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/* * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device * *  Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com) * *  Created 28 Dec 1997 by Geert Uytterhoeven * * *  I have started rewriting this driver as a example of the upcoming new API *  The primary goal is to remove the console code from fbdev and place it *  into fbcon.c. This reduces the code and makes writing a new fbdev driver *  easy since the author doesn't need to worry about console internals. It *  also allows the ability to run fbdev without a console/tty system on top *  of it. * *  First the roles of struct fb_info and struct display have changed. Struct *  display will go away. The way the new framebuffer console code will *  work is that it will act to translate data about the tty/console in *  struct vc_data to data in a device independent way in struct fb_info. Then *  various functions in struct fb_ops will be called to store the device *  dependent state in the par field in struct fb_info and to change the *  hardware to that state. This allows a very clean separation of the fbdev *  layer from the console layer. It also allows one to use fbdev on its own *  which is a bounus for embedded devices. The reason this approach works is *  for each framebuffer device when used as a tty/console device is allocated *  a set of virtual terminals to it. Only one virtual terminal can be active *  per framebuffer device. We already have all the data we need in struct *  vc_data so why store a bunch of colormaps and other fbdev specific data *  per virtual terminal. * *  As you can see doing this makes the con parameter pretty much useless *  for struct fb_ops functions, as it should be. Also having struct *  fb_var_screeninfo and other data in fb_info pretty much eliminates the *  need for get_fix and get_var. Once all drivers use the fix, var, and cmap *  fbcon can be written around these fields. This will also eliminate the *  need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo *  struct fb_cmap every time get_var, get_fix, get_cmap functions are called *  as many drivers do now. * *  This file is subject to the terms and conditions of the GNU General Public *  License. See the file COPYING in the main directory of this archive for *  more details. */ #include <linux/aperture.h>#include <linux/module.h>#include <linux/kernel.h>#include <linux/errno.h>#include <linux/string.h>#include <linux/mm.h>#include <linux/slab.h>#include <linux/delay.h>#include <linux/fb.h>#include <linux/init.h>#include <linux/pci.h>     /*     *  This is just simple sample code.     *     *  No warranty that it actually compiles.     *  Even less warranty that it actually works :-)     */ /* * Driver data */static char *mode_option; /* *  If your driver supports multiple boards, you should make the *  below data types arrays, or allocate them dynamically (using kmalloc()). */ /* * This structure defines the hardware state of the graphics card. Normally * you place this in a header file in linux/include/video. This file usually * also includes register information. That allows other driver subsystems * and userland applications the ability to use the same header file to * avoid duplicate work and easy porting of software. */struct xxx_par; /* * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo * if we don't use modedb. If we do use modedb see xxxfb_init how to use it * to get a fb_var_screeninfo. Otherwise define a default var as well. */static const struct fb_fix_screeninfo xxxfb_fix = {	.id =		"FB's name",	.type =		FB_TYPE_PACKED_PIXELS,	.visual =	FB_VISUAL_PSEUDOCOLOR,	.xpanstep =	1,	.ypanstep =	1,	.ywrapstep =	1,	.accel =	FB_ACCEL_NONE,};     /*     * 	Modern graphical hardware not only supports pipelines but some     *  also support multiple monitors where each display can have     *  its own unique data. In this case each display could be     *  represented by a separate framebuffer device thus a separate     *  struct fb_info. Now the struct xxx_par represents the graphics     *  hardware state thus only one exist per card. In this case the     *  struct xxx_par for each graphics card would be shared between     *  every struct fb_info that represents a framebuffer on that card.     *  This allows when one display changes it video resolution (info->var)     *  the other displays know instantly. Each display can always be     *  aware of the entire hardware state that affects it because they share     *  the same xxx_par struct. The other side of the coin is multiple     *  graphics cards that pass data around until it is finally displayed     *  on one monitor. Such examples are the voodoo 1 cards and high end     *  NUMA graphics servers. For this case we have a bunch of pars, each     *  one that represents a graphics state, that belong to one struct     *  fb_info. Their you would want to have *par point to a array of device     *  states and have each struct fb_ops function deal with all those     *  states. I hope this covers every possible hardware design. If not     *  feel free to send your ideas at jsimmons@users.sf.net     */     /*     *  If your driver supports multiple boards or it supports multiple     *  framebuffers, you should make these arrays, or allocate them     *  dynamically using framebuffer_alloc() and free them with     *  framebuffer_release().     */static struct fb_info info;     /*     * Each one represents the state of the hardware. Most hardware have     * just one hardware state. These here represent the default state(s).     */static struct xxx_par __initdata current_par; /** *	xxxfb_open - Optional function. Called when the framebuffer is *		     first accessed. *	@info: frame buffer structure that represents a single frame buffer *	@user: tell us if the userland (value=1) or the console is accessing *	       the framebuffer. * *	This function is the first function called in the framebuffer api. *	Usually you don't need to provide this function. The case where it *	is used is to change from a text mode hardware state to a graphics * 	mode state. * *	Returns negative errno on error, or zero on success. */static int xxxfb_open(struct fb_info *info, int user){    return 0;} /** *	xxxfb_release - Optional function. Called when the framebuffer *			device is closed. *	@info: frame buffer structure that represents a single frame buffer *	@user: tell us if the userland (value=1) or the console is accessing *	       the framebuffer. * *	Thus function is called when we close /dev/fb or the framebuffer *	console system is released. Usually you don't need this function. *	The case where it is usually used is to go from a graphics state *	to a text mode state. * *	Returns negative errno on error, or zero on success. */static int xxxfb_release(struct fb_info *info, int user){    return 0;} /** *      xxxfb_check_var - Optional function. Validates a var passed in. *      @var: frame buffer variable screen structure *      @info: frame buffer structure that represents a single frame buffer * *	Checks to see if the hardware supports the state requested by *	var passed in. This function does not alter the hardware state!!! *	This means the data stored in struct fb_info and struct xxx_par do *      not change. This includes the var inside of struct fb_info. *	Do NOT change these. This function can be called on its own if we *	intent to only test a mode and not actually set it. The stuff in *	modedb.c is a example of this. If the var passed in is slightly *	off by what the hardware can support then we alter the var PASSED in *	to what we can do. * *      For values that are off, this function must round them _up_ to the *      next value that is supported by the hardware.  If the value is *      greater than the highest value supported by the hardware, then this *      function must return -EINVAL. * *      Exception to the above rule:  Some drivers have a fixed mode, ie, *      the hardware is already set at boot up, and cannot be changed.  In *      this case, it is more acceptable that this function just return *      a copy of the currently working var (info->var). Better is to not *      implement this function, as the upper layer will do the copying *      of the current var for you. * *      Note:  This is the only function where the contents of var can be *      freely adjusted after the driver has been registered. If you find *      that you have code outside of this function that alters the content *      of var, then you are doing something wrong.  Note also that the *      contents of info->var must be left untouched at all times after *      driver registration. * *	Returns negative errno on error, or zero on success. */static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info){    /* ... */    return 0;} /** *      xxxfb_set_par - Optional function. Alters the hardware state. *      @info: frame buffer structure that represents a single frame buffer * *	Using the fb_var_screeninfo in fb_info we set the resolution of the *	this particular framebuffer. This function alters the par AND the *	fb_fix_screeninfo stored in fb_info. It doesn't not alter var in *	fb_info since we are using that data. This means we depend on the *	data in var inside fb_info to be supported by the hardware. * *      This function is also used to recover/restore the hardware to a *      known working state. * *	xxxfb_check_var is always called before xxxfb_set_par to ensure that *      the contents of var is always valid. * *	Again if you can't change the resolution you don't need this function. * *      However, even if your hardware does not support mode changing, *      a set_par might be needed to at least initialize the hardware to *      a known working state, especially if it came back from another *      process that also modifies the same hardware, such as X. * *      If this is the case, a combination such as the following should work: * *      static int xxxfb_check_var(struct fb_var_screeninfo *var, *                                