/* * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */package com.sun.media.sound;import java.util.ArrayList;import java.util.List;/** * This class stores options how to playback sampled data like pitch/tuning, * attenuation and loops. * It is stored as a "wsmp" chunk inside DLS files. * * @author Karl Helgason */public class DLSSampleOptions { protected int unitynote; protected short finetune; protected int attenuation; protected long options; protected List<DLSSampleLoop> loops = new ArrayList<DLSSampleLoop>(); public int getAttenuation() { return attenuation; } public void setAttenuation(int attenuation) { this.attenuation = attenuation; } public short getFinetune() { return finetune; } public void setFinetune(short finetune) { this.finetune = finetune; } public List<DLSSampleLoop> getLoops() { return loops; } public long getOptions() { return options; } public void setOptions(long options) { this.options = options; } public int getUnitynote() { return unitynote; } public void setUnitynote(int unitynote) { this.unitynote = unitynote; }}
/*
* Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.media.sound;
import java.util.ArrayList;
import java.util.List;
/**
* This class stores options how to playback sampled data like pitch/tuning,
* attenuation and loops.
* It is stored as a "wsmp" chunk inside DLS files.
*
* @author Karl Helgason
*/
public class DLSSampleOptions {
protected int unitynote;
protected short finetune;
protected int attenuation;
protected long options;
protected List<DLSSampleLoop> loops = new ArrayList<DLSSampleLoop>();
public int getAttenuation() {
return attenuation;
}
public void setAttenuation(int attenuation) {
this.attenuation = attenuation;
}
public short getFinetune() {
return finetune;
}
public void setFinetune(short finetune) {
this.finetune = finetune;
}
public List<DLSSampleLoop> getLoops() {
return loops;
}
public long getOptions() {
return options;
}
public void setOptions(long options) {
this.options = options;
}
public int getUnitynote() {
return unitynote;
}
public void setUnitynote(int unitynote) {
this.unitynote = unitynote;
}
}