160 lines · 6.5 KB · Java
RawDownload
/* * Copyright (c) 1998, 2002, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.midi;  /** * A <code>VoiceStatus</code> object contains information about the current * status of one of the voices produced by a {@link Synthesizer}. * <p> * MIDI synthesizers are generally capable of producing some maximum number of * simultaneous notes, also referred to as voices.  A voice is a stream * of successive single notes, and the process of assigning incoming MIDI notes to * specific voices is known as voice allocation. * However, the voice-allocation algorithm and the contents of each voice are * normally internal to a MIDI synthesizer and hidden from outside view.  One can, of * course, learn from MIDI messages which notes the synthesizer is playing, and * one might be able deduce something about the assignment of notes to voices. * But MIDI itself does not provide a means to report which notes a * synthesizer has assigned to which voice, nor even to report how many voices * the synthesizer is capable of synthesizing. * <p> * In Java Sound, however, a * <code>Synthesizer</code> class can expose the contents of its voices through its * {@link Synthesizer#getVoiceStatus() getVoiceStatus()} method. * This behavior is recommended but optional; * synthesizers that don't expose their voice allocation simply return a * zero-length array. A <code>Synthesizer</code> that does report its voice status * should maintain this information at * all times for all of its voices, whether they are currently sounding or * not.  In other words, a given type of <code>Synthesizer</code> always has a fixed * number of voices, equal to the maximum number of simultaneous notes it is * capable of sounding. * <p> * <A NAME="description_of_active"></A> * If the voice is not currently processing a MIDI note, it * is considered inactive.  A voice is inactive when it has * been given no note-on commands, or when every note-on command received has * been terminated by a corresponding note-off (or by an "all notes off" * message).  For example, this happens when a synthesizer capable of playing 16 * simultaneous notes is told to play a four-note chord; only * four voices are active in this case (assuming no earlier notes are still playing). * Usually, a voice whose status is reported as active is producing audible sound, but this * is not always true; it depends on the details of the instrument (that * is, the synthesis algorithm) and how long the note has been going on. * For example, a voice may be synthesizing the sound of a single hand-clap.  Because * this sound dies away so quickly, it may become inaudible before a note-off * message is received.  In such a situation, the voice is still considered active * even though no sound is currently being produced. * <p> * Besides its active or inactive status, the <code>VoiceStatus</code> class * provides fields that reveal the voice's current MIDI channel, bank and * program number, MIDI note number, and MIDI volume.  All of these can * change during the course of a voice.  While the voice is inactive, each * of these fields has an unspecified value, so you should check the active * field first. * * @see Synthesizer#getMaxPolyphony * @see Synthesizer#getVoiceStatus * * @author David Rivas * @author Kara Kytle */ public class VoiceStatus {      /**     * Indicates whether the voice is currently processing a MIDI note.     * See the explanation of     * <A HREF="#description_of_active">active and inactive voices</A>.     */    public boolean active = false;      /**     * The MIDI channel on which this voice is playing.  The value is a     * zero-based channel number if the voice is active, or     * unspecified if the voice is inactive.     *     * @see MidiChannel     * @see #active     */    public int channel = 0;      /**     * The bank number of the instrument that this voice is currently using.     * This is a number dictated by the MIDI bank-select message; it does not     * refer to a <code>SoundBank</code> object.     * The value ranges from 0 to 16383 if the voice is active, and is     * unspecified if the voice is inactive.     * @see Patch     * @see Soundbank     * @see #active     * @see MidiChannel#programChange(int, int)     */    public int bank = 0;      /**     * The program number of the instrument that this voice is currently using.     * The value ranges from 0 to 127 if the voice is active, and is     * unspecified if the voice is inactive.     *     * @see MidiChannel#getProgram     * @see Patch     * @see #active     */    public int program = 0;      /**     * The MIDI note that this voice is playing.  The range for an active voice     * is from 0 to 127 in semitones, with 60 referring to Middle C.     * The value is unspecified if the voice is inactive.     *     * @see MidiChannel#noteOn     * @see #active     */    public int note = 0;      /**     * The current MIDI volume level for the voice.     * The value ranges from 0 to 127 if the voice is active, and is     * unspecified if the voice is inactive.     * <p>     * Note that this value does not necessarily reflect     * the instantaneous level of the sound produced by this     * voice; that level is the result of  many contributing     * factors, including the current instrument and the     * shape of the amplitude envelope it produces.     *     * @see #active     */    public int volume = 0;}