struct fb_info *info) *      { *              *var = info->var; *              return 0; *      } * *      static int xxxfb_set_par(struct fb_info *info) *      { *              init your hardware here *      } * *	Returns negative errno on error, or zero on success. */static int xxxfb_set_par(struct fb_info *info){    struct xxx_par *par = info->par;    /* ... */    return 0;} /** *  	xxxfb_setcolreg - Optional function. Sets a color register. *      @regno: Which register in the CLUT we are programming *      @red: The red value which can be up to 16 bits wide *	@green: The green value which can be up to 16 bits wide *	@blue:  The blue value which can be up to 16 bits wide. *	@transp: If supported, the alpha value which can be up to 16 bits wide. *      @info: frame buffer info structure * *  	Set a single color register. The values supplied have a 16 bit *  	magnitude which needs to be scaled in this function for the hardware. *	Things to take into consideration are how many color registers, if *	any, are supported with the current color visual. With truecolor mode *	no color palettes are supported. Here a pseudo palette is created *	which we store the value in pseudo_palette in struct fb_info. For *	pseudocolor mode we have a limited color palette. To deal with this *	we can program what color is displayed for a particular pixel value. *	DirectColor is similar in that we can program each color field. If *	we have a static colormap we don't need to implement this function. * *	Returns negative errno on error, or zero on success. */static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,			   unsigned blue, unsigned transp,			   struct fb_info *info){    if (regno >= 256)  /* no. of hw registers */       return -EINVAL;    /*     * Program hardware... do anything you want with transp     */     /* grayscale works only partially under directcolor */    if (info->var.grayscale) {       /* grayscale = 0.30*R + 0.59*G + 0.11*B */       red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;    }     /* Directcolor:     *   var->{color}.offset contains start of bitfield     *   var->{color}.length contains length of bitfield     *   {hardwarespecific} contains width of DAC     *   pseudo_palette[X] is programmed to (X << red.offset) |     *                                      (X << green.offset) |     *                                      (X << blue.offset)     *   RAMDAC[X] is programmed to (red, green, blue)     *   color depth = SUM(var->{color}.length)     *     * Pseudocolor:     *    var->{color}.offset is 0 unless the palette index takes less than     *                        bits_per_pixel bits and is stored in the upper     *                        bits of the pixel value     *    var->{color}.length is set so that 1 << length is the number of     *                        available palette entries     *    pseudo_palette is not used     *    RAMDAC[X] is programmed to (red, green, blue)     *    color depth = var->{color}.length     *     * Static pseudocolor:     *    same as Pseudocolor, but the RAMDAC is not programmed (read-only)     *     * Mono01/Mono10:     *    Has only 2 values, black on white or white on black (fg on bg),     *    var->{color}.offset is 0     *    white = (1 << var->{color}.length) - 1, black = 0     *    pseudo_palette is not used     *    RAMDAC does not exist     *    color depth is always 2     *     * Truecolor:     *    does not use RAMDAC (usually has 3 of them).     *    var->{color}.offset contains start of bitfield     *    var->{color}.length contains length of bitfield     *    pseudo_palette is programmed to (red << red.offset) |     *                                    (green << green.offset) |     *                                    (blue << blue.offset) |     *                                    (transp << transp.offset)     *    RAMDAC does not exist     *    color depth = SUM(var->{color}.length})     *     *  The color depth is used by fbcon for choosing the logo and also     *  for color palette transformation if color depth < 4     *     *  As can be seen from the above, the field bits_per_pixel is _NOT_     *  a criteria for describing the color visual.     *     *  A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor,     *  and higher than that, true/directcolor.  This is incorrect, one needs     *  to look at the fix->visual.     *     *  Another common mistake is using bits_per_pixel to calculate the color     *  depth.  The bits_per_pixel field does not directly translate to color     *  depth. You have to compute for the color depth (using the color     *  bitfields) and fix->visual as seen above.     */     /*     * This is the point where the color is converted to something that     * is acceptable by the hardware.     */#define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)    red = CNVT_TOHW(red, info->var.red.length);    green = CNVT_TOHW(green, info->var.green.length);    blue = CNVT_TOHW(blue, info->var.blue.length);    transp = CNVT_TOHW(transp, info->var.transp.length);#undef CNVT_TOHW    /*     * This is the point where the function feeds the color to the hardware     * palette after converting the colors to something acceptable by     * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and     * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette.     * If you have code that writes to the hardware CLUT, and it's not     * any of the above visuals, then you are doing something wrong.     */    if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||	info->fix.visual == FB_VISUAL_TRUECOLOR)	    write_{red|green|blue|transp}_to_clut();     /* This is the point were you need to fill up the contents of     * info->pseudo_palette. This structure is used _only_ by fbcon, thus     * it only contains 16 entries to match the number of colors supported     * by the console. The pseudo_palette is used only if the visual is     * in directcolor or truecolor mode.  With other visuals, the     * pseudo_palette is not used. (This might change in the future.)     *     * The contents of the pseudo_palette is in raw pixel format.  Ie, each     * entry can be written directly to the framebuffer without any conversion.     * The pseudo_palette is (void *).  However, if using the generic     * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette     * must be casted to (u32 *) _regardless_ of the bits per pixel. If the     * driver is using its own drawing functions, then it can use whatever     * size it wants.     */    if (info->fix.visual == FB_VISUAL_TRUECOLOR ||	info->fix.visual == FB_VISUAL_DIRECTCOLOR) {	    u32 v; 	    if (regno >= 16)		    return -EINVAL; 	    v = (red << info->var.red.offset) |		    (green << info->var.green.offset) |		    (blue << info->var.blue.offset) |		    (transp << info->var.transp.offset); 	    ((u32*)(info->pseudo_palette))[regno] = v;    }     /* ... */    return 0;} /** *      xxxfb_pan_display - NOT a required function. Pans the display. *      @var: frame buffer variable screen structure *      @info: frame buffer structure that represents a single frame buffer * *	Pan (or wrap, depending on the `vmode' field) the display using the *  	`xoffset' and `yoffset' fields of the `var' structure. *  	If the values don't fit, return -EINVAL. * *      Returns negative errno on error, or zero on success. */static int xxxfb_pan_display(struct fb_var_screeninfo *var,			     struct fb_info *info){    /*     * If your hardware does not support panning, _do_ _not_ implement this     * function. Creating a dummy function will just confuse user apps.     */     /*     * Note that even if this function is fully functional, a setting of     * 0 in both xpanstep and ypanstep means that this function will never     * get called.     */     /* ... */    return 0;} /** *      xxxfb_blank - NOT a required function. Blanks the display. *      @blank_mode: the blank mode we want. *      @info: frame buffer structure that represents a single frame buffer * *      Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank. *      Return 0 if blanking succeeded, != 0 if un-/blanking failed due to *      e.g. a video mode which doesn't support it. * *      Implements VESA suspend and powerdown modes on hardware that supports *      disabling hsync/vsync: * *      FB_BLANK_NORMAL = display is blanked, syncs are on. *      FB_BLANK_HSYNC_SUSPEND = hsync off *      FB_BLANK_VSYNC_SUSPEND = vsync off *      FB_BLANK_POWERDOWN =  hsync and vsync off * *      If implementing this function, at least support FB_BLANK_UNBLANK. *      Return !0 for any modes that are unimplemented. * */static int xxxfb_blank(int blank_mode, struct fb_info *info){    /* ... */    return 0;} /* ------------ Accelerated Functions --------------------- */ /* * We provide our own functions if we have hardware acceleration * or non packed pixel format layouts. If we have no hardware * acceleration, we can use a generic unaccelerated function. If using * a pack pixel format just use the functions in cfb_*.c. Each file * has one of the three different accel functions we support. */ /** *      xxxfb_fillrect - REQUIRED function. Can use generic routines if *		 	 non acclerated hardware and packed pixel based. *			 Draws a rectangle on the screen. * *      @info: frame buffer structure that represents a single frame buffer *	@region: The structure representing the rectangular region we *		 wish to draw to. * *	This drawing operation places/removes a retangle on the screen *	depending on the rastering operation with the value of color which *	is in the current color depth format. */void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region){/*	Meaning of struct fb_fillrect * *	@dx: The x and y corrdinates of the upper left hand corner of the *	@dy: area we want to draw to. *	@width: How wide the rectangle is we want to draw. *	@height: How tall the rectangle is we want to draw. *	@color:	The color to fill in the rectangle with.

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