection is opening. <em>Read-only.</em>
* @property {WebSocket.ReadyState} OPEN - The connection is open. <em>Read-only.</em>
* @property {WebSocket.ReadyState} CLOSING - The connection is closing. <em>Read-only.</em>
* @property {WebSocket.ReadyState} CLOSED - The connection is closed. <em>Read-only.</em>
*
* @example <caption>Echo a message off websocket.org.</caption>
* print("Create WebSocket");
* var WEBSOCKET_PING_URL = "ws://echo.websocket.org";
* var webSocket = new WebSocket(WEBSOCKET_PING_URL);
*
* webSocket.onclose = function (data) {
* print("WebSocket closed");
* print("Ready state =", webSocket.readyState); // 3
* };
*
* webSocket.onmessage = function (data) {
* print("Message received:", data.data);
*
* print("Close WebSocket");
* webSocket.close();
* };
*
* webSocket.onopen = function () {
* print("WebSocket opened");
* print("Ready state =", webSocket.readyState); // 1
*
* print("Send a test message");
* webSocket.send("Test message");
* };
*/
/// Provides the <code><a href="https://apidocs.overte.org/WebSocket.html">WebSocket</a></code> scripting interface
class WebSocketClass : public QObject {
Q_OBJECT
Q_PROPERTY(QString binaryType READ getBinaryType WRITE setBinaryType)
Q_PROPERTY(ulong bufferedAmount READ getBufferedAmount)
Q_PROPERTY(QString extensions READ getExtensions)
Q_PROPERTY(ScriptValue onclose READ getOnClose WRITE setOnClose)
Q_PROPERTY(ScriptValue onerror READ getOnError WRITE setOnError)
Q_PROPERTY(ScriptValue onmessage READ getOnMessage WRITE setOnMessage)
Q_PROPERTY(ScriptValue onopen READ getOnOpen WRITE setOnOpen)
Q_PROPERTY(QString protocol READ getProtocol)
Q_PROPERTY(WebSocketClass::ReadyState readyState READ getReadyState)
Q_PROPERTY(QString url READ getURL)
Q_PROPERTY(WebSocketClass::ReadyState CONNECTING READ getConnecting CONSTANT)
Q_PROPERTY(WebSocketClass::ReadyState OPEN READ getOpen CONSTANT)
Q_PROPERTY(WebSocketClass::ReadyState CLOSING READ getClosing CONSTANT)
Q_PROPERTY(WebSocketClass::ReadyState CLOSED READ getClosed CONSTANT)
public:
WebSocketClass(ScriptEngine* engine, QString url);
WebSocketClass(ScriptEngine* engine, QWebSocket* qWebSocket);
~WebSocketClass();
static ScriptValue constructor(ScriptContext* context, ScriptEngine* engine);
/*@jsdoc
* The state of a WebSocket connection.
* <table>
* <thead>
* <tr><th>Value</th><th>Name</th><th>Description</th></tr>
* </thead>
* <tbody>
* <tr><td><code>0</code></td><td>CONNECTING</td><td>The connection is opening.</td></tr>
* <tr><td><code>1</code></td><td>OPEN</td><td>The connection is open.</td></tr>
* <tr><td><code>2</code></td><td>CLOSING</td><td>The connection is closing.</td></tr>
* <tr><td><code>3</code></td><td>CLOSED</td><td>The connection is closed.</td></tr>
* </tbody>
* </table>
* @typedef {number} WebSocket.ReadyState
*/
enum ReadyState {
CONNECTING = 0,
OPEN,
CLOSING,
CLOSED
};
QWebSocket* getWebSocket() { return _webSocket; }
ReadyState getConnecting() const { return CONNECTING; };
ReadyState getOpen() const { return OPEN; };
ReadyState getClosing() const { return CLOSING; };
ReadyState getClosed() const { return CLOSED; };
void setBinaryType(QString binaryType) { _binaryType = binaryType; }
QString getBinaryType() { return _binaryType; }
// extensions is a empty string until supported in QT WebSockets
QString getExtensions() { return QString(); }
// protocol is a empty string until supported in QT WebSockets
QString getProtocol() { return QString(); }
ulong getBufferedAmount() { return 0; }
QString getURL() { return _webSocket->requestUrl().toDisplayString(); }
ReadyState getReadyState() {
switch (_webSocket->state()) {
case QAbstractSocket::SocketState::HostLookupState:
case QAbstractSocket::SocketState::ConnectingState:
return CONNECTING;
case QAbstractSocket::SocketState::ConnectedState:
case QAbstractSocket::SocketState::BoundState:
case QAbstractSocket::SocketState::ListeningState:
return OPEN;
case QAbstractSocket::SocketState::ClosingState:
return CLOSING;
case QAbstractSocket::SocketState::UnconnectedState:
default:
return CLOSED;
}
}
void setOnClose(const ScriptValue& eventFunction) { _onCloseEvent = eventFunction; }
ScriptValue getOnClose() { return _onCloseEvent; }
void setOnError(const ScriptValue& eventFunction) { _onErrorEvent = eventFunction; }
ScriptValue getOnError() { return _onErrorEvent; }
void setOnMessage(const ScriptValue& eventFunction) { _onMessageEvent = eventFunction; }
ScriptValue getOnMessage() { return _onMessageEvent; }
void setOnOpen(const ScriptValue& eventFunction) { _onOpenEvent = eventFunction; }
ScriptValue getOnOpen() { return _onOpenEvent; }
public slots:
/*@jsdoc
* Sends a message on the connection.
