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/* * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */package com.sun.media.sound; /** * A resampler that uses third-order (cubic) interpolation. * * @author Karl Helgason */public class SoftCubicResampler extends SoftAbstractResampler {     public int getPadding() {        return 3;    }     public void interpolate(float[] in, float[] in_offset, float in_end,            float[] startpitch, float pitchstep, float[] out, int[] out_offset,            int out_end) {        float pitch = startpitch[0];        float ix = in_offset[0];        int ox = out_offset[0];        float ix_end = in_end;        int ox_end = out_end;        if (pitchstep == 0) {            while (ix < ix_end && ox < ox_end) {                int iix = (int) ix;                float fix = ix - iix;                float y0 = in[iix - 1];                float y1 = in[iix];                float y2 = in[iix + 1];                float y3 = in[iix + 2];                float a0 = y3 - y2 + y1 - y0;                float a1 = y0 - y1 - a0;                float a2 = y2 - y0;                float a3 = y1;                //float fix2 = fix * fix;                //out[ox++] = (a0 * fix + a1) * fix2 + (a2 * fix + a3);                out[ox++] = ((a0 * fix + a1) * fix + a2) * fix + a3;                ix += pitch;            }        } else {            while (ix < ix_end && ox < ox_end) {                int iix = (int) ix;                float fix = ix - iix;                float y0 = in[iix - 1];                float y1 = in[iix];                float y2 = in[iix + 1];                float y3 = in[iix + 2];                float a0 = y3 - y2 + y1 - y0;                float a1 = y0 - y1 - a0;                float a2 = y2 - y0;                float a3 = y1;                //float fix2 = fix * fix;                //out[ox++] = (a0 * fix + a1) * fix2 + (a2 * fix + a3);                out[ox++] = ((a0 * fix + a1) * fix + a2) * fix + a3;                ix += pitch;                pitch += pitchstep;            }        }        in_offset[0] = ix;        out_offset[0] = ox;        startpitch[0] = pitch;     }}