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/* * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */package com.sun.media.sound; /** * A standard transformer used in connection blocks. * It expects input values to be between 0 and 1. * * The result of the transform is *   between 0 and 1 if polarity = unipolar and *   between -1 and 1 if polarity = bipolar. * * These constraints only applies to Concave, Convex and Switch transforms. * * @author Karl Helgason */public class ModelStandardTransform implements ModelTransform {     public static final boolean DIRECTION_MIN2MAX = false;    public static final boolean DIRECTION_MAX2MIN = true;    public static final boolean POLARITY_UNIPOLAR = false;    public static final boolean POLARITY_BIPOLAR = true;    public static final int TRANSFORM_LINEAR = 0;    // concave: output = (20*log10(127^2/value^2)) / 96    public static final int TRANSFORM_CONCAVE = 1;    // convex: same as concave except that start and end point are reversed.    public static final int TRANSFORM_CONVEX = 2;    // switch: if value > avg(max,min) then max else min    public static final int TRANSFORM_SWITCH = 3;    public static final int TRANSFORM_ABSOLUTE = 4;    private boolean direction = DIRECTION_MIN2MAX;    private boolean polarity = POLARITY_UNIPOLAR;    private int transform = TRANSFORM_LINEAR;     public ModelStandardTransform() {    }     public ModelStandardTransform(boolean direction) {        this.direction = direction;    }     public ModelStandardTransform(boolean direction, boolean polarity) {        this.direction = direction;        this.polarity = polarity;    }     public ModelStandardTransform(boolean direction, boolean polarity,            int transform) {        this.direction = direction;        this.polarity = polarity;        this.transform = transform;    }     public double transform(double value) {        double s;        double a;        if (direction == DIRECTION_MAX2MIN)            value = 1.0 - value;        if (polarity == POLARITY_BIPOLAR)            value = value * 2.0 - 1.0;        switch (transform) {            case TRANSFORM_CONCAVE:                s = Math.signum(value);                a = Math.abs(value);                a = -((5.0 / 12.0) / Math.log(10)) * Math.log(1.0 - a);                if (a < 0)                    a = 0;                else if (a > 1)                    a = 1;                return s * a;            case TRANSFORM_CONVEX:                s = Math.signum(value);                a = Math.abs(value);                a = 1.0 + ((5.0 / 12.0) / Math.log(10)) * Math.log(a);                if (a < 0)                    a = 0;                else if (a > 1)                    a = 1;                return s * a;            case TRANSFORM_SWITCH:                if (polarity == POLARITY_BIPOLAR)                    return (value > 0) ? 1 : -1;                else                    return (value > 0.5) ? 1 : 0;            case TRANSFORM_ABSOLUTE:                return Math.abs(value);            default:                break;        }         return value;    }     public boolean getDirection() {        return direction;    }     public void setDirection(boolean direction) {        this.direction = direction;    }     public boolean getPolarity() {        return polarity;    }     public void setPolarity(boolean polarity) {        this.polarity = polarity;    }     public int getTransform() {        return transform;    }     public void setTransform(int transform) {        this.transform = transform;    }}