* @function WebSocket.send
* @param {string|object} message - The message to send. If an object, it is converted to a string.
*/
void send(const ScriptValue& message);
/*@jsdoc
* Closes the connection.
* @function WebSocket.close
* @param {WebSocket.CloseCode} [closeCode=1000] - The reason for closing.
* @param {string} [reason=""] - A description of the reason for closing.
*/
/*@jsdoc
* The reason why the connection was closed.
* <table>
* <thead>
* <tr><th>Value</th><th>Name</th><th>Description</th></tr>
* </thead>
* <tbody>
* <tr><td><code>1000</code></td><td>Normal</td><td>Normal closure.</td></tr>
* <tr><td><code>1001</code></td><td>GoingAway</td><td>Going away.</td></tr>
* <tr><td><code>1002</code></td><td>ProtocolError</td><td>Protocol error.</td></tr>
* <tr><td><code>1003</code></td><td>DatatypeNotSupported</td><td>Unsupported data.</td></tr>
* <tr><td><code>1004</code></td><td>Reserved1004</td><td>Reserved.</td></tr>
* <tr><td><code>1005</code></td><td>MissingStatusCode</td><td>No status received.</td></tr>
* <tr><td><code>1006</code></td><td>AbnormalDisconnection</td><td>abnormal closure.</td></tr>
* <tr><td><code>1007</code></td><td>WrongDatatype</td><td>Invalid frame payload data.</td></tr>
* <tr><td><code>1008</code></td><td>PolicyViolated</td><td>Policy violation.</td></tr>
* <tr><td><code>1009</code></td><td>TooMuchData</td><td>Message too big.</td></tr>
* <tr><td><code>1010</code></td><td>MissingExtension</td><td>Mandatory extension missing.</td></tr>
* <tr><td><code>1011</code></td><td>BadOperation</td><td>Internal server error.</td></tr>
* <tr><td><code>1015</code></td><td>TlsHandshakeFailed</td><td>TLS handshake failed.</td></tr>
* </tbody>
* <table>
* @typedef {number} WebSocket.CloseCode
*/
void close();
void close(QWebSocketProtocol::CloseCode closeCode);
void close(QWebSocketProtocol::CloseCode closeCode, QString reason);
private:
QWebSocket* _webSocket;
ScriptEngine* _engine;
ScriptValue _onCloseEvent;
ScriptValue _onErrorEvent;
ScriptValue _onMessageEvent;
ScriptValue _onOpenEvent;
QString _binaryType;
void initialize();
private slots:
void handleOnClose();
void handleOnError(QAbstractSocket::SocketError error);
void handleOnMessage(const QString& message);
void handleOnBinaryMessage(const QByteArray& message);
void handleOnOpen();
};
Q_DECLARE_METATYPE(QWebSocketProtocol::CloseCode);
Q_DECLARE_METATYPE(WebSocketClass::ReadyState);
ScriptValue qWSCloseCodeToScriptValue(ScriptEngine* engine, const QWebSocketProtocol::CloseCode& closeCode);
bool qWSCloseCodeFromScriptValue(const ScriptValue& object, QWebSocketProtocol::CloseCode& closeCode);
ScriptValue webSocketToScriptValue(ScriptEngine* engine, WebSocketClass* const &in);
bool webSocketFromScriptValue(const ScriptValue& object, WebSocketClass*& out);
ScriptValue wscReadyStateToScriptValue(ScriptEngine* engine, const WebSocketClass::ReadyState& readyState);
bool wscReadyStateFromScriptValue(const ScriptValue& object, WebSocketClass::ReadyState& readyState);
#endif // hifi_WebSocketClass_h
/// @}