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/* * Copyright (c) 1999, 2004, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.midi; /** * A <code>SoundbankResource</code> represents any audio resource stored * in a <code>{@link Soundbank}</code>.  Common soundbank resources include: * <ul> * <li>Instruments.  An instrument may be specified in a variety of * ways.  However, all soundbanks have some mechanism for defining * instruments.  In doing so, they may reference other resources * stored in the soundbank.  Each instrument has a <code>Patch</code> * which specifies the MIDI program and bank by which it may be * referenced in MIDI messages.  Instrument information may be * stored in <code>{@link Instrument}</code> objects. * <li>Audio samples.  A sample typically is a sampled audio waveform * which contains a short sound recording whose duration is a fraction of * a second, or at most a few seconds.  These audio samples may be * used by a <code>{@link Synthesizer}</code> to synthesize sound in response to MIDI * commands, or extracted for use by an application. * (The terminology reflects musicians' use of the word "sample" to refer * collectively to a series of contiguous audio samples or frames, rather than * to a single, instantaneous sample.) * The data class for an audio sample will be an object * that encapsulates the audio sample data itself and information * about how to interpret it (the format of the audio data), such * as an <code>{@link javax.sound.sampled.AudioInputStream}</code>.     </li> * <li>Embedded sequences.  A sound bank may contain built-in * song data stored in a data object such as a <code>{@link Sequence}</code>. * </ul> * <p> * Synthesizers that use wavetable synthesis or related * techniques play back the audio in a sample when * synthesizing notes, often when emulating the real-world instrument that * was originally recorded.  However, there is not necessarily a one-to-one * correspondence between the <code>Instruments</code> and samples * in a <code>Soundbank</code>.  A single <code>Instrument</code> can use * multiple SoundbankResources (typically for notes of dissimilar pitch or * brightness).  Also, more than one <code>Instrument</code> can use the same * sample. * * @author Kara Kytle */ public abstract class SoundbankResource {      /**     * The sound bank that contains the <code>SoundbankResources</code>     */    private final Soundbank soundBank;      /**     * The name of the <code>SoundbankResource</code>     */    private final String name;      /**     * The class used to represent the sample's data.     */    private final Class dataClass;      /**     * The wavetable index.     */    //private final int index;      /**     * Constructs a new <code>SoundbankResource</code> from the given sound bank     * and wavetable index.  (Setting the <code>SoundbankResource's</code> name,     * sampled audio data, and instruments is a subclass responsibility.)     * @param soundBank the sound bank containing this <code>SoundbankResource</code>     * @param name the name of the sample     * @param dataClass the class used to represent the sample's data     *     * @see #getSoundbank     * @see #getName     * @see #getDataClass     * @see #getData     */    protected SoundbankResource(Soundbank soundBank, String name, Class<?> dataClass) {         this.soundBank = soundBank;        this.name = name;        this.dataClass = dataClass;    }      /**     * Obtains the sound bank that contains this <code>SoundbankResource</code>.     * @return the sound bank in which this <code>SoundbankResource</code> is stored     */    public Soundbank getSoundbank() {        return soundBank;    }      /**     * Obtains the name of the resource.  This should generally be a string     * descriptive of the resource.     * @return the instrument's name     */    public String getName() {        return name;    }      /**     * Obtains the class used by this sample to represent its data.     * The object returned by <code>getData</code> will be of this     * class.  If this <code>SoundbankResource</code> object does not support     * direct access to its data, returns <code>null</code>.     * @return the class used to represent the sample's data, or     * null if the data is not accessible     */    public Class<?> getDataClass() {        return dataClass;    }      /**     * Obtains the sampled audio that is stored in this <code>SoundbankResource</code>.     * The type of object returned depends on the implementation of the     * concrete class, and may be queried using <code>getDataClass</code>.     * @return an object containing the sampled audio data     * @see #getDataClass     */    public abstract Object getData();      /**     * Obtains the index of this <code>SoundbankResource</code> into the     * <code>Soundbank's</code> set of <code>SoundbankResources</code>.     * @return the wavetable index     */    //public int getIndex() {    //  return index;    //}      /**     * Obtains a list of the instruments in the sound bank that use the     * <code>SoundbankResource</code> for sound synthesis.     * @return an array of <code>Instruments</code> that reference this     * <code>SoundbankResource</code>     *     * @see Instrument#getSamples     */    //public abstract Instrument[] getInstruments();}