36 lines · 1.4 KB · Rust
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use gpui::Render;use story::Story; use crate::{prelude::*, ListHeader, ListSeparator, ListSubHeader};use crate::{List, ListItem}; pub struct ListStory; impl Render for ListStory {    fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {        Story::container()            .child(Story::title_for::<List>())            .child(Story::label("Default"))            .child(                List::new()                    .child(ListItem::new("apple").child("Apple"))                    .child(ListItem::new("banana").child("Banana"))                    .child(ListItem::new("cherry").child("Cherry")),            )            .child(Story::label("With sections"))            .child(                List::new()                    .header(ListHeader::new("Produce"))                    .child(ListSubHeader::new("Fruits"))                    .child(ListItem::new("apple").child("Apple"))                    .child(ListItem::new("banana").child("Banana"))                    .child(ListItem::new("cherry").child("Cherry"))                    .child(ListSeparator)                    .child(ListSubHeader::new("Root Vegetables"))                    .child(ListItem::new("carrot").child("Carrot"))                    .child(ListItem::new("potato").child("Potato"))                    .child(ListSubHeader::new("Leafy Vegetables"))                    .child(ListItem::new("kale").child("Kale")),            )    }}